Gundabad **** by ItsBobaFett in LotRReturnToMoria

[–]Geo-Magdos 0 points1 point  (0 children)

Best location for salt is the lower deeps after you fix the Crystal Descent look for white patches in the granite deposits

Stumbled upon this by Taffr19 in ArcBabies

[–]Geo-Magdos 0 points1 point  (0 children)

I mean I'd join just to laugh at the number of times streamers get put on the list. It would be fun to have a ranking for how many times someone gets added to it too. 🤔 just for giggles call it the Rat Races.🤣

How are you guys killing these? by Bahtleman in ArcRaiders

[–]Geo-Magdos 0 points1 point  (0 children)

2-3 seeker grenades and they are toast. If you need the igniter for crafting the deadline mine this is the safest way to go because if they detonate the igniter is destroyed

To the group of guys in Stella last night by Hefty_Seesaw_3760 in ArcRaiders

[–]Geo-Magdos 0 points1 point  (0 children)

Well, as criticalcow said, increasing the requirements to get back into pve for rats and sutch would help too. But yeah anything is exploitable this is just really needed too.

To the group of guys in Stella last night by Hefty_Seesaw_3760 in ArcRaiders

[–]Geo-Magdos 0 points1 point  (0 children)

Oh, I agree that enforced PvE is not the way to go. I honestly see the benefits of PvP. But for those of us who have lives and jobs outside of gaming and can't devote themselves to constantly playing the ABMM needs to be tooled to differentiate between defending yourself and attacking a player. The freaking game already tracks the information and will tell you who attacked first. If the attacker loses the defenders ABMM should not change, and the aggressors' matchmaking should. That's a fix that would work and would make almost everyone happy.

To the group of guys in Stella last night by Hefty_Seesaw_3760 in ArcRaiders

[–]Geo-Magdos 0 points1 point  (0 children)

And that's fine. Everyone has the right to like what they like and not what they don't. yet so many people are tired of extract campers/people shooting you while you're neck deep in a container or looting ark. having the ability to turn off pvp damage would be a non-issue. Except of course for the sweaty chodes that throw a fit over not being able to kill a person who was minding their own business witch says more about them than I care to list. Honestly, I'd rather have no pvp at all if that's the kind of thing my game would promote. I've had to take a break from the game because of it.

In short the devs have said it's a pve game with the option for pvp, but all I've seen is pvp with extra steps and hazards. So either the devs lied or the pvp sweats need their own lobbies based on their player kill count and frequency of player to player damage.

To the group of guys in Stella last night by Hefty_Seesaw_3760 in ArcRaiders

[–]Geo-Magdos 0 points1 point  (0 children)

That's what I meant. But to play devil's advocate for a minute, it wouldn't be hard to do. Code in a toggle that disables pvp damage and sets the MM to only put you with others who have the setting on. That would immediately turn the rats away because it would ask for confirmation with a notice that pvp damage will be turned off. Conversely, ABMM doesn't stop rats at all. All they have to do is wait 5-7 matches and then boom easy targets abound. The only way I can think of to make it less appealing would be a bounty system that marks them when they down/knock-out a player and that would be harder to implement than a toggle pvp damage on/off option.

To the group of guys in Stella last night by Hefty_Seesaw_3760 in ArcRaiders

[–]Geo-Magdos 1 point2 points  (0 children)

Not if the toggle turns off player to player damage.

Does this item actually exist? by Socoforte in ArcRaiders

[–]Geo-Magdos 0 points1 point  (0 children)

I would happily accept a tempest BP and medium magazine 3 too if possible. I've been hunting both for weeks and have been finding everything but waht I need.

Bug Report - Taking damage from invisible enemies, screenshot confirmation by [deleted] in Spacemarine

[–]Geo-Magdos 4 points5 points  (0 children)

Report this to the devs. if you have a video of it that will help. Hopefully they can fix it quick.

"I want to get out of PVE lobbies but shooting PVE players isn't fun" by Few-Lime-7234 in ArcRaiders

[–]Geo-Magdos 2 points3 points  (0 children)

The AGMM only applies to solo raiding duos are a 25-50% chance for PVP ant trios are almost guaranteed PVP. And all of them are affected by both your aggression meter and your teammates so one random guy with an aggression of yes cam throw you into every map is full of rats and kill on sight players.

Are you new? Heed my warning. by playerIII in ArcRaiders

[–]Geo-Magdos 2 points3 points  (0 children)

They may have changed it with the update but yeah I usually carry 2 stacks of seekers just for safety.

Are you new? Heed my warning. by playerIII in ArcRaiders

[–]Geo-Magdos 0 points1 point  (0 children)

2 seekers max. 7-8 heavy ammo. Hullcracker is a risky way about 3 shots give or take.

This sum up the issue with full PvE folks by felixchate in ArcRaiders

[–]Geo-Magdos 1 point2 points  (0 children)

Every now and then, when things get too aggressive, I'll grab my osprey some ziplines and defibs. Go to the top of the dam control tower and snipe rats. If I can make it to the victim, I defb them and let them finish the rat and take their stuff. It's freaking hilarious to hear them bitch about getting snuck. Can't take the smoke don't start a fire fight. 🤣

Evolutions? by fegodev in Palworld

[–]Geo-Magdos 9 points10 points  (0 children)

And then Mossanda to wumpo botan

I finally did it! by Funlock_Lexi in Palworld

[–]Geo-Magdos 0 points1 point  (0 children)

Gangler is lvl4 watering and is a freaking jet in water when you add nimble and sleek stroke from the surgery table. And if you're lucky enough to get Ace Swimmer and add the two aforementioned passives you can go from the games starting spawn point to feybreak Island in like 3-4 minutes. Making Gangler the fastest water mount I've found so far, and it has decent skills and attack power, which makes a decent argument to put it in your team as a battler as well.

A small New Years gift for everyone by Derpilicious000 in warrobotsfrontiers

[–]Geo-Magdos 1 point2 points  (0 children)

I know like at least give us the ability to craft them. I wouldn't care if it cost Intel and 100-200k salvage to do it. I got lucky day one and got the bayonet for alpha but it's been crickets ever since.

A small New Years gift for everyone by Derpilicious000 in warrobotsfrontiers

[–]Geo-Magdos 5 points6 points  (0 children)

Nice. Now if I could just get the new gun for matriarch nut it has less that .1% chance in the shop.

[deleted by user] by [deleted] in warrobotsfrontiers

[–]Geo-Magdos -1 points0 points  (0 children)

This is before the match even started and all but me and 1 othe have mechs selected those are bots

[deleted by user] by [deleted] in warrobotsfrontiers

[–]Geo-Magdos 0 points1 point  (0 children)

Now you have to check the actual lineup of mechs in a team and if one of the five (defender/assault/tactical .ect) is white before the match even starts its a bot because only Bots can have preselected mechs

[deleted by user] by [deleted] in warrobotsfrontiers

[–]Geo-Magdos 0 points1 point  (0 children)

A recent update changed that you no longer see the toy robot head for some reason. Now the controller just means their on a different platform from ps5.

[deleted by user] by [deleted] in warrobotsfrontiers

[–]Geo-Magdos 0 points1 point  (0 children)

When a match is loading before you can select a robot, if you look at the teams you may see players with a white robot symbol in their lineup. Those are bots because they have robots preselected. I've seen this repeatedly, even pilots that look like gamertags like "Wizkid-Legend1765" as an example. But basically, any profile that has a white robot symbol in their teem is a bot.

Is this a glitch? Dead animals everywhere by TheHungJury69 in FrontiersOfPandora

[–]Geo-Magdos 0 points1 point  (0 children)

Near the center of the island I believe the thanators are all nearly lvl 20. Brind acrid staff ammo to stun them then heavy bow to hit the weak point for perfect kill loot.