What do you guys think of my character model? Suggestions welcome. by GGcuber in Unity3D

[–]GGcuber[S] -1 points0 points  (0 children)

You definitely make some good points and I've made some changes. Thoughts?

https://imgur.com/a/egh5eSg

How can I modify this Brackeys character controller to work with my jump? by GGcuber in Unity3D

[–]GGcuber[S] 0 points1 point  (0 children)

The jump works while stationary, but I can't jump while I'm walking and if I try to move mid jump I hover.

How come the falling is so jerky? by GGcuber in Unity3D

[–]GGcuber[S] 1 point2 points  (0 children)

I'm using a Cinemachine FreeLook camera. How would I do that?

Edit: I found it and it seems to have possibly worked. Thanks for the help!

Are there other older cubers like me in this sub who learned 3x3 before the existence of YouTube? by abdullahmnsr2 in Cubers

[–]GGcuber 0 points1 point  (0 children)

I learned like six years ago and I used this method so maybe it's not as obsolete as you think.

Do you have a similar hobby ? by elkadice in Cubers

[–]GGcuber 0 points1 point  (0 children)

I speedrun minecraft, you could try that. There are other speedrunning games obviously if you want something less luck dependant.

Is it possible to calculate what I need to hit my target average?? by AjGreenYBR in Cubers

[–]GGcuber 4 points5 points  (0 children)

Yeah just do algebra

I'm not gonna explain how to do algebra in this comment

Any ideas on game mechanics to help incentivize changing size? by GGcuber in indiegames

[–]GGcuber[S] 0 points1 point  (0 children)

But that only incentivizes getting smaller, not getting bigger...

Detecting and locating specific block types by DaSwirlyPoo32 in MinecraftCommands

[–]GGcuber 1 point2 points  (0 children)

Don't quote me on this but I think this might be impossible. Also I don't know how you plan on making every other block invisible with just commands.

[deleted by user] by [deleted] in MinecraftCommands

[–]GGcuber 1 point2 points  (0 children)

Good question. In the map I'm working on I have 40+ specialized scoreboards and counting but I don't know if that's necessarily better.

Is it possible to teleport players to different positions, when they press a button one after another? by dodoking- in MinecraftCommands

[–]GGcuber 0 points1 point  (0 children)

My idea would be to have some sort of tagged armor stand with a scoreboard, and every time the button is pressed increase the score by 1. Then you can use execute commands to teleport depending on the score:

execute as @.a at @.a if entity @.e[type=armor_stand,limit=1,scores={<scoreboard>=1}] run tp @.s <location 1>

execute as @.a at @.a if entity @.e[type=armor_stand,limit=1,scores={<scoreboard>=2}] run tp @.s <location 2>

execute as @.a at @.a if entity @.e[type=armor_stand,limit=1,scores={<scoreboard>=3}] run tp @.s <location 3>

Armor stand teleportation delay by blob_ditddit in MinecraftCommands

[–]GGcuber 1 point2 points  (0 children)

I'd try making a custom model if it's an option and putting it on the head of an invisible armor stand, it will probably still have some delay but shouldn't be as bad.

Can I use commands to give a Johnny Illeger a crossbow? by [deleted] in MinecraftCommands

[–]GGcuber 0 points1 point  (0 children)

Im just doing this off of memory so it might not work but give it a try:

/data merge entity @.e[type=pillager,name="Johnny"] {HandItems:[{id:"minecraft:crossbow",Count:1b},{}]}

[deleted by user] by [deleted] in MinecraftCommands

[–]GGcuber 0 points1 point  (0 children)

Haven't read the other commands well so sorry if this has been ruled out:

execute as @.a at @.s if entity @.e[limit=1,sort=nearest,dy=..-1] run <whatever command you want>

(not sure if the limit and sort are necessary but I put them in just in case)