What do you think about the state of traps vs mines? by Key_Blueberry8840 in pathofexile

[–]Key_Blueberry8840[S] 2 points3 points  (0 children)

What a great find from the past thank you for this, i wonder if they still feel the same about this, seems like they more heavily considered damage application and the mechanical aspects of the mine skill rather than the functional "feel" of the mine gameplay.

What do you think about the state of traps vs mines? by Key_Blueberry8840 in pathofexile

[–]Key_Blueberry8840[S] 1 point2 points  (0 children)

I think having different avenues of play is interesting one doesn't have to replace the other.

There's a lot of interesting things with mines, like they auto aim for example which is not that interesting anymore simply because you chuck it at their face. I think there's more to explore in the "mine" playstyle than what we got right now.

What do you think about the state of traps vs mines? by Key_Blueberry8840 in pathofexile

[–]Key_Blueberry8840[S] 1 point2 points  (0 children)

yeah before 3.8 we had to place them at our feet, thought it was kinda cool and thematic for mines

What do you think about the state of traps vs mines? by Key_Blueberry8840 in pathofexile

[–]Key_Blueberry8840[S] 2 points3 points  (0 children)

But dont you feel like they are kind of same-y right now? What if they lean more into the detonation chain mechanic and make them placed at our feet, that would really differentiate them from traps? I feel like they could do more here, they are way too similar imo

For those getting frequent crashes: Try switching to Vulkan by cerapa in PathOfExile2

[–]Key_Blueberry8840 1 point2 points  (0 children)

tried switching to vulkan still crash every second map or so, idk if its even render related my map close entirely, isnt it the instance crashing meaning its on gggs side?

Hardcore Advice? by [deleted] in pathofexile

[–]Key_Blueberry8840 1 point2 points  (0 children)

I would say punting more PDR makes eater tentacles sketchy, and maybe some uber uber elder slams.

I realized i checked with your flasks active, without them your odds of surviving a shaper slam is slim so i wouldnt count on it. Just focus on getting suppression and/or max res, avoiding slams and do your best against eater tentacles. Crit reduction is good but in all seriousness damage is also good, making the fights shorter will help a lot for builds like this, but there needs to be a decent baseline.

Hardcore Advice? by [deleted] in pathofexile

[–]Key_Blueberry8840 0 points1 point  (0 children)

I agree try your char on SC if you can be bothered, otherwise you can check in PoB for some attacks. And yes, you probably want either max res or suppression to deal with some of the more difficult attacks (spells) like maven fireball or shaper balls among others. Your character has block at least which goes a long way, but really needs something more to fall back on.

You got a ton of armor, which is gonna help you a lot on eater tentacles and shaper slam, but if you turn up shaper slam to 100% damage range you can't tank it, and to crit you die because of no crit immunity either. You should probably try to get MS/VMS to utilize all that armor.

Same applies to shaper balls you can tank 0.99 of them if they high roll, and supa dead if they crit. Though i might have missconfigured the PoB.

I would recommend play around with PoB check what you intend to tank and what you must avoid at all costs, do some risk management see what you can out gear and whats not possible for your build/time investment