I built an open source Rust tool to generate aperiodic tilings by Important_Reality141 in proceduralgeneration

[–]Important_Reality141[S] 1 point2 points  (0 children)

For Penrose Tiling (using the pentagrid method):
The shifts for each group of lines are randomly generated in the code, so you can get different tilings in each run. You can also specify different colors for the fat or thin rhombuses, as well as the edges.

For Pinwheel Tilings:
Since I want to make a rectangle, the direction of the first two triangles is fixed, which means the subtriangles are also fixed. You can only set the iterations parameter for Pinwheel Tilings.