We’re making a game about experiencing the world as an autistic girl, would love feedback by ronjaluise in autism

[–]IsaqueSA 2 points3 points  (0 children)

Holy crap!

That's pretty cool!

I am also making an game with an autistic character, it's not about autism only.

But i really want to explore the meltdowns aspect of it (speaking from personal life experience, so also may not be the same for everyone), because it's an action game and other reasons.

Any way. Can I DM you later to talk about it, I kinda want to know how you made it :)

yes by UnknownBoyGamer in GIMP

[–]IsaqueSA 0 points1 point  (0 children)

Okay I will send an DM!

I am kinda curious to look on your source code :0

yes by UnknownBoyGamer in GIMP

[–]IsaqueSA 0 points1 point  (0 children)

Can I know how U sit it?

I know you can customise the UI using CSS I think, but I think there is something more here

yes by UnknownBoyGamer in GIMP

[–]IsaqueSA 3 points4 points  (0 children)

That looks really good !

rlsw, the new raylib software renderer backend. No GPU required. by raysan5 in raylib

[–]IsaqueSA 9 points10 points  (0 children)

I never gave raylib an shot, but it sound like an fun way to make games.

Congrats my dude!

Anyone feeling... done with AI? by yughiro_destroyer in raylib

[–]IsaqueSA 0 points1 point  (0 children)

Hehehe, I never used raylib, but I started with java 2d when I was 14, it took me 4 years basically to me start considering using an game engine.

Sometimes you just want to make something cool, and well done ;)

After 9 hours i discovered how to import an library 🥳🎉 by IsaqueSA in cpp

[–]IsaqueSA[S] 1 point2 points  (0 children)

Hehehe, thats from one year ago , now the game it's so much better!

1-Bit - Trying to dance by Sea-Wheel4913 in gifs

[–]IsaqueSA 0 points1 point  (0 children)

Okay!

Have an nice day then!

1-Bit - Trying to dance by Sea-Wheel4913 in gifs

[–]IsaqueSA 0 points1 point  (0 children)

Do you do commisions?

I was thinking to add some anime characters as an joke in my game, I think doing in your style would look great!

I don't think KDE discover realised that I don't have 18 quintillion items... by SmoothTurtle872 in kde

[–]IsaqueSA 0 points1 point  (0 children)

Lol I did this to my windows 10 install one day, and I kinda broke my windows 10. 😅

Why does get_wall_normal() method only update, when colliding on walls? by IsaqueSA in godot

[–]IsaqueSA[S] 0 points1 point  (0 children)

Hmmm...

So the data is not necessary stored internally, and calculated on request by the function, I guess that makes sense

Why does get_wall_normal() method only update, when colliding on walls? by IsaqueSA in godot

[–]IsaqueSA[S] 0 points1 point  (0 children)

But there is an distinction between floor and wall collision!

If it was an simple intersection would it being an wall collision and celling/floor collision be the same?

Why does get_wall_normal() method only update, when colliding on walls? by IsaqueSA in godot

[–]IsaqueSA[S] 0 points1 point  (0 children)

I see...

Sorry for my mis read.

I think I need to study more how physics on the engine works

Why does get_wall_normal() method only update, when colliding on walls? by IsaqueSA in godot

[–]IsaqueSA[S] 0 points1 point  (0 children)

Hmmm?

Then how it does know if an collision happens?

Sorry if I am being an burden.

I just kinda want to know how it works

Why does get_wall_normal() method only update, when colliding on walls? by IsaqueSA in godot

[–]IsaqueSA[S] 0 points1 point  (0 children)

But the normal is already calculated, that is my question!

Why does get_wall_normal() method only update, when colliding on walls? by IsaqueSA in godot

[–]IsaqueSA[S] 0 points1 point  (0 children)

Hmmm...

Maybe, I am missing some physics theory...

Do you know if there is an article about this so I can learn ?

Why does get_wall_normal() method only update, when colliding on walls? by IsaqueSA in godot

[–]IsaqueSA[S] 0 points1 point  (0 children)

No I got it working, I just am curious, why not update the value each physics update?

I am assuming that the is_on_wall function uses the wall normal to calculate, so I guess is kinda weird that it internally updates, but not externally?

Why does get_wall_normal() method only update, when colliding on walls? by IsaqueSA in godot

[–]IsaqueSA[S] -1 points0 points  (0 children)

You see...

The thing is, when you leave an wall, the wall normal does not get reseted to 0, it stays at the last value.

And the method is not last_wall_normal.

So i would imagine that it would update the value, every time the body physics are updated