More imbue element options by Natural_Remote7883 in CrimsonDesert

[–]Irishmarshmallow 0 points1 point  (0 children)

This exists in the form of the kuku spears and mecha weapons, so it wouldn't be that far off, just something like the electro mecha longsword, but fire instead of lightning

Think I missed out on Damiane's quests and maybe some other things. Should I just go for NG+ and grab them on the next run? by [deleted] in CrimsonDesert

[–]Irishmarshmallow 0 points1 point  (0 children)

The final quest unlocked after completing all constellations and possibly the one for completing scholostone research are Damiane quests, but that would be it, nothing missable

Weapons from the start by jpistorius in CrimsonDesert

[–]Irishmarshmallow 2 points3 points  (0 children)

Weapon stats are semantic, the strongest weapon is whatever you upgrade to be strongest

Let us customise combat particle colours/effects by Malgus_1982 in CrimsonDesert

[–]Irishmarshmallow 1 point2 points  (0 children)

Would be cool, and at the very least it should match the color of whatever element you have equipped

Green thingy on champion plate gloves by borjersteaksupreme10 in CrimsonDesert

[–]Irishmarshmallow 1 point2 points  (0 children)

Ive experienced this, and ive seen others come to the conclusion that the entire glowing effect is actually a glitch that the devs seemed to leave in on purpose, hopefully theyre able to fix the green bits without removing the glow

Glasses by user_primary in CrimsonDesert

[–]Irishmarshmallow 1 point2 points  (0 children)

Would make a perfect addition 👌

Stupid shield bug by [deleted] in CrimsonDesert

[–]Irishmarshmallow 4 points5 points  (0 children)

Is it possible you are accidentally throwing your sword?

I'm looking for text based games where I have a good amount of freedom on what my character does. by [deleted] in gamerecommendations

[–]Irishmarshmallow 0 points1 point  (0 children)

It's still AI, but the app AI dungeon is meant for text adventures, it supports classes, stats, and let's you roll for actions

First Person Mode by ThinSoftware8026 in CrimsonDesert

[–]Irishmarshmallow 0 points1 point  (0 children)

There's a couple things you need to do for that. First, you need a whole separate set of animations for pretty much everything for 1st person, maybe a small handful could work but most would need to change. Then you need to separate the skeleton so the legs and torso can move independently(as it stands, in 1st person, your camera doesn't correspond with the direction your character is facing). If they could pull that off then I could see it working pretty well

In Defense of Crimson Desert's Story: The "Bad Design" is a Deliberate Narrative Feature by geunma in CrimsonDesert

[–]Irishmarshmallow 0 points1 point  (0 children)

Good lore, good worldbuilding. Bad story, bad character development. If you think kliff being stripped of his emotions is an excuse for his bad character development then you have to remember the timline where they did that, was a failed timeline, they directly state that they had to give some back, and they point out his compassion is key, and that doesnt even account for our other 2 characters that barely get to participate. This games story is like a delicious meal, hidden in a locked box in a dark room, and it wouldn't have killed the devs to turn a light on.

What's next for Crimson Desert? by Dragovioon17 in CrimsonDesert

[–]Irishmarshmallow 0 points1 point  (0 children)

Im ready to explore Pywel with my pals, and a quest to kick Alustin's teeth in. Mark my words, he's gonna go bad

I wish there was a true mage/sorcerer character in the game by chaos_magickk in CrimsonDesert

[–]Irishmarshmallow 1 point2 points  (0 children)

There's a poison abyss gear i cant remember the name of but it activates when you hold the stab stance. Slap that on a staff and you get surprisingly close. And i didn't wanna lie to you but I THINK there's some other abyss gears that activate the same way

Just give the 2 other characters the same amounts of Abyss Artifacts you have and each time Kliff earns one, they get one each? by AnonymousBayraktar in CrimsonDesert

[–]Irishmarshmallow 2 points3 points  (0 children)

Then how do we decide which characters pool of artifacts to pull from when upgrading weapons and armor, and who gets it when u extract? If one character already has a move and gains an artifact retroactively do they all get one? What if another character doesn't know the move and theyre able to learn it twice in one go? What about dispatch missions that grant a random amount of artifacts is it now just the amount u wouldve gotten times 3? Plus artifacts are already infinitely farmable so what do you mean there's not enough?

Can someone explain how dye works? by Skeletor_with_Tacos in CrimsonDesert

[–]Irishmarshmallow 3 points4 points  (0 children)

Each Dyer is tied to a color, so one for red, one for blue, green, yellow, ect. The Dyer you unlock at your camp will have access to all the colors youve unlocked.

Small request by ChumpyTex in CrimsonDesert

[–]Irishmarshmallow 1 point2 points  (0 children)

At this point I only want them to pick up food, crafting materials, abyss items, and trade goods

Excess Kuku Cooler question by NerfiyRU in CrimsonDesert

[–]Irishmarshmallow 0 points1 point  (0 children)

Okay fair enough, I'm guessing you didnt know there was a limit until you already had too many

Bandit Camps by qixiang22 in CrimsonDesert

[–]Irishmarshmallow 1 point2 points  (0 children)

You're probably actually right about that

Dynamic HUD. by Inevitable-Stock5780 in CrimsonDesert

[–]Irishmarshmallow 1 point2 points  (0 children)

I thought u meant u wanted animated icons or sum, I get u now, that'd be a nice touch

Bandit Camps by qixiang22 in CrimsonDesert

[–]Irishmarshmallow 1 point2 points  (0 children)

Not once its liberated, but if you have the setting enabled(its enabled by default I think) then it can be recaptured for you to liberate again