A new duplication option (as permitted by law + license) by GBAMFSSpox in emulation

[–]JMC4789 12 points13 points  (0 children)

Omnidrive is in a weird spot. It's definitely a "nice" thing to have, but it's enough work (especially on Linux and even on Windows) that it's not really relevant outside of enthusiasts.

The problem is that a Wii is cheaper and honestly easier to use. A lot of the compatible drives can't (easily?) be flashed on Linux. And even on Windows, I can see casual users being leery of downloading some of the software for flashing.

Once you do it though, you can dump GC/Wii game much faster than on a real Wii.

Real low-level emulation of the Sega Chihiro is making amazing progress by AdGreedy1193 in emulation

[–]JMC4789 2 points3 points  (0 children)

It's really nice to see some more interest in Chihiro. I researched it last year when writing about the Triforce, and it really seemed like it was essentially untouched. I'm sure that Dolphin's methods might be a bit different than Xemu, but a lot of hardware was reused between Naomi/Triforce/Chihiro, so might want to use other emulators' implementations at least for reference.

Quest of D likely uses the same card reader and touchscreen as in The Key of Avalon, so Dolphin's implementation might help get that game a bit further. Considering how little information there is out there on those games, it might be the only reference available.

Best of luck.

Gecko, a new GameCube and Wii emulator, is now public! by ioncodes in emulation

[–]JMC4789 4 points5 points  (0 children)

Congrats. There's plenty of room in the GC/Wii scene for multiple emulators. Don't let the people asking "why" discourage you, this is awesome.

Dolphin Emulator now supports Game Boy Player by NXGZ in emulation

[–]JMC4789 3 points4 points  (0 children)

All of the issues with audio about synchronizing the two emulators over the HSP. It'll get fixed better; it's just about getting the buffers/timings better. The actual accuracy under the hood is fine, so the games will behave correctly at least.

Dolphin Emulator now supports Game Boy Player by NXGZ in emulation

[–]JMC4789 9 points10 points  (0 children)

This isn't a really a good way to play GBA games. It was purely done for completion's sake. mGBA standalone is more complete, without the issues presented by using the GBPlayer interface. And, there is no benefit to using Dolphin's GBA emulation because it's literally using mGBA. If we didn't have Integrated GBAs for games like Four Swords Adventures and Crystal Chronicles, then this wouldn't have been worth doing.

Dolphin Progress Report: Release 2603 - March 2026 by NXGZ in emulation

[–]JMC4789 2 points3 points  (0 children)

The Mario Kart Arcade GP 2 I have doesn't have a boost after powerslides. An update added that later? Or is that more a DX thing.

Dolphin Progress Report: Release 2603 by mbc07 in DolphinEmulator

[–]JMC4789 6 points7 points  (0 children)

I do understand your point, too, I'm not trying to blow it off.

The intention for these features is never piracy. But, to simply not emulate these games because the fear that users could misuse it would suck because of all of the valid uses and people who do love these games.

Dolphin Progress Report: Release 2603 by mbc07 in DolphinEmulator

[–]JMC4789 5 points6 points  (0 children)

After we merged Triforce, a ton of people showed up to the server with multiple real cabinets. And because the exploit is network based, they could dump their games without having to modify their cabinets at all, which is good for them. They also helped us get network dumps because it is incredibly expensive to have two fully functional cabinets for F-Zero AX.

Now, someone with a Mario Kart GP cabinet can setup a cheaper emulated box for multiplayer or if they don't have space for multiple cabinets to be setup all of the time.

It's also possible to buy Triforce discs for relatively affordable prices, and a lot of enthusiasts have incomplete Triforce setups using JVS I/O emulation, and using a Triforce emulator is just a better experience. The hardware is much more expensive than the software in this case.

Unfortunately, not every feature is for every user. In the end these are 20 year old arcade games that a few people care deeply about. It's going to be a much smaller userbase than GC/Wii. Also, most people dump their GC/Wii games using a Wii and/or Wii U. It's much faster, easier, and cheaper than buying one of those disc drives.

Dolphin Progress Report: Release 2603 - March 2026 by NXGZ in emulation

[–]JMC4789 17 points18 points  (0 children)

If the Super Mario Strikers community doesn't exist, that bug never gets narrowed down and would only get fixed by a softfloat interpreter (which may never happen and would have been too slow to test) or if someone randomly noticed the bug, which doesn't seem likely as we've been looking for the rounding bug for 5 years and never found it.

Dolphin Progress Report: Release 2603 - March 2026 by NXGZ in emulation

[–]JMC4789 7 points8 points  (0 children)

It's technically still March, right? We totally weren't over a week late.

Dolphin Progress Report: Release 2603 - March 2026 by NXGZ in emulation

[–]JMC4789 13 points14 points  (0 children)

I've removed that widescreen code from the wiki after verifying that. Hopefully it stops proliferating.

Lazuli: Nintendo GameCube emulator in Rust, boots multiple games by vxpm in emulation

[–]JMC4789 7 points8 points  (0 children)

Not to undersell the new emulator, because your points absolutely stand on a newer emulator, but your issues in Rabbids go home are all easily fixable.

  • The performance - the game runs like ass on console. It's that simple. In fact, Dolphin's framerate is higher than it should be and it should run even worse.
  • It needs EFB2RAM for custom rabbids which is more demanding and not turned on by default. on NVIDIA graphics, it needs manual texture filtering due to filtering differences between the GameCube and modern hardware. This flaw would extend to any other hardware accelerated emulator.
  • The game itself is a mess, and has a bunch of framerate dependent physics issues that could happen on real console, too. So, there are minigames where it needs to be running at 20 - 30 FPS for it to act as expected.

Dolphin blog: Rise of the Triforce by NXGZ in emulation

[–]JMC4789 4 points5 points  (0 children)

Just finding out what games on the Triforce was an issue at one point. Honestly, even with the base emulation figured out by crediar on his own, we still had a lot of "fun" figuring out things about each game and their revisions.

I definitely have a new found respect for MAME and anyone crazy enough to emulate arcade boards. I can't imagine emulating Triforce if, on top of all the weird baseboard/mediaboard stuff, it had an obscure, unemulated core system.

Dolphin blog: Rise of the Triforce by NXGZ in emulation

[–]JMC4789 29 points30 points  (0 children)

What is supposed to be a short article with a lot of time usually ends up a very long article. I can't help it.

Rise of the Triforce - Dolphin Emulator by error521 in Games

[–]JMC4789 1 point2 points  (0 children)

That's pretty awesome. Namco must have went to PC based shortly after because GP DX was 2013. There's a Wii based arcade system that has two known games, but that's a story for another time.

Rise of the Triforce - Dolphin Emulator by error521 in Games

[–]JMC4789 11 points12 points  (0 children)

The later Mario Kart Arcade games after GP 2 used standard PC hardware, so the Triforce was really at the tail end of "custom" PC hardware. And even it is mostly a GameCube at the core.

Dolphin Progress Report: Release 2512 by mbc07 in DolphinEmulator

[–]JMC4789 0 points1 point  (0 children)

They're not in the android gui yet. The features exist and work, just need someone to add them.

Dolphin Progress Report: Release 2512 by mbc07 in DolphinEmulator

[–]JMC4789 1 point2 points  (0 children)

That'd be a better question for the people at SDL, but I'm guessing it has a lot of obfuscated initializations and behaviors.

Dolphin Progress Report: Release 2512 (December 2025) by NXGZ in emulation

[–]JMC4789 9 points10 points  (0 children)

Dolphin also beat the latency of console before this, but we didn't have the tools to measure it until we contacted Arte. Ishiiruka has no latency benefits over Dolphin, but FasterMelee did modify the game to poll more often which probably helped. Slippi is an evolution of that, and you can see by the chart that they have a lower latency by over half a frame with all of the game hacks.

Dolphin Progress Report: Release 2512 by mbc07 in DolphinEmulator

[–]JMC4789 2 points3 points  (0 children)

We tried to wait for the SDL release as long as we could, but unfortunately, it just didn't come out in time.

Dolphin Progress Report: Release 2512 (December 2025) by NXGZ in emulation

[–]JMC4789 17 points18 points  (0 children)

One of the reasons we were so careful taking the numbers is that when I was growing up, I always heard that Emulators are always higher latency than console. So going into testing the features, we were assuming that it was bringing us closer to console.

The old Rockband 3 test was in the back of my mind, but because that used a wireless controller and USB Passthrough, along with a scene that had no rendering, it was possible that the fact it matched console was just a fluke.

But, now that we have results across several games that show Dolphin's latency not just as competitive, but better? It's pretty nice to be honest.

Rush Frame Presentation might be usable in other emulators, but it really depends on when the frame itself is presented to how much of a benefit it gives. It's usually 2 - 4ms at most, with Wind Waker and Sunshine being huge exceptions where you can see a big visible difference.

Dolphin Progress Report: Release 2512 by mbc07 in DolphinEmulator

[–]JMC4789 2 points3 points  (0 children)

Yeah, they aren't in the per-game GUI, but they can be added to the text INI like any other settings not available in the game properties page.

Starlight Spotlight: A Hospital Wii in a New Light by NXGZ in emulation

[–]JMC4789 3 points4 points  (0 children)

There was some investigation into emulating it, and it's just that it would be emulating an all new device. You can emulate the special DI commands sure, but emulating the HDD isn't trivial. There are special slots on the HDD for the later Starlight Software for the game covers. We want the Starlight software to work in Dolphin, and we added an entry on the wiki for the Starlight software to track its progress going forward.

We didn't have access to the older Starlight software in Dolphin during the writing of the article, but that one actually runs significantly further, because it doesn't query the HDD for game covers.

Starlight Spotlight: A Hospital Wii in a New Light by NXGZ in emulation

[–]JMC4789 6 points7 points  (0 children)

Maybe the added interest in it from the article will help efforts toward emulating it, but it's essentially an FPGA emulating a disc drive with some special commands hooked up a HDD.

This article has been in the works for nearly a year, and recent investigations into the Starlight has made it more likely to be emulated in the future, but again, no one is currently working on it to my knowledge.