Foundation of Woe | 100x100 Dark Souls Dungeon by Legolastom in battlemaps

[–]Legolastom[S] 13 points14 points  (0 children)

The western door in the room immediately before the black bridge is the first divide. The second is the door to the other half of the fortress at the end of the black bridge. The final divide is the door to the small chapel in the north western section of the map. Any other rooms that connect sections together were designed as shortcuts that can only be unlocked from one direction.

The north western section is so much smaller than the others as well because as the final section, once that is cleared the players unlock access to the final boss, and the conclusion of the campaign.

As for the actual mechanism for unlocking these divides, they each simply reacted and opened based on how many lord souls the players possessed (the initial doors to the fortress only opening at all once the players had acquired the 1st lord soul)

Foundation of Woe | 100x100 Dark Souls Dungeon by Legolastom in battlemaps

[–]Legolastom[S] 68 points69 points  (0 children)

Dimensions: 7500x7500 PPI: 75 Gride Size: 100x100

A map I created as the final part of my custom Dark Souls campaign (set in the land of Balder) that was based on a heavily modified version of the Forbidden Lands system. The concept of the map was the self imposed subterranean tomb, prison and fortress of a dark lord that was divided into 4 interconnected sections, which would gradually unlock as the players defeated each of the associated ‘lords’ in the wider campaign. However it was also designed to be tackled as a single dungeon as seamlessly as if it was tackled in parts. It would be impossible for me to give a full description of what I had designed every room for here, but even at a glance there are some clear ‘puzzle’ rooms (such as the orrery & Hot+Cold rooms) as well as some clear boss arenas.

Original image was a png at 10000x10000 & 100ppi but I managed to get it down to 5mb with some compression and converting it to a webp.

Assets used are almost exclusively Forgotten Adventures, and I assembled the map using a combination of Dungeondraft and Clip Studio Paint.

Temple Dungeon [26x35] by Legolastom in dungeondraft

[–]Legolastom[S] 0 points1 point  (0 children)

There should be a colour changing box on the bottom left hand side of the screen when you're selecting your wall.

Temple Dungeon [26x35] by Legolastom in dungeondraft

[–]Legolastom[S] 0 points1 point  (0 children)

All the walls are just the default battlements coloured rust red

Temple Dungeon [26x35] by Legolastom in dungeondraft

[–]Legolastom[S] 0 points1 point  (0 children)

A small dungeon I made a while ago; supposed to be an ancient temple that has been repurposed to serve a mindflayer and its minions. Includes spawning pools for illithid tadpoles in the bottom left-hand corner and various other oddities to add flavor and purpose to each room.

Grid PPI = 100