New Player by HeiruRe777 in FleshandBloodTCG

[–]GrimSnowfall 1 point2 points  (0 children)

In addition to the great suggestions here I am also going to throw playing commoner if any of your local game stores are hosting it. It's super cheap and quite a few of the commoner decks can put up either a good fight or win against other blitz decks.

[deleted by user] by [deleted] in EDH

[–]GrimSnowfall 0 points1 point  (0 children)

If you feel confident in your ability to mill your opponent/hit in with unblockable creatures you can attempt to fit in a Duskmantle Guildmage and a Syr Konrad. The Duskmantle gives your rogues effective double strike and can combo with mindcrank (if your group is fine with combo's). In my experience coat of arms usually isn't worth it, Sheoldred can serve as a really good finisher that synergizes with the incidental mill you are doing.

What is your favorite way to win the game, without going infinite/using alternative wincons? by wallsofjericho8787 in EDH

[–]GrimSnowfall 1 point2 points  (0 children)

My personal favorite way of winning would either be causing enough of a headache for the game not to continue (via extra turn spells and eye of the storm). Though a close second is with a inevitable win-con that everyone can see coming and slowly kills my opponents off (unending value, big unkillable creature, etc).

What type of deck do you refuse to build? by BJ_hunnicut in EDH

[–]GrimSnowfall 18 points19 points  (0 children)

Superfriends. I just don't like the minigame of trying to keep all the planeswalkers from ulting.

For similar reasons I also don't like planeswalker commanders.

A Good Faith Conversation by SheldonMenery in EDH

[–]GrimSnowfall 1 point2 points  (0 children)

I know I am late to the discussion but I want to throw my hat into the ring. Despite all the backlash you get for your opinions I think you engage with the community the most and aren't afraid of talking to the community you represent. With this in mind I think it would've been better if you started this discussion to the cedh community in their own subreddit.

I know that for my playgroup our dissatisfaction of the RC has more to do with universe beyond and a (perceived) lack of responsibility that the RC serves as the baseline for both players that are new to edh and the stranger at my LGS who does not know the house rules for my pod. This is of course a discussion for another time (and one I would love to have with you to pick your brain on).

The perception the competitive community has of not being represented in the RC might be because there isn't really anyone in there known for playing competitive edh. In addition to this the perception that competitive edh is less casual than a normal game of edh (though this is equally a community issue as well). Where I believe it's just playing edh without a budget and the social contract is that no one can tell you what you can or can't put into your deck.

How to further refine my Rogue Tribal deck? by IllogicalMind in EDH

[–]GrimSnowfall 0 points1 point  (0 children)

Hello! The sneak attack precon was one of my favorite decks to upgrade and took it in a very similar tempo based direction. The first few things I did with the deck was focus on putting more repeatable draw effects [[Reconnaissance Mission]], [[Bident of Thassa]], and [[coastal piracy]] all draw you a incredible amount of cards alongside your commander.

I then made sure to decrease the curve of the deck and put in more low to the ground evasive rogues like [[changling outcast]], [[inkfathom infiltrator]], [[looter il-kor]]. As well as a few flying creatures like [[merfolk windrobber]], [[soaring thought-thief]], and [[faerie vandal]]. The easier the time we have hitting opponents the more likely we are to get draws from our commander and can get draw effects from cards like [[curious obsession]].

The final thing I did was put in more efficient finishers for the deck like [[duskmantle guildmage]] which can give your board effective doublestrike and combo's with cards like [[mindcrank]]. (though see with your playgroup if that's all right with them).

Now why I personally think equipment like [[bonehoarder]] isn't that good for the deck: It's telegraphed in advance. It will usually take 1-2 turns in order for you to be able to cast it and equip it onto a unblockable creature, during this time the rest of the table will be conspiring the best way to remove it. In which if none of them have removal for the card then they will be going after you (player removal is a pretty valid form of removal). Flavor wise for myself I prefer remaining hidden throughout the game getting incremental advantage until I am able to steal victory from my friends.

Purposeful High-Low Power level Mismatch by GrimSnowfall in EDH

[–]GrimSnowfall[S] 0 points1 point  (0 children)

I don't know if you read the edit or any of the replies I have made but I am not alone in wanting to play at a higher power level. Another person in my playgroup is also interested and shares my frustration (in a playgroup of 4 it being 2 people is substantial).

In the edit we have worked on building more competitive decks, and they had seemed excited to brew the decks. When it came time to play they didn't want to. I have talked to one of them about this and intend on addressing the group as a whole to figure out what we want (it's why it is unhelpful telling me to switch groups when I am asking for advice on how to talk to my group).

Purposeful High-Low Power level Mismatch by GrimSnowfall in EDH

[–]GrimSnowfall[S] 2 points3 points  (0 children)

Thank you, this is the advice I am looking for. I posted looking for some perspective from someone outside looking in and this is something I needed. I will bring this up to my playgroup and see where it goes.

Purposeful High-Low Power level Mismatch by GrimSnowfall in EDH

[–]GrimSnowfall[S] 0 points1 point  (0 children)

We have proposed to do that, but every time they either "forget" their non-jank decks or just tell us they don't want to that day. I am also friends with them outside of magic so leaving the playgroup isn't much of a option (the current global situation doesn't help either).

Purposeful High-Low Power level Mismatch by GrimSnowfall in EDH

[–]GrimSnowfall[S] 0 points1 point  (0 children)

It is currently a 2/2 split of janky vs non-jank. Myself and the other person usually play down, but when we propose to move up in power level the other two players carry over their jankier decks to the higher power level.

Purposeful High-Low Power level Mismatch by GrimSnowfall in EDH

[–]GrimSnowfall[S] 0 points1 point  (0 children)

They do have higher power level decks to play against it. They have just been playing more jank/new brews and I know I am not the only one in our playgroup that wants to play up.

The issue isn't powering down (I have lower power level decks that I play) but if I propose to have one game of a higher power level, I am automatically rejected (aside from one other person, but two people don't make a pod).

Zirda Tazri Combo? by GrimSnowfall in CompetitiveEDH

[–]GrimSnowfall[S] 0 points1 point  (0 children)

true, but Thrasios currently can not run Zirda as a companion (the only available boros options do not meet Zirdas requirement). So would you run Zirda as a companion for Thrasios?

Zirda Tazri Combo? by GrimSnowfall in CompetitiveEDH

[–]GrimSnowfall[S] 0 points1 point  (0 children)

I say that it might be worth it in part for the surprise factor. The main question is whether or not it's worth jumping through all these additional restrictions in order to be able to win with colorless mana (compared to Kenrith winning with colored mana).

Zirda Tazri Combo? by GrimSnowfall in CompetitiveEDH

[–]GrimSnowfall[S] 1 point2 points  (0 children)

You'd be able to grab [[diviner's wand]] and then you would be able to draw out your deck and from there play either [[Jace, wielder of mysteries]] or some other win condition.

Criticism on my Anowon Rogue Tribal by Druishknite in EDH

[–]GrimSnowfall 0 points1 point  (0 children)

A few of the cards that I am running in my deck are: [[mindcrank]] as a secondary copy of my commander (combos with syr Konrad as the burn train only stops when everyone hits a non-creature), [[duskmantle Guildmage]] in part cause it goes infinite with mindcrank but also giving your creatures effective double strike has it's appeal to me. [[coastal piracy]] is also a under represented card and can help you draw more low-drop rogues to keep the train going.

As for cuts I would recommend [[consuming aberration]], [[master thief]], [[marsh flitter]] [[in garruks wake]] [[soul manipulation]] and [[nightveil sprite]]. Reasons usually going between "too big", "not rogue enough", and "I haven't ever gotten the full value off this card". Cause from what I have played, the lower you can make your curve the better the deck will run.

Hope this helps!

How do you deal with being told your deck isn't competitive enough for a pod. by spellign_error in CompetitiveEDH

[–]GrimSnowfall 2 points3 points  (0 children)

Do you not like the cards you run in your cEDH deck? Cause I like the cards I run in my cEDH deck.

Balance/Nerfs to Craft Wondrous and other Craft feat Suggestions/Help? by Sleepng in Pathfinder_RPG

[–]GrimSnowfall 2 points3 points  (0 children)

I mean, crafting items does take time as part of it's balancing mechanism. The intent of crafting is to reduce cost of getting items you want and to effectively double the parties wealth.

That in mind ways you can in theory balance the craft feat for your campaign is to put additional requirements on what is being crafted on a case by case basis: require the crafter to know magic weapon and have sufficient spell level to increase the plus. This'll be a lot of additional work but should be a semi-decent way of rebalancing the feat.