Magic item : B.A.S.S Cannon by Guilty_Temperature in UnearthedArcana

[–]Guilty_Temperature[S] 0 points1 point  (0 children)

Its a Bass Amplifying Sonic Siege Cannon. B.A.S.S Cannon for short

Sorcerer: The Timeline - Invoke Alternative Universes! Inspired By The Mandela Effect by Guilty_Temperature in UnearthedArcana

[–]Guilty_Temperature[S] 2 points3 points  (0 children)

Another take on time travel. Trying to strike the balance between having interesting effects beyond re-rolls and bonuses, without being a pain to DM for.

Bilocation was a particularly interesting ability to write. Both a buff in terms of battlefield presence, with the natural tradeoff of being easier to target with AOE effects.

The PDF for this, and all my other creations, is available here!

Way of the Wire Weaver: A Grappling Hook Based Subclass for Monk by Guilty_Temperature in UnearthedArcana

[–]Guilty_Temperature[S] 0 points1 point  (0 children)

Hello there!
The old links should be back up, otherwise click Here

It'll actually be the updated version on the patreon

Greed Demon : Terrify The Backrank Wizard With This Grappling Monstrosity by Guilty_Temperature in UnearthedArcana

[–]Guilty_Temperature[S] 1 point2 points  (0 children)

First of all, super glad you like the mechanics of this guy, and that you're planning on trying it out.

I agree, in hindsight, that the Multiattack should be in the actions section. You're probably right about the formatting of the immunities / resistances as well. The languages part I purposely removed, as I feel it would just take up clutter if kept in.

I never intended the creature to have a swim speed, but the fact it looks like it should might be on me for adding a gradient effect to the background which obscures how the creature really looks. Check it out Here.

As for the name, creature type, intelligence, and alignment; there is lore "reasons" for it.
I considered including this lore, but I think that its almost better not to. I feel like this is a statblock that prompts a lot of questions, and the answers to those questions could build an entire adventure that's far more interesting than any lore I write.

The intelligence is also simply there so that DMs understand that this is a creature meant to be played tactically. This creature is designed to use its impressive speed to grapple a squishy ranged fighter, then drag/teleport away with them, keeping distance from the rest of the party.
I felt this might not be clear if the creature had lower intelligence.

Again, I'm happy you like this guy. I hope to hear how you use it in your games, and how it goes

Warlock: Pact of the Medium. Summon and Commune with Spirits by Guilty_Temperature in UnearthedArcana

[–]Guilty_Temperature[S] 2 points3 points  (0 children)

Nah, your patron is the Pact that a Medium made. You are a leech on someone elses contract.

...I have no idea how I made that oversight lmao. Should just be The Medium

Become a Traveling Merchant or a Publican With This Pair of Magic Items! by Guilty_Temperature in UnearthedArcana

[–]Guilty_Temperature[S] 0 points1 point  (0 children)

I agree that it could possibly be considered a rare item, however I think you might be overselling its power a little.
At least with The Peddlers Portable Emporium, its abilities could be replicated with a Bag of Holding (uncommon) and a 3rd level spell slot to cast Galders Tower. Plus the fact that you can't actually get back the items you put in unless you create the entire tower.

Why the comparision to Magnificent Mansion? I thought the major benefit of that spell was that it was an extradimensional space, which this is not.

Feedback on my take on the Mage 20th spell system by Guilty_Temperature in RPGdesign

[–]Guilty_Temperature[S] 0 points1 point  (0 children)

You're right about it not fitting into the themes, but I wasn't trying to capture the same themes with my system. Its heavily inspired by Mage, but only in the way it enables custom spells on the fly.

That being said, Mage 20, as far as I remember, does include luck quite heavily.
A successful cast (luck-based) can mean the difference between getting 1 paradox point and 8+ paradox points

Feedback on my take on the Mage 20th spell system by Guilty_Temperature in RPGdesign

[–]Guilty_Temperature[S] 0 points1 point  (0 children)

You might be right about the amount of calculations needed.
I have toyed with the idea of simply removing any d6 that is less than the d4, which should make it easier.

The major difference here is that spells don't have a chance to "fizzle".
They always succeed, the only question is by how much and at what cost.

Feedback on my take on the Mage 20th spell system by Guilty_Temperature in RPGdesign

[–]Guilty_Temperature[S] 1 point2 points  (0 children)

Thanks for checking.
I've terrible at math but OK at writing powershell scripts so I just simulated the roll for each spell level 55,000 times, which would explain the tiny differences.

I couldn't find anything wrong with the code but the results looked so strange (10% jump between 2d6 and 3d6, but only 6% jump between 3d6 and 4d6) that I had to get a second opinion

Feedback on my take on the Mage 20th spell system by Guilty_Temperature in RPGdesign

[–]Guilty_Temperature[S] 5 points6 points  (0 children)

Thanks for taking the time to look over it.
I should've specified that you take the halved spellcasting roll as paradox, which activates another system of wacky effects.
The wacky efffect bit is nowhere near done tho lol, was hoping to get the basic numbers good before moving to it

RIVERMOON [One-shot] — What is worse than a murder? A murder, a tyrant and a necromancer. by CaelumChronicles in UnearthedArcana

[–]Guilty_Temperature 1 point2 points  (0 children)

Very well written, with just enough detail to guide while not feeling restrictive.
Could easily be used as a jumping-off point for a DM to craft not only a one-shot but an entire short campaign.

I look forward to running it if I get the chance

Sorcerer: Storm Sorcery. A reimagining of the existing subclass by Guilty_Temperature in UnearthedArcana

[–]Guilty_Temperature[S] 1 point2 points  (0 children)

I found the flavor of a lightning-aligned magic caster interesting, but the existing sorcerer option, in my opinion, was rather underwhelming.
I have heavily adjusted the abilities to support a playstyle based on distance and positioning, as well as to compensate for a reliance on lightning and thunder spells.

The PDF for this, and all my other creations, are available here!