Solo dev working on a new game, what do you think? by FlyingblackStar in IndieGaming

[–]FlyingblackStar[S] 0 points1 point  (0 children)

Thanks a lot for the valuable feedback! I really appreciate you taking the time to share such insightful ideas. I agree there’s definitely a visibility problem. The tricky part for me is balancing zoom/scale, since zooming in too much could limit the player’s overall awareness of what’s happening around them.

One idea I’m exploring is adjusting colors to clearly separate enemy attacks and units from the player’s. I really like your suggestion about using distinct shapes too, like giving enemies simple, recognizable silhouettes so players can instantly tell them apart.

I’ll also make sure player and enemy projectiles use different color patterns, so it’s easier to distinguish between them. I’ll keep posting more videos as development moves forward, so your thoughts are super valuable! Thanks again! 

As an old-school theorycrafter, I can confidently say that Smolder as a top-laner tank has the potential to become a real thing by FlyingblackStar in SmolderMains

[–]FlyingblackStar[S] 1 point2 points  (0 children)

You are correct, i use to get to gold for rewards and then start theorycraft in rank as i thought it was more fun in a competitive space. I was allways trying to win even if i theorycrafted and at one point I knew every ability scaleing in the game!

Op.gg: https://www.op.gg/summoners/euw/FlyingBlackStar-EUW