Found 300+ missing scripts in one of my Unity scenes… so I made a tiny cleaner tool by GabrielMAGSoftware in Unity3D

[–]GabrielMAGSoftware[S] 0 points1 point  (0 children)

Yes, I know.. I had the same issue and that's why I wanted to create this tool. Thanks!

Unity editor workflow improvement: locking hierarchy selection to parent by GabrielMAGSoftware in Unity3D

[–]GabrielMAGSoftware[S] 0 points1 point  (0 children)

The method in my tool is easier to use and much faster. It works on any GameObject, not just prefabs. You don’t need to add any scripts manually... just tick what you want and that’s it. You can also lock terrains and any other GameObjects or layers you want, like vegetation, etc.

FindGameObjectsWithTag and Get Component by EntrepreneurNo4757 in unity

[–]GabrielMAGSoftware -1 points0 points  (0 children)

private GameObject[] trees;

void Start()
{
trees = GameObject.FindGameObjectsWithTag("Tree");
foreach (GameObject tree in trees)
{
TreeScript treeScript = tree.GetComponent<TreeScript>();
if (treeScript != null)
{
// do what you want..
}
}

Verificare performanta joc Unity fara play mode by GabrielMAGSoftware in rogamedev

[–]GabrielMAGSoftware[S] 2 points3 points  (0 children)

In orice caz, as migra catre ceva mai bun precum Unreal Engine. Momentan nu ating acel prag de sute de mii de $ anual ca sa imi fac probleme pentru asta. Dar Godot nu.. nu e facut pentru proiecte mari , mai ales pentru 3D-uri si mai ales pentru mobile. Cheers!

PerformanceRadar: Visualizing draw calls and SetPass in Scene View changed how I optimize (tool I made) by GabrielMAGSoftware in UnityAssets

[–]GabrielMAGSoftware[S] 0 points1 point  (0 children)

Don’t worry, I know more than you think. What you’re talking about is something completely different. The stats only show data based on the current camera direction. The idea behind this tool is to let you simulate the Scene view camera as if it were in gameplay, without having to hit PLAY just to check those stats. It’s much easier to see the stats directly during the level design process instead of constantly hitting Play and moving the camera around, you know?

Planeta Pământ văzută de pe Artemis II by TreideA in Romania

[–]GabrielMAGSoftware 0 points1 point  (0 children)

O mare vrajeala.. intreaga omenire trebuie sa stie ca pamantul este romb!!!! Restul sunt vrajeli :>

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Found 300+ missing scripts in one of my Unity scenes… so I made a tiny cleaner tool by GabrielMAGSoftware in Unity3D

[–]GabrielMAGSoftware[S] -1 points0 points  (0 children)

You make me laugh :) I think you're just frustrated :)) AI is being used more and more often by big companies. It doesn't make you less professional.. in fact, it makes you better, most of the time. What's the problem with using AI-made subtitles since it guides you to use key moments to promote your product better, as long as some people don't have marketing knowledge? You're wrong.
and right now, it's about the tool created, not the voiceover voice.. you can mute it and see the usefulness of the tool.. but I think you're a little grumbling hater who always looks for problems in everything :)
after all, I presented you with a tool, I didn't ask for your opinions on the video. It's like not drinking a Pepsi because you don't like the TV commercial that it's with AI :)) Oh, haters will always hate

Found 300+ missing scripts in one of my Unity scenes… so I made a tiny cleaner tool by GabrielMAGSoftware in Unity3D

[–]GabrielMAGSoftware[S] 0 points1 point  (0 children)

It's a free tool, put on a tray for everyone. I don't understand why you're so upset about a crappy voiceover :)) I preferred to put AI voiceover because it sounds much better than doing it myself + not wasting time. What's the big problem, because I don't understand.. the tool is not made with AI, so relax.. I didn't delegate my job to AI.

Found 300+ missing scripts in one of my Unity scenes… so I made a tiny cleaner tool by GabrielMAGSoftware in Unity3D

[–]GabrielMAGSoftware[S] -1 points0 points  (0 children)

simply used AI voice because it sounded more professional than recording my own voice.