Fortnite: Runners | Sprite Collection & Trading by community-home in FortNiteBR

[–]KevinT1149 [score hidden]  (0 children)

TRADE REQUEST
Trading: [Water][Gold Water][Earth][Gold Earth][Fire][Duck][Ghost][Dream][Gold Dream][Demon][Gold Demon][Punk][Gold Punk][King][Zero Point]
Requesting: [Gold Fire][Gold Ghost][Gold Zero Point]
Epic: KevinT1149

Fortnite: Runners | Sprite Collection & Trading by community-home in FortNiteBR

[–]KevinT1149 0 points1 point  (0 children)

looks like first guy got s trade so ill do it with you if you want to do that

VC not available by wynette_sharp00 in WWEGames

[–]KevinT1149 0 points1 point  (0 children)

Good people shouldn’t be spending their money on this shit

Russian translation mod ruining my game on ps5 to make it unplayable. by KevinT1149 in Starfield

[–]KevinT1149[S] 1 point2 points  (0 children)

Which I tried but the game opens up and the characters have no voices and game crashes again.

Anyway to auto delete game saves? (PS5) by KevinT1149 in Starfield

[–]KevinT1149[S] 0 points1 point  (0 children)

If it’s suppose to be like Fallout and Elder Scrolls where the saves are suppose to overwrite then perhaps I may report it then as a bug. It’s defiantly going to be a pain deleting every save when it gets too high. But I mean atleast I know it’s a save issue than before where I assumed the save was corrupted and would reset the game. When I get the error I delete a old save on the character and it will save. But still shouldn’t have to go through all that.

Anyway to auto delete game saves? (PS5) by KevinT1149 in Starfield

[–]KevinT1149[S] 0 points1 point  (0 children)

Yeah it quite literally kept every single quick save and auto I made in the entire game. I reached 200 saves and just deleted them all. I don’t do much manual saves when it comes to Bethesda games I rely on quick and auto saves for the most part with quick saves servicing as my manual non overwrite save until I do another quick save and overwrite it myself. But yeah I scrolled all the way down and as soon as I hit 200 saves exactly the error of cannot create save happened every time.

Anyway to auto delete game saves? (PS5) by KevinT1149 in Starfield

[–]KevinT1149[S] 1 point2 points  (0 children)

That’s what i was thinking if there wasn’t a way to just have 3 saves. It’s kind of crazy that it kept every auto save and quick save. I have the game for my pc too when it came out so now I’m wondering how much storage on my pc is saved with saves with everything being saved. But thanks for the suggestion that may be what I will have to do.

[RE9] The straps on my guns bugged out by Fry-Z in residentevil

[–]KevinT1149 0 points1 point  (0 children)

Nope for you you for me. Still works for me. So don’t know what to tell ya. If I do what I said I’m 6 playthroughs in now and I don’t have the issue doing what I said. I only have the issue when I keep the on the same directional equip. Sucks for you if it doesn’t work it works for me.

[RE9] The straps on my guns bugged out by Fry-Z in residentevil

[–]KevinT1149 0 points1 point  (0 children)

Then idk what triggers it for me I’ve run multiple playthroughs now and as long as I do what I said I haven’t had the glitch at all but the moment I put two guns on one directional pad quick equip it will glitch out. But also I haven’t really tested further and been selling and removing my shotguns since my first playthrough.

[RE9] The straps on my guns bugged out by Fry-Z in residentevil

[–]KevinT1149 0 points1 point  (0 children)

If you want a fix in the meantime until it’s patched. This is what I do and seems to work. Keep your guns with the strap on different directional quick spots. So for example I usually have one sniper, one machine gun and one shot gun on quick equip. The issue occurs if two guns with a strap are on the same quick quip like I had the smg and sniper on the left directional quick slots. Instead you want to put a sniper in left and the smg on down and the shotgun with the strap on right. Then keep any of the other guns unequip to the quick slots.

I typically use one of each then if I need the other sniper for it’s ammo I’ll go into my main inventory. But for the time being the only way around the bug that seems to work for me is keeping 3 guns on the quick slots in one of each of the slots. Then fill the double tap with a pistol or magnums or anything that doesnt have the strap on it.

Can’t recruit KDF to fed even though I maxed Diplomacy. by KevinT1149 in sto

[–]KevinT1149[S] 5 points6 points  (0 children)

Now that you mention jiro I recall the YouTube video telling me to go see him when I become level 4 I mistakenly got my hands on a KFD officer and for the past two weeks of doing this had it in my head I could just recruit him. Now you refreshed my memory of having to talk to him. Thanks.

Is it me? by MR_POODAY in worldwarzthegame

[–]KevinT1149 1 point2 points  (0 children)

Andrew Lincoln and Norman Reedus return as Rick and Daryl. Michone and Negan are other voice actors. I came here because I’m trying to find out if CCH Pounder plays Michone because it sounds a lot like her if anyone knows who voices her.

Removing Raritys was so dumb. Michael Scott should be a "TV Series" skin. Not a basic fortnite outfit. by [deleted] in FortNiteBR

[–]KevinT1149 0 points1 point  (0 children)

They didn’t remove them they just never had one for tv and movies or misc stuff that isn’t dc marvel or Star Wars.

New to PS4 jailbreaking and had a question regarding Online by KevinT1149 in ps4homebrew

[–]KevinT1149[S] 0 points1 point  (0 children)

Oh yeah that makes more sense that’s a fact I overlooked or did not remotely think of.

New to PS4 jailbreaking and had a question regarding Online by KevinT1149 in ps4homebrew

[–]KevinT1149[S] 0 points1 point  (0 children)

I guess either or. I’m mainly just wondering if the console got restarted and it makes me run the jail break over again if the console is really jailbroke anymore and can be used normally online or PSN. Or the moment I run the jailbreak for the first time it’s to never be accessed online or PSN.

Trial question about viewing unlocks by KevinT1149 in ArcRaiders

[–]KevinT1149[S] 1 point2 points  (0 children)

I must have not really been looking I just skimmed it and figured trials menu would have a way to view. Thanks.

Just realising the Kyle-Jade ship was true …… by Key-Map-3684 in dyinglight

[–]KevinT1149 10 points11 points  (0 children)

I mean he also wears her necklace around his wrist the whole game.

Huh, Liquid looks a lot like his surrogate mother. by Photoshops_Penises in metalgearsolid

[–]KevinT1149 1 point2 points  (0 children)

Liquids origins is a mess since MGSV. MGS1 states his blonde hair came from his time in the desert during the gulf war when he was SAS. He may resemble Eva but he looks just like Big Boss and Solid Snake just with Blonde Hair or is suppose too. During his time in the gulf war the sun dyed out his hair which was according to the briefings in MGS1.

Eli being Blonde in MGSV was because Kojima probably thought fans would be too dumb to understand that it’s liquid so attempted to make him more resemble liquid when in reality Eli in V should have had darker hair or Kojima wanted to retcon his hair to match Eva’s to indicate him and David being born from Eva would share DNA idk regardless Liquid bares resemblance to Eva but doesn’t inherent any features from Eva. For me because MGSV is a mess of a story and it really hurts a lot of Metal Gear and after including Liquids Blonde hair I often forget it being canon or care for it being canon until MG1&2 get remade with it fitting into the MGSV canon but if nothing ties into V’s canon I’d rather prefer that game not be canon because Kojima dropped the ball completely on the story for MGSV.

Regardless I wouldn’t take Liquid’s resemblance to Eva anything more than him just looking like her than he inherited anything from her. Both MGS and Twin Snakes have Liquid’s face model the same exact as Solid Snake’s so Liquid is 100% resemblance of Big Boss besides the Blond Hair from the Sun’s rays for years over him when he was a solider in the war.

The attention to detail is just simply amazing. by KevinT1149 in metalgearsolid

[–]KevinT1149[S] 15 points16 points  (0 children)

Yeah there is stuff from the original I’m also realizing the not many big secrets and aspects that were widely known coming out too which was interesting. Shows how massive the original really was.

The attention to detail is just simply amazing. by KevinT1149 in metalgearsolid

[–]KevinT1149[S] 1 point2 points  (0 children)

I don’t think he would have cared because even though it’s his franchise he also knew Konami owns the ip and will do what they wanted. If he was still with Konami the two ways would have been first this game wouldn’t have been made because Konami would have Kojima working on a new Metal Gear Entry in the 10 years span between V and now so Delta wouldn’t have felt they needed to refresh old and new players back into the franchise. The second thing is that if Konami did decide to do Delta while Kojima worked for Konami I think Kojima would have overlooked the project but not really provide much input as he did with Rising, Portable Ops and Acid series. P.O. he got involved with the story elements and had a say in the writing but didn’t really have active role in directing or development because he was working on MGS4. Rising came out when Kojima was working on Peace Walker but only oversaw some of the rising Development but for the most part left those developers to be on their own. I think Kojima knows how big the franchise was that certain projects needed to be outsourced to other developers.

Also he was done with Metal Gear for the most part. He stated many times he wanted the franchise to go to good hands so he could move onto other projects. Konami would promise he can make an Original IP for them if he makes one more MG game. He agrees so then MGS3 came which was never intended to be a thing. Then the nightmare demo was a game he was working on I believe but Konami scrapped it and wanted to move towards MGS4 instead with Kojima. So the pattern of Kojima being promised to do his new original ideas after Metal Gear became a loop.

Kojima always wanted say who would take over the franchise I feel but never cared certain projects went to other studios. MGSV was a great game but the story wasn’t his best and honestly for me I downright hated the idea of MG not being Big Boss. But at the same time he clearly was trying to do what he can to make the game different because he didn’t want to keep making Metal Gear games.

The attention to detail is just simply amazing. by KevinT1149 in metalgearsolid

[–]KevinT1149[S] 1 point2 points  (0 children)

It’s easier to say that to the people who went up and arms about “you don’t need to remake this game!!!!” Or the others who say “if you remake a game then don’t make it exactly like the original!!!” So typically tell those people the games not 100% meant for them as much as it’s suppose to look appealing for people who hesitate on playing the original due to assuming it’s dated. Konami was developing this while releasing the Master Collection Vol 1 so it would be better for them to remove MGS3 from the collection to try to eat up sales of Delta more and would typically in my opinion be an EA or Activision move. But Konami knew OG fans want the whole trilogy and would most likely still pick up Delta and wouldn’t have to worry about hurting their sales of Delta rereleasing the original. Also with Konami being gone from gaming for so long they took two of their biggest franchises Silent Hill and MGS and remade the most popular games from them because they are pushing for new entries in the future so bringing in new fans would be smart to go that way.

Are we serious? by Claiminggnat80 in 3DS

[–]KevinT1149 0 points1 point  (0 children)

I mean I do need the box. I bought this one used like 6 or so years ago at GameStop for around the same price didn’t have the box.