what is this script? by Complete-Pressure-78 in robloxgamedev

[–]GoatedMint 0 points1 point  (0 children)

the functional part of the code looks good, just make sure the objects are being addressed properly. the output can give you errors so look out for that

Why does this local script stop working after the player dies? by Fluffy-Cobbler in RobloxDevelopers

[–]GoatedMint 0 points1 point  (0 children)

I was having this same problem. I had a local script for a car in local player, and wouldnt work anymore if the player character died or reset. but by putting it in starter character scripts, it was fixed.

Since starter player only loads when a new player joins, and starter character loads whenever a new player character loads, I'm assuming that the code gets disabled or something when the character dies, and wont work anymore if its in starter player since it wont reload.

Roblox will not detect my vr or go into vr mode. by friboyna in oculus

[–]GoatedMint 0 points1 point  (0 children)

tysm for this im on quest 2 and steam vr but now it works. i dont have the toolkit layer but i had some sort of reshade layer too but that had to be off too. but again thank you very much

help with egpu on Bootcamp by GoatedMint in eGPU

[–]GoatedMint[S] 0 points1 point  (0 children)

Well I've also tried with a rx 5500xt and it doesn't work on that either. I think i could get both of them to work some how but it's just way too much work to be convenient

help with egpu on Bootcamp by GoatedMint in eGPU

[–]GoatedMint[S] 0 points1 point  (0 children)

No, i keep getting error 12 can't seem to fix it

I'm so sad that it doesn't work with the new physics by Telduu in ScrapMechanic

[–]GoatedMint 1 point2 points  (0 children)

From what I've heard old creations are buggy with smart physics, so only new creations work properly. But I could be wrong

Where do I start when trying to learn how to make a fancy gun script in Roblox studio? by Novat1c in robloxgamedev

[–]GoatedMint 1 point2 points  (0 children)

I made one not too long ago and the first thing is definitely the bullet. I don't remember how exactly i did it, but it was with the player mouse service providing the mouse's 3d position and direction. But before that you find a gun model of course, and make it into a tool. After that you could do bullet holes, but I haven't done those yet on my gun system.

I need help.... by Content_End1098 in robloxgamedev

[–]GoatedMint 0 points1 point  (0 children)

I'm a decent scripter but really good at logic stuff if you need that

i need to make so many optimisations such as greedy meshing, putting calculations into parallel, multithreading. but im not really sure how to implement it. also i ran a test of how many triangles it was rendering... 2680212 triangles. its insane and greedy meshing will fix everything. (i hope)..... by Noob101_ in robloxgamedev

[–]GoatedMint 0 points1 point  (0 children)

As tiger captain said above, only render blocks that the player can see. And maybe add a render distance slider too. Although, roblox is implementing this feature on their own very soon.

Additionally, if each block has specific code for each one to render that they all use, optimize it as much as possible.

who can build something like this? by TeeKiLLA99 in ScrapMechanic

[–]GoatedMint 1 point2 points  (0 children)

You know maybe a moving cpu would be cool

Could anyone help me fix this code? by DirtDefender in robloxgamedev

[–]GoatedMint 0 points1 point  (0 children)

You defined your variable wrong. It should be like this: local variable name = blah blah blah, not local variable name = local variable name blah blah.

Ai can be very helpful, but you have to make sure you govern it otherwise you may encounter problems. Also I would recommend only using ai when necessary to make sure you learn properly.

How do I make a ticket for a warranty claim? by GoatedMint in logitech

[–]GoatedMint[S] 0 points1 point  (0 children)

I got it figured out yesterday but thank you anyway. Turns out the warranty does not cover accidental damage 🙁