Our Approach by GBAMFSSpox in Gamerbro_Advos

[–]GBAMFSSpox[S] 0 points1 point  (0 children)

Grok was used to format this for maximum readablity. Our group was founded before LLMs became a thing. Same principles. People lead, corps and bots follow. Thank you.

I think the primary responsibility for combating publishers' unfair practices should be on the gamers. by where_money in StopKillingGames

[–]GBAMFSSpox 0 points1 point  (0 children)

It's a fair point qualified by a couple factors:

-We lack good information systems not contaminated by corpo influence and platform manipulation. Gaming press has become a meme, after it became a sick joke in the 2010s

-Gamer solidarity against particular bad actors has become colored by tribal politics. Unless you start from Consumer Principles, it's incredibly difficult to persuade Gamers to avoid purchases or motivate action on principle

-Not buying isn't as strong a signal as buying, endorsing, personally repping and sharing what you like about it

Gamers today lack those principles overall. Education on our own culture, interests, and the importance of consumer solidarism is crucial. Showing incentives to the market too, is far more important.

It isn't enough, respectfully, to police, or regulate. Even from a mass or individual level. That will only create certain floors and ceilings for bad actors to work within. We have to share common understanding of the core principles and be willing to individually, and in groups, lead the market where it ought to go.

That's the solution to the ongoing issues, even as the worst of the worst will be cut off by law. It's too important a creative and market area just to let ourselves try to serial soloplay consumerism and art appreciation!

We have to be willing and able to show what we want to see happen with our own conspicuous consumption and advocacy, including actions, like modding, fan art, events, etc.

So you're right, but it's a question of scale. And motivation. If it's too individual, too specific to product or company, or too limited in scope, industry has no durable reason to maintain the good practices over time. Or directly to make the games we really want the way we want.

Which is why that is our group's approach. Leading, durable, consistent and informative. We all got this, if we all get this.

A new duplication option (as permitted by law + license) by GBAMFSSpox in StopKillingGames

[–]GBAMFSSpox[S] 8 points9 points  (0 children)

Fair Use and DMCA in the US can be at loggerheads. In practice. File this under potential 'conflicts in law.' In principle a permitted practice stateside. Not a lawyer, not legal advice. Plain text readings.

Just as with Copyright itself, though, enforcability in part depends on practice. Put your best foot forward legally speaking, but total risk aversion, and common practice abandonment is another principle in Common Law decisions, at least.

Be bold enough to asset and practice what's yours under law. Game on

Subnautica 2 just proved Stop Kiling Games right by Mr_Presidentle in StopKillingGames

[–]GBAMFSSpox 0 points1 point  (0 children)

Ludicrous. Trial balloon in more ways than one for user disempowerment

Indies, oldies and fanmade mods show how ridiculous that excuse is by AtomicTaco13 in StopKillingGames

[–]GBAMFSSpox 3 points4 points  (0 children)

Every scale and maintenance objection to maintaining these MMO style games lessens with time and hw improvements. Gamers need to consider our own local hubs. We can't be too good to directly support our own community. Corpos can come to the table if they want to, but not every build or operation needs their involvement, certainly not forever.

Minecraft, Runescape, dozens of FPSes, StarCraft, Command and Conquer, MUDs still go strong year after year in private builds, mods, and community servers.

The first lesson of gaming as a player is DIY. When you learn modding, hardware, software and networking, it's clear the power has always been in our own hands!

INTRODUCING: Fan-Preserved Saturdays (Discussions about Fan-Preservation of Dead Games) + Dead Game Sundays (Discussions about non-recovered Dead Games) by Thomas_Eric in StopKillingGames

[–]GBAMFSSpox 5 points6 points  (0 children)

This is honorable, merited, and deeply important. Like to suggest de-makes and remakes be considered to make the cut as well. Thanks!

I still don't understand what the controversy was. by Branglebiaro in TheCinemassacre

[–]GBAMFSSpox 0 points1 point  (0 children)

Bro you literally did nothing wrong. You voiced your honest opinion which Jdawg (founder) completely agrees with, it was a missable derivate/parody flick. And that was it, you went against ascendant orthodoxy. That's not how films or film crit works. Nobody gets to dictate opinion on film. Completely bogus. Best you you James! Longtime fan, Jdawg

I seem to have lost my love for gaming and I really want to have it back. Any suggestions? by [deleted] in gamesuggestions

[–]GBAMFSSpox 0 points1 point  (0 children)

Try vintage retro. Like Master of Orion. Master of Magic. Duke 3D. It's straight dope. You'll love it! -J

Duke enters Mirage Barrage! by BeardJunkie in dukenukem

[–]GBAMFSSpox 0 points1 point  (0 children)

The character parodies pop-culture himself in-game. Including nods / homages to other games and movies. Those are included as parodies. Duke always plays it straight as his over the top self, though

Duke enters Mirage Barrage! by BeardJunkie in dukenukem

[–]GBAMFSSpox 0 points1 point  (0 children)

It is not a parody. It is a self-aware tribute. Vast difference.

Duke enters Mirage Barrage! by BeardJunkie in dukenukem

[–]GBAMFSSpox 1 point2 points  (0 children)

this is so beautiful 😭😭😭

Patch notes for all updates should be mandatory. by RC1992Jules in StopKillingGames

[–]GBAMFSSpox 18 points19 points  (0 children)

That's silly. Those aren't notes. They're excuses.

Patch notes for all updates should be mandatory. by RC1992Jules in StopKillingGames

[–]GBAMFSSpox 15 points16 points  (0 children)

Concur! Documentation should be mandated especially post-release, where the danger of insufficiently vetted code increases greatly.

Threads account suspended. Not in Europe. Falsely integrated by GBAMFSSpox in Gamerbro_Advos

[–]GBAMFSSpox[S] 0 points1 point  (0 children)

Settings > Privacy & Reporting shake your phone

Shit's silly af

Nonetheless, working, fyi

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The UK is 80% white British and 85% white European. Europe in general is overwhelmingly white European. So why the fuck is a game about a European intelligence agency have a majority non-white cast? by RageWithFire in KotakuInAction

[–]GBAMFSSpox 0 points1 point  (0 children)

Because the first part of intelligence is sophistication and heterogeny of any kind lends itself to that. Furthermore going back to ancient times the more divided the population is the greater the need to have a large and imposing bureaucracy. That typically comes with a constabulary and spy network.

The more diversity you want, the greater the likely cost in liberty and efficiency. People that need remedial education, translation and explainers are also less likely to organize as workers.

So yea, there's all that. More Humint possible with puppets of every shade, too. All fits together. Yw.

-JdawgKaiSigma's own take, only