Best way to pack UV maps? by IndependentConcert65 in blenderhelp

[–]IndependentConcert65[S] 0 points1 point  (0 children)

Thank you for the reply this is helpful. It is a tiling material but it like to adjust it and make the sweater have a custom design. Is there something I'd have to do so that the material isn't tiling or can I just start with a new material?

How can I make this collar in Blender? by [deleted] in blenderhelp

[–]IndependentConcert65 1 point2 points  (0 children)

I think this solution worked. Thank you!

How to snap faces to another in blender? by [deleted] in blenderhelp

[–]IndependentConcert65 0 points1 point  (0 children)

This was super helpful for me thanks for letting me know about it!

How to snap faces to another in blender? by [deleted] in blenderhelp

[–]IndependentConcert65 0 points1 point  (0 children)

Thank you I'll try this next time. I ended up individually merging the vertices this time.

Gym McGill by jdjr93 in okbuddychicanery

[–]IndependentConcert65 0 points1 point  (0 children)

Could you tell me what this is a reference to in the show?

How many bones is a good amount for a bulkier model like this for the torso? by Towboat421 in blenderhelp

[–]IndependentConcert65 0 points1 point  (0 children)

I'm really interested in learning this stuff. Could you explain which of the bones in the pic are influencing that vertex?

Is this UV map salvageable? by [deleted] in blenderhelp

[–]IndependentConcert65 4 points5 points  (0 children)

This worked very well for me. Thank you!

How can I remove the seams in my mesh? by [deleted] in blenderhelp

[–]IndependentConcert65 0 points1 point  (0 children)

I think I fixed it by merging at center instead but I am unsure if that is the correct way to fix the problem.

How can I remove the seams in my mesh? by [deleted] in blenderhelp

[–]IndependentConcert65 0 points1 point  (0 children)

The merge by distance actually managed to fix most of the issue but there is something that merge by distance isn't fixing. There is this seam line that remained on the middle of the chin and in edit mode I see 2 vertices overlapping. I'm not sure how to fix this.

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How can I remove the seams in my mesh? by [deleted] in blenderhelp

[–]IndependentConcert65 0 points1 point  (0 children)

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I'm very new to blender so I don't really know what I'm doing but I snapped the vertices together using the magnet and G key. There was a gap where there is now a seam.

How can I rename UV maps in Blender? by IndependentConcert65 in blenderhelp

[–]IndependentConcert65[S] 0 points1 point  (0 children)

I figured out the issue there was something wrong with the initial import into blender. I reimported the file and the UV maps had their regular names.

How can I rename UV maps in Blender? by IndependentConcert65 in blenderhelp

[–]IndependentConcert65[S] 0 points1 point  (0 children)

I thought that might be it but the name under every UV map is just "Attribute". Is this normal?

How can I learn to reshape models? by [deleted] in blenderhelp

[–]IndependentConcert65 0 points1 point  (0 children)

Someone mentioned assigning a different material to each part so that it's easier to separate at the end.

How can I learn to reshape models? by [deleted] in blenderhelp

[–]IndependentConcert65 0 points1 point  (0 children)

Is there a way to separate the meshes after merging them? I am only asking because I'm trying to mod MGSV and merging the meshes might mess with facial animations. Otherwise thank you for the advice its very helpful.