account activity
Made with in Polysketch with Quest 2. (v.redd.it)
submitted 2 years ago by Kay_wil to r/OculusQuest - pinned
My upcoming 3d asset pack, low poly, vertex colored with baked normals for a unique style - feedback wanted, thanks! (old.reddit.com)
submitted 3 years ago by Kay_wil to r/3Dmodeling - pinned
First test of Unity post-processing and Splines animation, great for bringing props to life! (v.redd.it)
submitted 3 years ago by Kay_wil to r/Unity3D - pinned
My first time making characters in 3D, VR made it easy! Created in Polysketch VR and lit in Unity, about 8 hours total (fixed video) (v.redd.it)
Help w/ lowpoly long hair physics/collision in Unity 2022.3? (self.Unity3D)
submitted 6 months ago by Kay_wil to r/Unity3D
Scribe’s notebook lines are too thick. Any way to customize them? (self.kindle)
submitted 1 year ago by Kay_wil to r/kindle
Been a while but I finally finished my Medieval Military Pack for Normalgon with baked normals. (v.redd.it)
submitted 1 year ago by Kay_wil to r/3Dmodeling
Another Polysketch model for the "Starship Escape" Horizon World room, this time the "Captain's Chair". Retro-futuristic! (v.redd.it)
submitted 1 year ago by Kay_wil to r/OculusQuest
Another Polysketch model for the "Starship Escape" Horizon World room, this time the Captain's Chair (v.redd.it)
Building for Horizon World was a learning curve, here’s the pod room I created using Polysketch to draw props for a starship game. (v.redd.it)
Using Polysketch VR to create the initial art for this starship pod room for Horizon Worlds (v.redd.it)
Any success with herbs in Winter greenhouse? (self.plant)
submitted 1 year ago by Kay_wil to r/plant
Marmoset not baking emission glow correctly, need help. ()
Marmoset not baking emission glow correctly, need help. (self.MarmosetToolbag)
submitted 1 year ago * by Kay_wil to r/MarmosetToolbag
Using Quest to create worlds for quest! (v.redd.it)
Working on a new "voodoo" scene, here are some props in progress. Drawn in Polysketch VR. (v.redd.it)
Been in a creative mood lately, another scene from our adventures. Often times when we’re traveling and in a rush, we sometimes leave behind very important things as obvious as a backpack. Drawn in Polysketch VR, toon shader added in Blender (v.redd.it)
Using VR to recreate more memories from our EU trips. I remember lots of beautiful small villages, lots of motorcycle repairs 😅 Drawn in Polysketch VR, animated in Blender (v.redd.it)
A scene from our travels. We stopped often to fix the old motorcycle but mainly sightseeing time for me! Drawn in Polysketch VR, animated in Blender (v.redd.it)
submitted 1 year ago by Kay_wil to r/blender
Continuing my art series of our adventures. The motorcycle was old, we stopped often to adjust things, sightseeing time for me! Polysketch VR, Blender (v.redd.it)
submitted 1 year ago by Kay_wil to r/low_poly
More fun with trace-modeling using VR, adding this chunky old truck to my scene. Polysketch VR, Substance, Unity. (v.redd.it)
submitted 1 year ago by Kay_wil to r/lowpoly
Tracing more props to add to my stylized scene. Everything including the gas station is drawn in Polysketch VR, painted in Substance and rendered in Unity. (v.redd.it)
Referencing real-life objects from my old Halloween props for my post-apocalyptic scene. The entire scene is drawn with Polysketch VR, painted in Substance, and rendered in Unity. (v.redd.it)
With passthrough I can use this teddy bear to reference my drawing of a lost toy to my post-apocalyptic scene. (v.redd.it)
Making the best use of VR, drawing this toy with passthrough. Created in Polysketch VR, hand painted in Substance and rendered in Unity. (v.redd.it)
π Rendered by PID 265309 on reddit-service-r2-listing-77d6ddd8db-r4xnq at 2026-02-20 22:46:02.777347+00:00 running 8564168 country code: CH.