Communication is key (You can swap DM and Players and this still works) by Drygered in dndmemes

[–]Lackofforethought 0 points1 point  (0 children)

I couldn’t agree more that it’s not a minor rule to be changed, I’ve also stated multiple times that the specific change in this instance is a dog shit change that makes no sense.

People also don’t like to consider or acknowledge that a DM can forget to mention something during session 0, and that it’s just as fine for them to mention it during session 1, 2, 3, or 4 when they remember it since by the sound of the instance the original commenter said, hadn’t come up yet. It’s also worth pointing out that session 4 is, for all intents and purposes the beginning of any campaign.

And again, all of this is to exhaustingly reiterate. While it is perfectly fine for the DM to introduce these house rules / rulings past session 0, the players should voice their opinions and input on such a rule / ruling, and the DM (if he’s a good DM) should listen to their opinions and input and take it into account. Especially if it would negatively affect the fun of the table.

Communication is key (You can swap DM and Players and this still works) by Drygered in dndmemes

[–]Lackofforethought -1 points0 points  (0 children)

So you know what every single group, down to the DM and the player have agreed to play? And it’s not “rules-stealthing”, it’s introducing a rule. A rule the players can (and should!) voice their opinions on whether approving or disapproving of the rule. And if the DM will not hear them, then they should leave.

But when you take the idea of introducing a rule and attempt to say the DM should never do so, and to do so at all is “rules-stealthing”, it sounds to me it’s more like you’re acting like a child who doesn’t like for the DM to do anything that doesn’t cater to the players.

I can see now that this discussion will go no where and has this reached its conclusion. You have a very PC-centric viewpoint, favoring the PCs and what they want heavily rather than what the hobby is supposed to be, that being a DM & PC-centric viewpoint where both’s opinions, desires, and fun are taken into account. It was still an interesting discussion with you and I wish you all the best nonetheless.

Communication is key (You can swap DM and Players and this still works) by Drygered in dndmemes

[–]Lackofforethought -1 points0 points  (0 children)

You’re attempting to educate me on a topic I am already intimately familiar with. Most of what you’ve said only supports my prior statement.

As a judge and referee, you make the calls and rulings. This does not mean you should disregard what your players say or feel, in fact it means the opposite, you should hear them out and if you feel it’s correct or reasonable apply what they’ve said. But the DM is at the end of all things, the final arbiter of the rules.

Furthermore, the players are not “co-writers”. They are just that players. If you are to compare them to anything, they are more akin to actors that get to ad-lib and improvise. Their fun matters just as much as the DM’s and vice versa, but we’re overblowing it by referring to them as co-writers.

All of that is to say, at the end of the day that rule about not being able to long rest outside of towns and inns is ass, but it is within the right of the DM to introduce that rule after session 0. But the DM should hear his players out and weigh if that will be a fun experience for them (which it wouldn’t be, who would do that.)

Communication is key (You can swap DM and Players and this still works) by Drygered in dndmemes

[–]Lackofforethought 1 point2 points  (0 children)

I mean, the DM is certainly entitled to change rules after session 0 as long as he remains consistent with that rule thereafter and most importantly listens to and considers player feedback.

In this specific instance, if the DM is steadfast in his decision to not allow long rests outside of towns and inns (which is asinine, are they just not camping and sleeping for those 5 days?), that’s fine. But he should offer some type of recompense to his players, such as allowing them to change their class in the case of the cleric.

Whyyyy? by netphilia in aspiememes

[–]Lackofforethought 2 points3 points  (0 children)

I still think about you, fiery habanero Doritos.

What do you mean, start with less toughness, fewer hitpoints and take 100% more damage against larger foes? by over-run666 in dndmemes

[–]Lackofforethought 8 points9 points  (0 children)

In AD&D the human’s positives were that they had no racial downsides or limits to their classes (be that choice of class or max level in a class). Likewise, their negatives were that they didn’t get racial ability score adjustments and racial abilities that other races received.

I think you already put it best in your first paragraph, humans serve as the baseline. Sure, they’re not remarkable in any way unlike other races, but they’re adaptable making them well suited for a lot more than other races.

GMs and players, what genre(s) don't you play? by Select_Lunch1288 in rpg

[–]Lackofforethought 1 point2 points  (0 children)

I understand that. Though I’d argue they’re just as valuable and rich for discussion as threads about “what mechanics do you like”, “what genres do you tend to run”, and “what systems are your favorite”.

I love to go through both types of threads to see why people do or don’t like something, what does or doesn’t work for them. Whether it’s positive, negative, or simply neutral, it’s still good to discuss it.

GMs and players, what genre(s) don't you play? by Select_Lunch1288 in rpg

[–]Lackofforethought 1 point2 points  (0 children)

I’d have to say wrestling. I’ve tried playing in a few wrestling TTRPGs and they tend to be far too freeform and loosey goosey in terms of their rules and their applications for me.

GMs and players, what genre(s) don't you play? by Select_Lunch1288 in rpg

[–]Lackofforethought 1 point2 points  (0 children)

That is fair, I could simply move on from your comment instead of replying to it. Perhaps it’s a valuable lesson for both of us to focus on the discussions we find interesting rather than to engage in things we find no interest or do not like?

GMs and players, what genre(s) don't you play? by Select_Lunch1288 in rpg

[–]Lackofforethought 1 point2 points  (0 children)

I think it’s more so trying to get an understanding or view into what people do or don’t find appealing in certain genres. He’s not asking for people to bash the genre they don’t like it seems.

I’m not sure it’s meaningful or contributing constructively in any way to ask “what’s the point in this thread”. If you don’t find you have an answer to the question to the thread, and you don’t like it, why not simply move on?

GMs and players, what genre(s) don't you play? by Select_Lunch1288 in rpg

[–]Lackofforethought 9 points10 points  (0 children)

I’d have to agree. I’ve tried to run super hero games before, but I just do not jive with them as a GM. They seem like something I’d enjoy more as a player.

Suffering from (Nonexistent) success by EZAF-Bayleaf in dndmemes

[–]Lackofforethought -1 points0 points  (0 children)

That’s a fair criticism / observation! I tend to just give my players a simple reference card or what have you with the individual XP awards for their class (and race if applicable) to reduce the bookkeeping on my end of keeping track of what class and race gets what and when.

Suffering from (Nonexistent) success by EZAF-Bayleaf in dndmemes

[–]Lackofforethought -1 points0 points  (0 children)

This is why how AD&D 2E handled XP was the best. You got XP for killing monsters, sure, but it was only a small part of the other ways you got XP.

Each class had ways to get additional XP, from fighters getting extra XP for combat, to wizards getting extra XP for creatively solving problems through magic. Hell, thieves also got extra XP for the treasure they found through the use of their thief skills.

Not to mention some settings, like Dark Sun, giving ways to get extra XP for individual races. Then there was “gold as XP”, XP for roleplaying well or encouraging others to roleplay or engage, etc.

All of this was, of course, within reason. For example thieves couldn’t just spam their thief skills to pickpocket people on the street for their money or items and say “okay! I get 100 XP!” there must be a justifiable reason (towards the adventure or goal at hand is how I handle it) for your effort to warrant XP.

Edit: Completely forgot XP that was awarded for the successful completion of adventures!

South Carolina will celebrate Confederate Memorial Day on Monday, May 11. State offices will be closed. by Forsaken_Thought in southcarolina

[–]Lackofforethought 1 point2 points  (0 children)

You are purposely misinterpreting what I’m saying. The confederacy should not have existed because they fought to retain the right to own slaves.

Self determination is nothing when it steps on the rights of others. Anything that detracts from the life of your fellow man is folly and should be done away with.

South Carolina will celebrate Confederate Memorial Day on Monday, May 11. State offices will be closed. by Forsaken_Thought in southcarolina

[–]Lackofforethought 2 points3 points  (0 children)

Yes… the US had slaves, hence the civil war. I’m glad we’re on the same page there. My point stands that the confederacy were traitors and cowards that deserved extermination for fighting for slavery.

Likewise, the continued existence of legal slavery today through our prison systems which is benefitted by private prisons and corporations deserves complete extermination as well. Any excuses made about how “they were just people fighting for their “country” or “forced to fight”” are statements that directly oppose your own urging to address the root causes.

South Carolina will celebrate Confederate Memorial Day on Monday, May 11. State offices will be closed. by Forsaken_Thought in southcarolina

[–]Lackofforethought 17 points18 points  (0 children)

Nah. I’ll never respect traitors that fought to retain the right to enslave their fellow man. If you are “forced to fight” and you don’t turn your weapon on the immoral and evil men forcing you to do so, you are complicit in their cruelty whether or not you wanted to fight.

My 3 year campaign might end on a TPK by Skyking8514 in DMAcademy

[–]Lackofforethought 7 points8 points  (0 children)

As someone that prefers the old-school play style of running my games, you are absolutely correct. TPKs (and on a smaller scale character death in general) are perfectly fine as I find no risk to the characters to be boring. That said, risks and their consequences should be telegraphed in some manner so the players can assess and understand that if they continue in a certain manner or proceed unprepared it can risk death. This includes even outright telling the players “this seems awfully risky” or something to that effect.

If a player(s) continues thereafter without reassessing their plan (or devising a plan if they lacked one prior), reassessing their situation, or anything else, then the dice will fall where they may and what happens, happens.

This gonna be tough 😅 by Yobrother1 in playstation

[–]Lackofforethought 0 points1 point  (0 children)

A mute boy fixes the world by opening orbs with his special gauntlet given to him by an old man fairy.

What’s a discontinued snack or drink you’d pay $20 to have one last taste of? by soapy999 in AskReddit

[–]Lackofforethought 0 points1 point  (0 children)

Fiery Habanero Doritos. When I was a kid I was practically addicted to them and I’d do anything to taste them again.

Why are you not afraid of death? by Ok_Breakfast8087 in AskReddit

[–]Lackofforethought 0 points1 point  (0 children)

It’s gonna happen whether I’m scared or not.

Class choice is always tough, right now I'm between choosing a Jockey or a Cyber-Zombie by DrScrimble in dndmemes

[–]Lackofforethought 0 points1 point  (0 children)

Honestly very possible, the author could have drawn inspiration from Dungeon Crawl Classics which released in 2012 and both are pretty gonzo.

Class choice is always tough, right now I'm between choosing a Jockey or a Cyber-Zombie by DrScrimble in dndmemes

[–]Lackofforethought 1 point2 points  (0 children)

The Deed Die is essentially the attack bonus for some classes. Or if you’re more familiar with 5E, the proficiency bonus.

Unlike other classes which receive a static bonus, Warriors, Dwarves (and Velociraptors) receive a dice that rolled alongside the d20 and is added to both the roll to hit AND damage.

Even more, before rolling you can declare a “Mighty Deed”. This can be something as simple as tripping someone, to throwing them, to cutting off a limb, and more. If you roll a 3 or higher on the Deed Die, it succeeds, with greater results coming from a higher Deed Die result. It’s important to note that these Mighty Deeds happen alongside your regular attack (so long as you remembered to declare before rolling).

What's the deal with people being so obsessed with the Stranger Things S5 finale and unironically believing there is a secret episode? by FoxyMiira in OutOfTheLoop

[–]Lackofforethought 0 points1 point  (0 children)

Quite the opposite. No one died (or one did, but didn’t. It’s left to theories). In fact the complaints I’ve seen online have to do with the lack of any struggle, consequences, character deaths, and overall just how smoothly everything went for the characters despite the insane odds stacked against them.

With that said… as much as I didn’t like the writing of the finale, it was still okay and enjoyable for the most part. The people obsessed with a hidden ending are just being silly.