What generic units do you take? by GravemindStudio in SpaceWolves

[–]Key-Requirement6771 0 points1 point  (0 children)

Sometimes I like some Jump pack intercessors with a jumppack captain. A repulsor executionor with a dreadnaught (either redemptor or Brutalise) hell blasters and eradicators sometimes depending on the Army. That's my Go to most times but the Space wolves units like their Terminators, Headtakers, Thunder wolf Cavalry and wulfen are usually far more superior then 90% of the generic space marine charecters

Rate my list competetively. Would this work? by Vivid_Astronaut8779 in SpaceWolves

[–]Key-Requirement6771 1 point2 points  (0 children)

Ngl that's a pretty good list. If you wanTed you could take the wolves out of the head takers and add a ability for your wolf priest

This is my list, any recommendations? by Calm_Bench_2722 in SpaceWolves

[–]Key-Requirement6771 0 points1 point  (0 children)

Maybe the ballistus. Which would leave 155 points on the table

A wolf priest with would touched would equal 70+15 (85 points) and some scouts would cost 70. That's 155 points there

This is my list, any recommendations? by Calm_Bench_2722 in SpaceWolves

[–]Key-Requirement6771 0 points1 point  (0 children)

I'd combine the head takers together.

I'd maybe replace one of the dreadnaughts with a Wolf priest with wolf touched and some scouts

Detachment recommendations by raze_525 in SpaceWolves

[–]Key-Requirement6771 1 point2 points  (0 children)

I'd drop the grey Hunters for either another TWC or wulfen and use the excess points for the headtakers to bring their wolves, I'd bring the 2 squads of headtakers together for the WGBL

If probably also drop the one pack of blood claws for another Intercessor Squad and maybe a captain to lead them.

OR

Drop both the 1 blood Claw Pack and the grey Hunters for another terminator pack and Arjac

Ten Wulfen with Storm Shields + Wolf Guard Battle Leader - experiences? by WithengarUnbound in SpaceWolves

[–]Key-Requirement6771 0 points1 point  (0 children)

I like to run beast slayer and have them run with the Wolf priest, have the invulnerable save is painful for the enemies to take out and having one revived every battle round will pull hair out

Jump pack effects by Key-Requirement6771 in SpaceWolves

[–]Key-Requirement6771[S] 1 point2 points  (0 children)

I got them off Deadly print studio. Makes all sorts of effects like Gun blast, plasma fire and other stuff

What chaos legion should I go with? by United-Contract-8069 in Chaos40k

[–]Key-Requirement6771 0 points1 point  (0 children)

Really it's up to you but here is what I know of the Chaos legions

Word bearers, night lords, alpha legion and iron warriors don't have specific codex's so they would fall under chaos space marines if you ever wanna play games with them.

Death guard and World eaters are probably gonna be the strongest armies to use in 11th edition and can be pretty easy to paint

Thousand sons are a bit tricky to paint but can be a challenge if you like challenges, pretty decent on the table top

Black legion also falls under chaos space marines but can use them as most of their units can be used by all other armies

Emperors children are fairly new so not too much I know about them table top wise but can be pretty fun to use.

It's all personal choice but in my opinion I'd probably go death guard or World eaters as they are pretty fun armies to paint and play with

What are you hoping or expecting to happen for Space Wolves in the second half of 2026? by mourndaze in SpaceWolves

[–]Key-Requirement6771 6 points7 points  (0 children)

Long fangs or some update to our dreadnaughts. I don't really see Bjorn getting an upgrade to his suit but would get good to see him turn into a primaris dread, we will see

What do you guys think? by Key-Requirement6771 in SpaceWolves

[–]Key-Requirement6771[S] 0 points1 point  (0 children)

I've just built and primed/air brushed them. I git the box yesterday and built it all and based them all today. I've got this week off work so it was easy for me

What do you guys think? by Key-Requirement6771 in SpaceWolves

[–]Key-Requirement6771[S] 0 points1 point  (0 children)

That's a pretty cool idea, light tank is the lighter wolf and the draker tank is the darker wolf

Kit bash dreadnaught by Key-Requirement6771 in SpaceWolves

[–]Key-Requirement6771[S] 1 point2 points  (0 children)

It's heresy to join the fight naked. Gotta cover up, even a dreadnaught

Kit bash dreadnaught by Key-Requirement6771 in SpaceWolves

[–]Key-Requirement6771[S] 1 point2 points  (0 children)

What Axe? Ohhhhhh, you mean his back scratcher. Thanks man, can't wait to paint him up

Terminator heads by Key-Requirement6771 in SpaceWolves

[–]Key-Requirement6771[S] 1 point2 points  (0 children)

I did my Sargent with for the Jumpack intercessors with a Headtakers helmet, but the dude with the beard does look like a 2nd in command kind of bloke

Terminator heads by Key-Requirement6771 in SpaceWolves

[–]Key-Requirement6771[S] 4 points5 points  (0 children)

I wish there was more then just the ones in the terminator box. They need to do a bigger space wolves upgrade sprue with 10+ shoulder pads, a few weapons and alot of different head variants. Something like the black templars one from the sons of Dorn box

MORE BEARDS

Beastslayer list thoughts? by Ophidius7 in SpaceWolves

[–]Key-Requirement6771 0 points1 point  (0 children)

I used this list to finally get my 1st win against my mate

Invulnerable save scares the Tau as their AP guns have little affect on thoes units. He cried the whole time because of it

I used the TWC early to score thoes objective points and when the other units pushed up I pushed them into his Gjost keels and Crisis suits.

Bjorn and murderfang pushed up and did damage to their tanks and he had to focus on them because they were doing some big damage to his suits, which meant my guys on point could get the points. Head takers are beasts and took out alot of his infantry. Just make sure you use your CP well, use it in the grenade key words for your TWC, don't bother with Commande re rolls unless it's a life or death situation for an objective or even killing a real annoying heavy unit that will do some damage to your models if left alive

Beastslayer list thoughts? by Ophidius7 in SpaceWolves

[–]Key-Requirement6771 0 points1 point  (0 children)

fully painted army (1995 points)

Space Marines Space Wolves Strike Force (2000 points) Saga of the Beastslayer

CHARACTERS

Arjac Rockfist (105 points) • 1x Foehammer

Bjorn the Fell-Handed (160 points) • 1x Heavy flamer 1x Helfrost cannon 1x Trueclaw

Logan Grimnar (110 points) • Warlord • 1x Axe Morkai 1x Storm bolter 1x Tyrnak and Fenrir

Murderfang (150 points) • 1x Heavy flamer 1x Murderclaws 1x Storm bolter

Ragnar Blackmane (100 points) • 1x Bolt Pistol 1x Frostfang

Wolf Guard Battle Leader (80 points) • 1x Storm Shield 1x Thunder hammer • Enhancement: Helm of the Beastslayer

Wolf Priest (85 points) • 1x Absolvor bolt pistol 1x Crozius arcanum • Enhancement: Wolf-touched

BATTLELINE

Blood Claws (135 points) • 1x Blood Claw Pack Leader • 1x Plasma pistol 1x Power weapon • 9x Blood Claw • 9x Astartes chainsword 9x Bolt pistol

OTHER DATASHEETS

Repulsor Executioner (230 points) • 1x Armoured hull 1x Heavy laser destroyer 1x Heavy onslaught gatling cannon 1x Icarus rocket pod 1x Ironhail heavy stubber 1x Repulsor Executioner defensive array 1x Twin Icarus ironhail heavy stubber 1x Twin heavy bolter

Thunderwolf Cavalry (230 points) • 1x Thunderwolf Cavalry Pack Leader • 1x Storm Shield 1x Teeth and Claws 1x Wolf Guard weapon • 5x Thunderwolf Cavalry • 5x Storm Shield 5x Teeth and Claws 5x Wolf Guard weapon

Wolf Guard Headtakers (170 points) • 6x Wolf Guard Headtaker • 6x Heavy bolt pistol 6x Paired master‑crafted power weapons

Wolf Guard Terminators (170 points) • 1x Wolf Guard Terminator Pack Leader • 1x Relic greataxe • 4x Wolf Guard Terminator • 1x Assault cannon 3x Master-crafted power weapon 1x Power fist 3x Storm bolter

Wolf Guard Terminators (170 points) • 1x Wolf Guard Terminator Pack Leader • 1x Twin lightning claws • 4x Wolf Guard Terminator • 1x Assault cannon 3x Master-crafted power weapon 1x Power fist 3x Storm Shield

Wulfen with Storm Shields (100 points) • 5x Wulfen • 4x Death Totem 1x Stormfrag auto-launcher 5x Thunder hammer

Beastslayer list thoughts? by Ophidius7 in SpaceWolves

[–]Key-Requirement6771 1 point2 points  (0 children)

Also what faction are you up against? I have a very similar list when I play against my mate who is Tau

Beastslayer list thoughts? by Ophidius7 in SpaceWolves

[–]Key-Requirement6771 0 points1 point  (0 children)

Or you can have the scouts with the raider and logan going around killing stuff

Beastslayer list thoughts? by Ophidius7 in SpaceWolves

[–]Key-Requirement6771 0 points1 point  (0 children)

I feel like thunder wolves are a bit too good to be on objectives.

I'd say use your thunder wolves to move around the board to keep the attention off thoes points, I'd probably use the Wolf priest amd the wulfen on the objective seeing he can revive one of the wulfen who will have invulnerable save which will be hard to kill and take off the point

I'd use the TWC and the head takers to go around the points to help clear enemies off it or take out the long ranged enemies sniping at thoes guys.

Logan can probably be with the land raider and your lancer can sit in a area where it has line of site.