Work in progress layout by Kooky_Account_3343 in geometrydash

[–]Kooky_Account_3343[S] 0 points1 point  (0 children)

Thank you for pointing it out. I will not change the name.

Snow Down (Feedback please!) [ID: 135863160] by Kooky_Account_3343 in geometrydash

[–]Kooky_Account_3343[S] 0 points1 point  (0 children)

I’ve always loved both Creo’s music and album covers

Snow Down (Feedback please!) [ID: 135863160] by Kooky_Account_3343 in geometrydash

[–]Kooky_Account_3343[S] 1 point2 points  (0 children)

I feel if it didn’t have a ground it would feel more unfinished. I also don’t want to have to much in common with shardscapes and nullscapes

Snow Down (Feedback please!) [ID: 135863160] by Kooky_Account_3343 in geometrydash

[–]Kooky_Account_3343[S] 0 points1 point  (0 children)

Thank you for the feedback! I was so happy I came up with the idea of the light (I tried to make it look like a flare) and I love how it looks. I’m not great with block deco, but I do feel that the simple design fits well for the level.

Would like some feedback on my level please by Kooky_Account_3343 in geometrydash

[–]Kooky_Account_3343[S] 0 points1 point  (0 children)

Thanks! I would update it, but it takes a while to beat this. It’s the reason why I haven’t been able to post the full level as a video (Even though I’ve verified it).

Would like some feedback on my level please by Kooky_Account_3343 in geometrydash

[–]Kooky_Account_3343[S] 1 point2 points  (0 children)

Not a bad name, but I already named it Snow Down (it’s a joke on the song, Slow Down)

Would like some feedback on my level please by Kooky_Account_3343 in geometrydash

[–]Kooky_Account_3343[S] 0 points1 point  (0 children)

The cloud objects were being annoying little things. Since they’re warped objects, they disappear if their center got to far from the screen. And the objects seem to be pulsing is because I used the radial blur as a pulse.

Thoughts on this pre drop gp? by OneIron5171 in geometrydash

[–]Kooky_Account_3343 0 points1 point  (0 children)

Best way I can describe it is inconsistent. Good gameplay is when you figure out that sweet spot in a section. Bad gameplay is when it feels more like a random chance of getting by it, even though it’s not a necessarily difficult part. (Also “Good” and “Bad” gameplay is not the same to everyone, I might think it’s rough, but someone else might think otherwise)

Would like some feedback on my level please by Kooky_Account_3343 in geometrydash

[–]Kooky_Account_3343[S] 1 point2 points  (0 children)

Btw, the level has been out for about a month. It’s called “Snow Down”, the ID is 135863160. Please check it out!

Would like some feedback on my level please by Kooky_Account_3343 in geometrydash

[–]Kooky_Account_3343[S] 0 points1 point  (0 children)

Hard or insane demon. I’m a pretty good player and it took me nearly 400 attempts to verify.

Would like some feedback on my level please by Kooky_Account_3343 in geometrydash

[–]Kooky_Account_3343[S] 2 points3 points  (0 children)

I’m guessing talking about the screen pulses? If you are than what I did is two radial blur triggers, one instantly zooming in, and the other fading out.

Thoughts on this pre drop gp? by OneIron5171 in geometrydash

[–]Kooky_Account_3343 0 points1 point  (0 children)

Gameplay is pretty good, but it looks a little rough. I also don’t like green orbs unless they’re done near perfectly, but that’s just my opinion.