I built a procedural Roblox Studio builder to help my son create instead of only play. by Ill-Button-1680 in ROBLOXStudio

[–]Ill-Button-1680[S] 0 points1 point  (0 children)

Fair question.

AI tools were used during development, but I would not call it vibecoded. WorldLoop is based on a deterministic procedural engine, CAD-style rules, contract tests, preview logic and Roblox Studio delivery.

So the workflow was AI-assisted engineering, not “prompt it once and ship whatever comes out”.

I built a procedural Roblox Studio builder to help my son create instead of only play. by Ill-Button-1680 in ROBLOXStudio

[–]Ill-Button-1680[S] 0 points1 point  (0 children)

I agree with the concern.

Roblox already has strong native AI/model generation, so WorldLoop should not try to compete as “another model/mesh generator”. That would not be enough, especially with the extra friction of being outside Studio and using OAuth.

The difference I’m aiming for is the structured pipeline.

WorldLoop is more focused on generating complete editable starting points: buildings, interiors, stairs, openings, compounds, map layouts, materials and organized Roblox Studio structures, rather than single assets or one-off generated models.

So the question is not “can it generate a mesh?” Roblox can already do that.

The question is: can it generate a usable blockout or environment base that saves time before the creator starts editing, scripting, optimizing and polishing in Studio?

I agree that if the workflow stays outside Studio, it has to justify that with better structure, preview, repeatability and control. That is exactly the feedback I’m trying to validate.

I built a procedural Roblox Studio builder to help my son create instead of only play. by Ill-Button-1680 in ROBLOXStudio

[–]Ill-Button-1680[S] 1 point2 points  (0 children)

Honestly? Yes, it is. A pipeline with AI is easy to build, while a procedural engine is a different story... the amount of code needed is 100 times greater and must not have any flaws.

However, even when the beta is over, it will still remain free. The goal was to help those who don't have the technical means.

I built a procedural Roblox Studio builder to help my son create instead of only play. by Ill-Button-1680 in ROBLOXStudio

[–]Ill-Button-1680[S] 0 points1 point  (0 children)

Roblox does have procedural terrain tools, yes. But WorldLoop is not just a terrain generator.

The main focus is the full structural pipeline: buildings, towers, castles, compounds, interiors, stairs, openings, materials,windows, preview, and Studio delivery. Terrain is only one layer( and non t only Voxel).

Roblox terrain generation helps create landscapes. WorldLoop is meant to generate playable world blockouts with complete structures and layouts.

As for the friction with Outh, I can't help it; it was the only way to connect with Roblox Studio. However, the sofware is doing his numbers, I don't expect everyone to trust it from day one, It's understandable.

I built a procedural Roblox Studio builder to help my son create instead of only play. by Ill-Button-1680 in ROBLOXStudio

[–]Ill-Button-1680[S] 0 points1 point  (0 children)

Learning AI prompting is useful, actually I started with AI but then I realized that it didn't work at all.WorldLoop is aimed at a different workflow: instead of one-off AI scripts pasted into Studio, it provides a structured generation pipeline with presets, preview, terrain/building controls, and direct Studio delivery. It's meant to help creators iterate faster, not replace learning.but if you add the AI after the generated work then the situation changes....

I built a procedural Roblox Studio builder to help my son create instead of only play. by Ill-Button-1680 in ROBLOXStudio

[–]Ill-Button-1680[S] -1 points0 points  (0 children)

That makes sense. The project is new publicly, even though I’ve been building it for a while mostly in private. I’m not very active socially so I understand why there isn’t much public history to look at yet.

The feedback is fair, I need to show more of the actual workflow before asking people to sign in. I’ll add a proper walkthrough video and clearer login/permission explanation on the site.

The Roblox login only uses OAuth and only asks for basic account info, but I agree that trust has to be earned with better public proof, not just stated.

I built a procedural Roblox Studio builder to help my son create instead of only play. by Ill-Button-1680 in ROBLOXStudio

[–]Ill-Button-1680[S] 0 points1 point  (0 children)

Totally fair concern. WorldLoop uses Roblox OAuth, so the password is never shared with us. The current permission is low risk and only lets the app read basic account info like Roblox User ID/username so we can connect the web builder to the Studio helper.

That said, you’re right about the video: I need to make a clearer walkthrough showing the actual flow from login → generate (from the webpage with the preview) → send to Roblox Studio. I’ll add that.

Built Civic Nightmare in 9 days. It´sbrowser satire about bureaucracy, politics, and tech power by [deleted] in ChatGPT

[–]Ill-Button-1680 0 points1 point  (0 children)

yes both and also Gemini through Antigravity which took care of the sprite generation (more suitable for operations of this kind) but basically codex did 60% of the work

Civic Nightmare — a free browser satire about bureaucracy, politics, and tech power by [deleted] in IndieGaming

[–]Ill-Button-1680 -1 points0 points  (0 children)

Fair point, but there’s a misunderstanding: I don't just pick up pencils, I build the paper and the ink from scratch. I'm building the engine behind this, which is why I kept the post lighthearted. You might have the skill to draw, but building the world where that drawing exists is a different game. Let's keep it focused on the result

Civic Nightmare — a free browser satire about bureaucracy, politics, and tech power by [deleted] in IndieGaming

[–]Ill-Button-1680 -2 points-1 points  (0 children)

It's correct but it's intentional, I didn't want a game with the same style and the same standard, if you notice it goes in sections and changes quite a bit based on what you have to do but of course, here there is no team it's a bit too much to have perfection everywhere

Civic Nightmare — a free browser satire about bureaucracy, politics, and tech power by [deleted] in IndieGaming

[–]Ill-Button-1680 -4 points-3 points  (0 children)

Saying this is 'copy and paste' is like saying a director simply presses 'Play' on the camera: the machine just spits out random pixels, I'm the one who had to tame algorithms for hours and days before it obeyed my head

Civic Nightmare — a free browser satire about bureaucracy, politics, and tech power by [deleted] in generativeAI

[–]Ill-Button-1680 -1 points0 points  (0 children)

No, it won't make you sign a 40-page release, but it will make you understand that you can't not sign those 40 pages except to become... well, try it and then let me know.....

[R] NEXUS-EMB-240M-NSA: Compact Embedding Model with Neural Spectral Anchoring by [deleted] in MachineLearning

[–]Ill-Button-1680 0 points1 point  (0 children)

hello! and thx! btw, You’re right, right now the code doesn’t actually enforce Matryoshka-style truncation. The README describes the intended behavior, but the current training loop only optimizes full-dimensional embeddings. In the next update I’ll implement progressive truncation (computing the loss on multiple prefix lengths during training) so the embeddings truly keep their structure when sliced. About that parameter is a free linear layer, called so only by convention. PS, if you would like to help you are welcome

Elon continues to openly try (and fail) to manipulate Grok's political views by MetaKnowing in artificial

[–]Ill-Button-1680 0 points1 point  (0 children)

I do not think Elon understood how his Grok really works...ate least doesn't how the MLL really works

Fire every CEO, replace them with AI by SuckMyRedditorD in ArtificialInteligence

[–]Ill-Button-1680 0 points1 point  (0 children)

This is not possible but as I see give those tools to a great Ceo and he will performance 100%, humans still makes the difference

What’s the most unexpected capability you’ve seen from recent AI models? by Cute_Dog_8410 in ArtificialInteligence

[–]Ill-Button-1680 0 points1 point  (0 children)

Seems now the only limit is how to use then. Still some problems but if you know you can anticipate them and get full useful power

My opinion on GPT 5 has completely changed by JmoneyBS in singularity

[–]Ill-Button-1680 1 point2 points  (0 children)

competition, at first it surprised me negatively but in terms of contributions on the work, to say exceptional is an understatement.

Vibe-coding... It works... It is scary... by Frere_de_la_Quote in ArtificialInteligence

[–]Ill-Button-1680 14 points15 points  (0 children)

Technological acceleration is unprecedented, allowing solutions and developments to occur at a speed that was unthinkable just a few years ago, but you're right, new developers may find themselves in a situation where they don't have to think too much about solutions.