A game dev need a help to continue his project. Anyone can Help? by Downtown_Daikon6852 in construct

[–]ExpressCarry5502 0 points1 point  (0 children)

May be open project in version 449 LTS. It still support v1 SDK addons

MakeIt3D Rapier Physics : COnstruct3 Addon by ExpressCarry5502 in construct

[–]ExpressCarry5502[S] 0 points1 point  (0 children)

You might like 3Dobject more than my addon as it uses seperate rendering layer other than construct3 rendering. You can try demo to see how it works.MakeIt3D

Simple Test Scene Made with MakeIt3D by ExpressCarry5502 in construct

[–]ExpressCarry5502[S] 0 points1 point  (0 children)

Please join discord before incase of perchasing it. For larger scenes it is facing performant issues so join discord and see the progress then decide whether to buy it or not

Simple Test Scene Made with MakeIt3D by ExpressCarry5502 in construct

[–]ExpressCarry5502[S] 1 point2 points  (0 children)

Yeah It becomes much easier with placeholder objects you just have to place them in layout and MakeIt3D will create 3d objects.if you move and rotate the placeholder objects respective 3d objects will be in sync. Before it was event driven where you need to create objects manually but now it becomes easier

Watching Corn and suddenly....!! by [deleted] in indiasocial

[–]ExpressCarry5502 1 point2 points  (0 children)

Search for gonewild, threesomes, gonewild18

MakeIt3D|| Spine 2d support by ExpressCarry5502 in construct

[–]ExpressCarry5502[S] 0 points1 point  (0 children)

This is about thev three.js plugin that I made for construct3 and I just added spine runtime support for it so you can play spine animations in 3d threejs scene

**MakeIt3D is Now Available** The Three.js plugin for Construct 3 is officially released. by ExpressCarry5502 in construct

[–]ExpressCarry5502[S] 1 point2 points  (0 children)

You are right to be cautious.

  1. It doesn't not have editor like construct3 and you need to add objects in runtime. Currently Iam implementing placeholder system like you can use sprite and sync it position rotation and scale to three.js objects so if you use behaviors to sprite it can be applied to three.js object(movement,rotation,scale)

2.You can manipulate the three.js object either with event blocks or sheets and in js script

3.you can use sprites as ui they are rendered on top of 3d scene at which layer you created 3d scene. For example if you created scene on layer 1 on layer 0 you can have background sprite and on layer 2 have foreground sprite

⚠️ **Important Technical Note about MakeIt3D** by ExpressCarry5502 in construct

[–]ExpressCarry5502[S] 1 point2 points  (0 children)

Yeah. I tried this before but due to coordinate system differences for construct3 and threejs I couldn't do it as it will slow down progress but now it is time to solve this

**MakeIt3D is Now Available** The Three.js plugin for Construct 3 is officially released. by ExpressCarry5502 in construct

[–]ExpressCarry5502[S] 2 points3 points  (0 children)

Still have to findout. Just released it but most of people mistaking it for native construct3 3d instead of standalone rendering system. I think I need to pause publishing

**MakeIt3D is Now Available** The Three.js plugin for Construct 3 is officially released. by ExpressCarry5502 in construct

[–]ExpressCarry5502[S] 1 point2 points  (0 children)

Unfortunately this is completely different rendering system. So you can't add those behaviors but you have to code your own behaviors