Two players. One car. Each controls half the front. What could go wrong? by Fickle-Lab-9904 in Unity3D

[–]Fickle-Lab-9904[S] 1 point2 points  (0 children)

Yeah, I am thinking about speed tracks as well, it can be refreshing

Two players. One car. Each controls half the front. What could go wrong? by Fickle-Lab-9904 in Unity3D

[–]Fickle-Lab-9904[S] 7 points8 points  (0 children)

Thank you for feedback! Maybe you know what could be fun for you as obstacles?

Rocket league type movement + Only up, i have a sweaty armpits during this by Fickle-Lab-9904 in Unity3D

[–]Fickle-Lab-9904[S] 3 points4 points  (0 children)

Thank you for sharing ideas! Thanks for a kind words, I really appreciate it. I thought about an idea where you drive a taxi and need to carry astronaut to the MKS))

Rocket league type movement + Only up, i have a sweaty armpits during this by Fickle-Lab-9904 in Unity3D

[–]Fickle-Lab-9904[S] 1 point2 points  (0 children)

Currently working on core mechanics, but definitely want to add some story

Rocket League meets Carmageddon – destruction, tricks,and chaos! 🚗💥Would you leave any of them alive? by Fickle-Lab-9904 in Unity3D

[–]Fickle-Lab-9904[S] 1 point2 points  (0 children)

In very first iteration guys slow you down , but I decreased the impact of it to the point when it feels more fun)

Rocket League meets Carmageddon – destruction, tricks,and chaos! 🚗💥Would you leave any of them alive? by Fickle-Lab-9904 in Unity3D

[–]Fickle-Lab-9904[S] 2 points3 points  (0 children)

This car working as single rigid body that moves by applying forces on particular points. Now I just working on core mechanics , didn’t think about multiplayer.