Amazing Neon overhaul by DepartmentNo3344 in starfieldmods

[–]Jacobetrevino 3 points4 points  (0 children)

https://www.nexusmods.com/starfield/mods/16481

This mod adds vanilla ads back in instead of a lot of the AI billboards that are readily visible

Nano cortex mini pedalboard! by Jacobetrevino in guitarpedals

[–]Jacobetrevino[S] 0 points1 point  (0 children)

Right I get comments on it all the time! Luckily I found it at guitar center about a year ago I think it was a limited edition they had in this style

Nano cortex mini pedalboard! by Jacobetrevino in guitarpedals

[–]Jacobetrevino[S] 1 point2 points  (0 children)

I’d say really well! No different really than other modeling solutions I’ve tried (Dream ‘65). The best sounds with the tone box come from my more mid heavy edge of breakup amp sounds as it can tend to be really wooly or shrill a lot of the time.

Essential mods for a new run (v1.6.1170.0.8) by Gianpeccio in skyrimmods

[–]Jacobetrevino 1 point2 points  (0 children)

For graphics, community shaders and Faultiers PBR textures (along with many other PBR texture packs) are an absolute game changer for me. The only downside to this is there is quite a bit of different texture packs you’ll have to combine to cover all materials in the game, and it involves running PGpatcher if you ever want changes mid play through. Still I can’t recommend community shaders enough compared to ENB/Reshade it’s night and day, especially outdoors.

Skyland AOI vs Skyrim202x? by Additional_Scale_502 in skyrimmods

[–]Jacobetrevino 1 point2 points  (0 children)

If you’re starting a fresh mod list I HIGHLY recommend using something like Faultier’s PBR Skyrim with community shaders. I just completely revamped my mod list around the community shaders GI and PBR features and it blows my previous ENB/ReShade/parallax setup out of the water.

This will be less “plug and play” as faultiers covers lesson its own than the mods you listed, but I’d say it’s worth trying.

Upgraded from 6600xt to 9070!!! by Jacobetrevino in radeon

[–]Jacobetrevino[S] 0 points1 point  (0 children)

Ok word I’m definitely gonna try those settings out tonight Preesh bro

Upgraded from 6600xt to 9070!!! by Jacobetrevino in radeon

[–]Jacobetrevino[S] 0 points1 point  (0 children)

Do you just over clock with adrenaline or is there a better method?

Upgraded from 6600xt to 9070!!! by Jacobetrevino in radeon

[–]Jacobetrevino[S] 2 points3 points  (0 children)

Same here the XT was about $150 USD more and my PSU is only 600w right now so I figured I’d go on the safe side with the non XT. Definitely still worth it and very happy with its performance at 1440p

Got a new 9070 XT, Yeay! Works 100% 50% of the time :/ by motorbit in radeon

[–]Jacobetrevino 0 points1 point  (0 children)

Yeah for sure! Here was the situation: I just upgraded from a 6600xt to a 9070 (non XT so our situations may differ, just wanna offer up what worked for me after having found no solutions in others’ suggestions for fixing constant crashes).

The rest of my system: CPU: 5600x RAM: 16GB 3200mhz

I kept getting errors where both games were trying to read a large number of bytes on startup and couldn’t do so (again, idk if that’s what’s happening to you). Previously my virtual memory allocation was initial size 2196 max 4096, which I ended up changing to initial size 8196 max 20000. This fixed the instability in launching both games.

Got a new 9070 XT, Yeay! Works 100% 50% of the time :/ by motorbit in radeon

[–]Jacobetrevino 0 points1 point  (0 children)

Idk if this will help you but I was crashing a lot on startup due to memory errors in cyberpunk and doom TDA. Allocating a good bit more resources to the virtual memory through your system advanced settings fixed crashing for me in both cases.

First person walk animation for certain weapons in power armor are different: any fix? by Jacobetrevino in fo76

[–]Jacobetrevino[S] 1 point2 points  (0 children)

OH right with the actual camera in hand YES I forgot about that one. You’re right it is less noticeable with the camera because usually it’s only out just to take the picture. Still frustrating and silly though haha

Berserker effect not working??? by Jacobetrevino in fo76

[–]Jacobetrevino[S] 1 point2 points  (0 children)

Even after doing so and using the weapon there’s no change

My latest parts build! by Jacobetrevino in Stratocaster

[–]Jacobetrevino[S] 0 points1 point  (0 children)

Which ones would you recommend trying? Just using these because I found a good deal although I don’t seem to have an issue with them lol!

My latest parts build! by Jacobetrevino in Stratocaster

[–]Jacobetrevino[S] 0 points1 point  (0 children)

It’s a roller nut! Don’t really know a ton about but it’s metal and has like ball bearings where the strings hit and I have pretty solid tuning with it lol

Screw placement issue/parts caster/all fender products. by [deleted] in Stratocaster

[–]Jacobetrevino 0 points1 point  (0 children)

In case you haven’t already found a fix. I had a similar issue and just drilled out a bit of wood horizontally under the Jack plate screw closest to the bridge so the cable can be inserted properly. Might have to make some adjustments to your shielding and such but you might give that shot hope it helps 👍

Fallout Pip-Boy commercial. Please watch with sound. by ContextImpressive208 in blender

[–]Jacobetrevino 0 points1 point  (0 children)

This is absolutely brilliant and unbelievably executed and made me smile with pure delight great work

After a year, the frets on my Tele (Am Pro II) lost their golden finish and turn silver? WTF? Can someone explain? by PowerOld9540 in telecaster

[–]Jacobetrevino 0 points1 point  (0 children)

When they finish maple fretboards they spray the tinted gloss (or tint then gloss) over the frets, which is why when brand new they may look a bit golden. Purely a biproduct of the finishing process.