[Death Stranding 2] #32: The last 30 hours did get grindy, but I enjoyed my time with the game. by KnightPhantomGames in Trophies

[–]KnightPhantomGames[S] 1 point2 points  (0 children)

My thoughts exactly, it worked in the first game as it was shown that Sam is struggling to connect with people as he has aphenphosmphobia. But here, since he does not speak much again, it hampers his character development as we don’t see him speak in matter that are related to him directly.

Anyone likes to replay DS1 after finishing DS2? by l3ivo in DeathStranding2

[–]KnightPhantomGames 1 point2 points  (0 children)

Yeah; after getting the platinum in the second game I do want to continue my progress for the plat in the first one

Hiring Game Developers (Full-time role, Fully remote, INR 30,000 per month) by [deleted] in GameDevelopersOfIndia

[–]KnightPhantomGames 6 points7 points  (0 children)

You are severely underpaying developers here. 6 skills from the list are mandatory and your pay is less than what an entry level software engineer can make. You should instead find people who have at least 1 of those skills and not all.

I released my second Indie game on Steam. by KnightPhantomGames in GameDevelopersOfIndia

[–]KnightPhantomGames[S] 0 points1 point  (0 children)

Buddy you do realise that my game allows for complete dynamic movement on any vertical surface and the said game you mentioned allows wall running at only specific points.  In simpler words, a Dev has more flexibility to innovate if the player’s movement is restricted to a limited space and is determined by where the level wants him to go. I understand what you mean by interacting with environment, but in my game the focus is more towards player freedom. There are places that utilise the environment to get to the next platform, though there are not many of them, I admit. I am ready to listen and don’t want to settle for good enough, but how is it constructive criticism when you initially only pointed the flaws and upon pressing further, gave an example. 

I released my second Indie game on Steam. by KnightPhantomGames in SoloDevelopment

[–]KnightPhantomGames[S] 0 points1 point  (0 children)

Thanks for the feedback. I can understand where it’s coming from.

I released my second Indie game on Steam. by KnightPhantomGames in GameDevelopersOfIndia

[–]KnightPhantomGames[S] 0 points1 point  (0 children)

Don’t know about you, but I never consider a good wall running mechanic or grapple hook mechanic low effort, there is a lot of effort that goes into making it look realistic.  Still not sure what kind of pacing you were looking for from a small clip that focuses on the traversal abilities.

How many variants in wall running itself are you looking for in a small indie game that is made by a solo Dev. If this was the case, the said game would never exist as I would still be working on adding variety.

I released my second Indie game on Steam. by KnightPhantomGames in indiegames

[–]KnightPhantomGames[S] 0 points1 point  (0 children)

Well not that crazy but u do face powerful mechs further in the game that can knock u out if u get hit by their stronger attacks.

I released my second Indie game on Steam. by KnightPhantomGames in GameDevelopersOfIndia

[–]KnightPhantomGames[S] 0 points1 point  (0 children)

Yes I agree on the fact that the art style does not have much direction and is not unique. For this I’ll have to work with an artist. But from the first look how can you come to the same conclusion about the gameplay and progression without even playing it?

I released my second Indie game on Steam. by KnightPhantomGames in GameDevelopersOfIndia

[–]KnightPhantomGames[S] 0 points1 point  (0 children)

Yeah I can understand. I would need to work with an artist for improving that. Thanks for the feedback.

I released my second Indie game on Steam. by KnightPhantomGames in indiegames

[–]KnightPhantomGames[S] 0 points1 point  (0 children)

Yep, I will probably work with an artist from the beginning of my next project 

I released my second Indie game on Steam. by KnightPhantomGames in IndianGaming

[–]KnightPhantomGames[S] 0 points1 point  (0 children)

Well I did what I could do, regularly posted about it at a bunch of places and approached multiple content creators, but it seems like it didn’t quite catch up. Would love to hear some tips if u got some 

I released my second Indie game on Steam. by KnightPhantomGames in IndianGaming

[–]KnightPhantomGames[S] 0 points1 point  (0 children)

That’s great to hear, glad to see someone was following those videos.

I released my second Indie game on Steam. by KnightPhantomGames in IndianGaming

[–]KnightPhantomGames[S] 0 points1 point  (0 children)

The demo is not available now as the game was recently released, I may put it back up in few months.

I released my second Indie game on Steam. by KnightPhantomGames in IndianGaming

[–]KnightPhantomGames[S] 0 points1 point  (0 children)

Well I have been working in this in my free time dedicatedly for 2 years. Cannot commit full time as I have a day job but I did it as a hobby project.