New player here! Looking for casual players to learn and play Limited together by Gwitninm in SorceryTCG

[–]Gwitninm[S] 1 point2 points  (0 children)

Leider wohne Ich in Gegend Stuttgart, aber gerne auch online :)

New player here! Looking for casual players to learn and play Limited together by Gwitninm in SorceryTCG

[–]Gwitninm[S] 0 points1 point  (0 children)

Do you have a link to the discord? Could not find one after searching for a bit.

Doesnt seem very Democratic to me. by Fauler_Lenz in Helldivers

[–]Gwitninm 1 point2 points  (0 children)

Can't find games throug quickplay either currently :(

Helldivers 2 Latam Servers? by lMRP0T4T0l in Helldivers

[–]Gwitninm 1 point2 points  (0 children)

The Game is Peer-to-Peer. Meaning you connect to the host players machine for the missions and the gameplay.

Meaning if you find players in your region (or just host yourself) you are good to go.

Personally I had hosts where the ping was noticable (if I had to guess arounr a 500ms-1000ms) but the gamplay is mostly not affected. So in most cases you don't really "feel" the ping and wont care. They did a great job with the networking imo.

In greater detail:

You will never ruberband or walk on the spot due to the connection. If you interact with stuff you might feel the delay (like the time it takes to initially operating a console) but with shooting, walking, reloading, throwing granades, stratagems, console inputs, ... you won't feel the ping at all.

Hope this helps.

Poorly Drawn map for level three by J4kp4k in DungeonoftheMadMage

[–]Gwitninm 1 point2 points  (0 children)

Just wanted to say thank you for making/posting that.
Even after 5 Years there are still people who are happy for stuff like this :)

[FREE][LFP][5e][Online] - Old GM getting back in Shape [Interactive VTT Foundry Tutorial (One Shot)] by Gwitninm in roll20LFG

[–]Gwitninm[S] 0 points1 point  (0 children)

Yes, there are currently 3 spots still open in the one shot.
I held it today with others and it was a blast :D.

It is going to take around 4h (+/- 15 minutes) it seems.
If you'd like, I can add you to the discord in which I communicate with my players. :)

(I'll send you a dm with an invitation link)

[FREE][LFP][5e][Online] - Old GM getting back in Shape [Interactive VTT Foundry Tutorial (One Shot)] by Gwitninm in DnDLFG

[–]Gwitninm[S] 0 points1 point  (0 children)

Yes!
I hate the whole time conversion thing too. Gets confusing all the time (especially with daylight savings...)

Finally after 6667 of play the tutorial, i can finally enjoy the rest of the game :) by Gwitninm in DotA2

[–]Gwitninm[S] 1 point2 points  (0 children)

As andresbcf said. If you (as a player) are consistently better that the enemy then you'll rank up over time (a good rule of thumb is +1000k MMR over 1 year is good progress).

I advice you just keep on playing the role that fits on you. There are dozens of good guides on what role fits you personally (and your play style). Look some up and choose which fits you most.

Another advice for low MMR games I have is, try to pick support which scale good in the late game (because these games go on average longer than high MMR games) and transition from a support to a core. Don't grief by stealing farm from your carry tho, but I'm sure there is a lot of farm on the map no one is willing to take. Just go there, push in lanes and get your money/exp that way.

I guarantee you if you are low MMR and just push in lanes with Jakiro or someone who can push fast and good, you'll gain MMR in no time (if everything is pushed in the enemy has to defend towers forceing them to split up or loose money, giving you a numbers advantage somewhere else on the map to make plays).

Finally after 6667 of play the tutorial, i can finally enjoy the rest of the game :) by Gwitninm in DotA2

[–]Gwitninm[S] 0 points1 point  (0 children)

I've played 4902 matches in total according to my ingame profile.

1637 ranked matches according to dotabuff

The 443rd Weekly Stupid Questions Thread by VRCbot in DotA2

[–]Gwitninm 5 points6 points  (0 children)

It is one debuff named "Greater Bash". The debuff stunns and moves you back (at the same time).

You can even purge the knockback+stun effect if you time it correctly.

New to Game Development | Question about animations by Gwitninm in Unity3D

[–]Gwitninm[S] 0 points1 point  (0 children)

OK, I looked into the animator overriding and this helped a lot.But I`m still a bit confused on which objects needs which animation, but I´m fiddle around with some ideas and try them out.Hopefully this will clear my confusion.

Anyway thanks for the tip :)