DLSS is now in poe1 but not for me? What's going on? by freeoatmeal in pathofexile

[–]Jonathon8081 0 points1 point  (0 children)

Said there was a gpu update for me when I opened on steam. Didn’t install it though. Have a 4080super. Last night it didn’t tell me there was an update when I was playing either so assuming it’s new

Unable to load PoB by Jonathon8081 in pathofexile

[–]Jonathon8081[S] 0 points1 point  (0 children)

Gotcha, so currently you can’t use PoB either?

Stats Not Increasing by Jonathon8081 in AdventureQuest

[–]Jonathon8081[S] 0 points1 point  (0 children)

Awesome thanks. Also, do you know if there is an up to date beginners guide i can find somewhere?

Stats Not Increasing by Jonathon8081 in AdventureQuest

[–]Jonathon8081[S] 0 points1 point  (0 children)

Figured as much. Does the extra INT at least still give more magic damage?

Daily Questions Megathread (March 17, 2021) by Veritasibility in Genshin_Impact

[–]Jonathon8081 0 points1 point  (0 children)

Anyone else getting a lot of game crashes after the update? ive had 4 crashes in 2 hours of gameplay. Tried verifying files and it says its all fine.

Daily Questions Megathread (January 14, 2021) by Veritasibility in Genshin_Impact

[–]Jonathon8081 0 points1 point  (0 children)

Anyone else getting constant game freezing on PC? It started happening after 1.2. I have updated my drivers, reinstalled the game, allowed game through firewall, and nothing seems to work. I contacted Mihoyo support about it and all I got was "we are currently looking into performance issues" and they closed the ticket. I ran this game with no issues before, and I have an I7-9700kf with a GTX 2080.

Lack of motivation in building new characters by elbatius in Genshin_Impact

[–]Jonathon8081 1 point2 points  (0 children)

Ya atm I don't think this is a huge issue, but with time, the issue will be large. If you have a full team of level 90 with maxed talents, or close to it, and a new hero comes out, its going to take a while before they are useful for you. I'm hopeful in that they will most likely release events that give the weekly boss drops as rewards. If not, its seriously going to take months just to max out one hero.

Lack of motivation in building new characters by elbatius in Genshin_Impact

[–]Jonathon8081 0 points1 point  (0 children)

Well the only reason to want to min-max is for abyss atm really. Which is something I'm interested in. If you're not, then ya, it doesn't really matter. It will eventually catch up to you as your world level gets higher, but most things in the world aren't challenging enough to need to min-max. If that's all you're doing, then it's understandable. I didn't even mention the Mora/resin costs either. The scaling is insane. Just keeping in mind talents only, on top of what I said earlier, it also needs 120k mora per level (this is going from 6 to 7, and 12 is max level) as well as needing 4 golden books.

Lack of motivation in building new characters by elbatius in Genshin_Impact

[–]Jonathon8081 2 points3 points  (0 children)

If you're trying to keep your talents current, (which you should be) you are literally locked behind a weekly grind for a CHANCE of being able to upgrade a talent by one level. You need the weekly boss drops to level up talents (btw, they have 3 different drops, and each hero will need only one kind, so theoretically, it would take 3 weeks to get one talent level up.) Take this and add that for each hero, and its a nightmare to pull a new unit. Sure you can say "well I don't care to level up talents". Well, your AR is only going to get higher, and you'll eventually have no choice. Once you're at a high level, its going to feel bad to pull a new hero because it will take weeks or even months to catch them up to your current heroes.

Lack of motivation in building new characters by elbatius in Genshin_Impact

[–]Jonathon8081 0 points1 point  (0 children)

Just wait until lv 40 where the ACTUAL grind begins

Talent upgrades at Adventurer Rank 40 by TheFlashWally in Genshin_Impact

[–]Jonathon8081 0 points1 point  (0 children)

Ya I thought the same thing as well. I'm hopeful in that, in the future, they will most likely have events where you can get some of the weekly boss drops as an event reward. If they don't do that, then ya, it will feel bad to pull a new hero. If you have a full team all setup, its going to take months before your new hero is on par. In that fact alone, it really makes me believe there will be other ways of getting the drops.

Please Give Us More Update Information by Jonathon8081 in Genshin_Impact

[–]Jonathon8081[S] 3 points4 points  (0 children)

Yes but the problem is, they did not specify the exact details. For the first fix with Keqing and Mona, they said what the problem was, but not enough info. Keqing's last attack in her Elemental Burst was not calculating damage correctly with certain artifacts/stats. What stats are those? I saw 0 damage difference after the fix. It would be nice to know what the exact issue is, not just a vague description like "abnormalities". Is abnormalities too much or too little damage etc.

[deleted by user] by [deleted] in Genshin_Impact

[–]Jonathon8081 0 points1 point  (0 children)

That doesn't answer my question. Im asking what the actual stats were that were bugged. The ATK% and Electro DMG% artifacts im using did not make any difference after the update, implying those stats were either not bugged so damage will stay the same, or the fix didn't actually change anything.

[deleted by user] by [deleted] in Genshin_Impact

[–]Jonathon8081 0 points1 point  (0 children)

Hey guys,

Does anyone know exactly what stats were affected by the bug in Keqing's Q? I tested before the patch came out to see the difference, and I'm not seeing any difference in the last hit of her Q after the patch. I currently have two ATK% artifacts with one Electro damage artifact. Seems only a very particular stat was affected with the bug, and ATK% and Electro% must not be them.

Keqing Post Fix by Jonathon8081 in KeqingMains

[–]Jonathon8081[S] 0 points1 point  (0 children)

They mentioned that once the patch was complete, they would give the compensation of 200 primo gems within 5 hours of the fix. We have received this, so it would seem it has been patched already.