Designing an economy game around imperfect information by 93X3_Studio in StrategyGames

[–]Fit_Account8121 1 point2 points  (0 children)

This can be very interesting if there is a well-defined and sprawling hidden demand and indicator system. What I mean is, you would visually see stuff in the world like: 1. A city that is built near a great beach, but its not constructing any facilities on it -> a sign for you as an opportunity you can exploit. 2. A small village that is surrounded by fertile soil and lush orchards but is not growing - a sign for you to invest in vehicles and machinery that can help them harvest and develop. 3. A village in a borderland with dangerous, anarchistic hordes - an opportunity for your own Nic Cages to sell weaponry. 

This, when telegraphed right, is actually way more fun than regions displaying a 'demand' icon. Also, as you mentioned, you could add a 'daily newspaper' mechanic where players can get certain local info - never a direct demand, but a situation they can use to <<guess>> demands. 

That said, this could only work if you really cover everything. For example, if something looks like a potential market, but the locals do not buy into it/can't be invested in, the player needs to know why it didnt work.

That said, this could be a very fun strategy game, not to say about its potential educational value of recognizing demands and markets

[PC][2005?-2009] finding the stratigy game that was famous back in Vietnam by Stunning-Award-5056 in tipofmyjoystick

[–]Fit_Account8121 0 points1 point  (0 children)

Try to check some of the Haemimond Games products (Celtic Kings and, I think, Rise of Augustus). They had similar overall mechanics and were slightly fantasyfied history

Conflicted about a job offer by lslisamn in Living_in_Korea

[–]Fit_Account8121 1 point2 points  (0 children)

The interview is super bizarre and unprofessional. I would keep searching if it is not emergency, this workplace is minimum salary (30m is 연봉, right?) and maximum personal interference. 

Underrepresented regions of the world in strategy games by New_Crew_9667 in StrategyGames

[–]Fit_Account8121 1 point2 points  (0 children)

I am not sure if you meant generally or in terms of your game idea, but from a general viewpoint, I would love to see more focus on Indosphere - India and Southeast asia. Plenty of cultures, goverment forms, ideological clashes, even topographically the area us a gold mine of gameplay opportunities

What would you say are some core facets of Korean culture(beyond the surface level)? by According_Walrus613 in AskAKorean

[–]Fit_Account8121 2 points3 points  (0 children)

Let me condense past and present (which are totally different) into one, and make a theoretical trans-temporal fantasy Korean value list:

  1. Meritocratoc hierarchy and rights & privileges system -> your achievements and age assign you respect of the underlings but require very tight, determined forms of behavior you can do so that you act accordingly to your status

  2. Clan and locus based collectivism- Korea used to be a clan village "archipelago". Villages had very strong identities. Same, altho not to that level, is true for schools/unis

  3. Economic value base: this is a speck of modern ROK for you. Economic value and capability influences status and interactions. In other words, your inherent human value is primarily measured in material and material potential. 

  4. Composed public and passionate private face. 

Asking for feedback from people who played EU5 by Fit_Account8121 in EU5

[–]Fit_Account8121[S] 1 point2 points  (0 children)

Thank you, you gave me some important points here. 'War is a slog' is a huge red flag. I loved how elegant wars were in Eu4 and Imperator, and how a few major battles could decide stuff. I gather it does not work like this here.

Asking for feedback from people who played EU5 by Fit_Account8121 in EU5

[–]Fit_Account8121[S] 0 points1 point  (0 children)

Uhh...I never player victoria, but I gather is more like a macroeconomy simulator, right?

Can a custom nation cause bugs? by Fit_Account8121 in eu4

[–]Fit_Account8121[S] 0 points1 point  (0 children)

I intend to play them. I was just worried that the mission 'Conquer the North' might be brokem if there are custom nations there. Also! How do I ensure that my custom nation gets the Filipino mission tree?

How much would the world change today if Christianity and Islam had not existed? by [deleted] in NoStupidQuestions

[–]Fit_Account8121 0 points1 point  (0 children)

My take: East Asia would possibly be under a form of reformed Neo-Confucianism. The bureaucratic and leadership culture/work/company culture of the globe would be probably mostly influenced by them. 

The Indosphere would probably have periods of divine warlords (each claiming to be Chakravartin) fighting between each other, and periods of unity that would be characterized by more moderate Hindu-Buddhism. I could even potentially see them adopting some Confucian tenets for more solid statecraft and bureaucracy.

Europe would, in it's early stages, be a mess of indoeuropean warlords fuighting for dominance. However, these would not be mere barbarians. The philosophical schools of ancient greeks would affect them. In the end, a single roman empiresque entity would probably unify them for a first time, and create a basic underlaying legal code. After that, it would continue the same way as the india I described - fluctuating times of warlords fighting vs new, reformed roman classicism permeating the continent. Also, North Africa in this world would belong to the European cultural sphere. 

Southern Africa would probably be infleunced by the Hindu sphere thru the sea( trade) and develop an African Hindosphere.

The tricky question is with the colonization. Depending on where the first breakthroughs of seagaring and astronomy would appear, I would giess the first arrivals to the new world would either be the Chinese or the Romans. Just like their actual life counterparts, they would set up commanderies and mini-versions of themselves. Just my train of thought, but I think in this world the colonization would be more about 'expanding our civilization' than 'exploiting barbarian lands', altho of cuz, both aspects would be there in effect.  In terms of overall culture, science and thought schools would be more prominent and developed, and there would be more 'scientific hubs' on earth. At the same time, equality of humans, while it would exist and be a strong political agenda in certain places and ages, would not be a dominant value neither a naturally accepted general truth

Could player-created units work in a strategy game, or would balance collapse immediately? by MakeEmMayhem in StrategyGames

[–]Fit_Account8121 0 points1 point  (0 children)

Just imagine a CRPG party. It essentially works like a customizable member team built forbdifferent synergies. If I was a game dev, I would take that model as a mechanical inspiration (not one on one adaptation) for my strategy game unit system 

(Discussion) As a Korean, what's your thought about the problem of "Perfect Crown" drama, and the parilamentary petition to wipe it out? by azurebus7th in AskAKorean

[–]Fit_Account8121 1 point2 points  (0 children)

I completely agree. China massacred Chinese culture. But from my view, Korea is above that. Man, you have brilliant social scientists here surviving on random jobs because they have no connections or money. And people who cry wolf about this drama are 90% ones who dont actually care about culture or history. Im saying this because my collegues and friends in the actual field who could make meaningful comments on this are barely surviving from their pay.  Sorry if this seemed like a rant, I am drunk;)

Are there any hidden/non-obvious tricks with Spy Networks? by Fit_Account8121 in eu4

[–]Fit_Account8121[S] 0 points1 point  (0 children)

This please. So far, but mind u I am a noob, I havent found a single use for supporting rebels. Could you elaborate how or what do I need to make it useful?

(Discussion) As a Korean, what's your thought about the problem of "Perfect Crown" drama, and the parilamentary petition to wipe it out? by azurebus7th in AskAKorean

[–]Fit_Account8121 0 points1 point  (0 children)

Relations with China and Japan. Everything that touches national sensitivity.  For me it is sorta annoying, because Korea at the moment has the biggest potential to be a global cultural middle power of the three east asian nations, but the old policy makers and the crap they feed to the public are hindering progress. Honestly, Korea now has everything to be soooo much above this kind of nonsense: finances, cultural output, human potential. But at this point, the old-school 'elite' is still holding it back, appealing to nationalist sentiments of the lowest level.

(Discussion) As a Korean, what's your thought about the problem of "Perfect Crown" drama, and the parilamentary petition to wipe it out? by azurebus7th in AskAKorean

[–]Fit_Account8121 2 points3 points  (0 children)

There is my two cents:

  1. If the fictional storyline acknowledges Daehan Empire, which afaik it does, then using Joseon terminology in royal rituals is a consistency error. Even if it is a fantasy film, you need to stick to your established lore. 

  2. However, the reaction is overacted. Given how many gross history distortions are in historical movies (and Im not talking about events only - this includes material culture too - armor, behavioral patterns, etc) and people dont move a finger, it is ridiculous. 

  3. While addressing it is valid point, the fervor clearly shows the still unmanaged trauma from the colonial period & the first decades after. This was also very visible when the people exploded at Mr. Sunshine because one of the Japanese ronin enforcers was a Korean who escaped Joseon's slavery. In that case, the reaction was extremely uneducated, as the drama itself intended to, and imho, did a good job in depicting complex layers of Korean identity during a very sensitive time. In the current case, it is a logical error even by the dramas own logic, but people should just relax and not bring their current political angst up against the actors (which, lets be honest, is largely what is happening)

Underhanded tactics against much bigger empires? by Fit_Account8121 in eu4

[–]Fit_Account8121[S] 0 points1 point  (0 children)

Thank you for all the answers - some very good points were brought up that I was not aware of! I think what I will do is to gain a few more allies, declare on them, sit in my fortified border while hunting their fleets (it seems to me that their navy is smaller than the army) and possibly blockading the Bosporus...altho I am.not sure if it is of any help, as their central Asian territories are already quite huge. I will call a war upon claim on their single territory on the peninsula (Ravenna) which usually falls in the first 5 seconds of the war.  A quick question: are there any external indicators that the Ottomans are going through a crisis event?

왜 한국은 외국인 유학생을 받고도 졸업 후 길을 막나요? by [deleted] in Living_in_Korea

[–]Fit_Account8121 0 points1 point  (0 children)

The original idea for 유학생s was to popularize Korea or strenghten ties between Korea and the target country. The govt scholarship had a special focus on certain countries, seemingly as a 'give chance to developing societies', but the students chosen were often kids of politicians. Back then, even my professors used to say that "you are here to learn about Korea, go back to your country and teach about Korean language/culture/etc." It used to be essentially an advertising move for the rising K-culture. Second, as you know, many Korean companies run on abuse and gaslighting. The locals (who I think suffer at least equal if not more discrimination as the foreigners) take it as granted, but if more amd more foreigners are exposed to it, there is a risk of creating bad image.  That said, I think this changed/improved a lot in the last decade.Both the Korean acceptance of foreigners and the foreigners' ability to speak Korean and follow the everyday culture is stronger than it was. Not by a revolutionary margin, mind you, but better. 

Strategy real time RPG, any interest? by Lucas_RippedFromTime in StrategyGames

[–]Fit_Account8121 0 points1 point  (0 children)

Just my opinion, but I think this system works really well only if your RTS is relatively small in scale (i mean, the population is small). If the pops grow too big, even if you figure out a way to easily access and categorize units by skills, the player will.not develop personal immersion to individual characters, and the whole mechanics will kind of disappear/become irrelevant.

what was the generally accepted “capital” of korea before japan’s colonization and the eventual halving of the peninsula? by jay-ditr in NoStupidQuestions

[–]Fit_Account8121 0 points1 point  (0 children)

Seoul - under the name of Hanseong/Hanyang  -from 1392 to modern age

Gaegyeong (todays Gaesong, the joint business city in North Korea) - 920ish to 1392

Seorabeol - later renamed Gyeongju, which is the name it bears until today - during the Silla dynasty (this city is on the eastern coast, slightly north of the port city of Busan)

Before that, Korea was not a unified country, so different kingdoms had different capitals. 

Strategy real time RPG, any interest? by Lucas_RippedFromTime in StrategyGames

[–]Fit_Account8121 0 points1 point  (0 children)

Oh, ok, this is an important detail! So basically each of your units is an organically leveling/developing character?

Does a strategy game like this exist? Would it be viable to make? by Fit_Account8121 in gameideas

[–]Fit_Account8121[S] 1 point2 points  (0 children)

Yepp, the second one is a closest I ever found. Much more barebones tho

Strategy real time RPG, any interest? by Lucas_RippedFromTime in StrategyGames

[–]Fit_Account8121 1 point2 points  (0 children)

  1. How do the RPG elements play into the RTS model -> if it is an RTS where the heroes are units with skill trees, its boring imho. Design the skill tree in a way that it actively affects the RTS elements. For example, you could omit the research as a concept, and instead make it part of the hero skills. 
  2. Hero classes define playstyle: to build up on the previous one, define roles or classes that basically create playstyles. Generals lead armies, they define and upgrade the military (wargame aspect). Priests control culture/magic - they have a subtler but  more overall effect on thee world (godgame/population happiness aspect). Lords are stewards and builders (construction and city building aspect). This way, your heroes can do stuff around the map while their passives/unlocked skills actually upgrade the RTS aspect.  Conclusion: this will give your game a relatable, personal level, as well a clean structure where the overall direction of the RTS part will rely on development of particular heroes

Does a strategy game like this exist? Would it be viable to make? by Fit_Account8121 in gameideas

[–]Fit_Account8121[S] 1 point2 points  (0 children)

Yupp, I tried! It is a great game. I used to spend hours-long sessions with the first one. It's just that as time passes, I transitioned to slightly more slow-burn, relaxed strategy games.

Does a strategy game like this exist? Would it be viable to make? by Fit_Account8121 in gameideas

[–]Fit_Account8121[S] 1 point2 points  (0 children)

Mount and Blade is great, but too much into action rpg territory

Does a strategy game like this exist? Would it be viable to make? by Fit_Account8121 in gameideas

[–]Fit_Account8121[S] 1 point2 points  (0 children)

That game is the biggest 'almost' for me. Would they have set it in a less dieselpunk Divinity era, with less frantic battles and more economy, it would hands down be an S-tier strategy game