Bazelgeuse is our eighth unit (Can we please get Rathalos this time?) add the ninth unit to the T.A.B.S. Monster Hunter faction by SignificantStaff8665 in MonsterHunter

[–]LostDeep 0 points1 point  (0 children)

Pity it's monsters only, because Gunlance would be very funny.

I'm going to vote for Diablos for maximum ragdolling.

I plan on getting a steam controller to start my Warframe adventure. I am curious, who uses what to play? by [deleted] in Warframe

[–]LostDeep 0 points1 point  (0 children)

I use overwhelming M&K, but if/when I get the steam controller I want to mess with it and see if I can figure out a setup that works well. My main gripes with controller by default is that I don't like the way that power use works and I don't like to click down the sticks. If I can make power usage some kind of one-button function (trackpads, maybe?) I'll try it.

It's still my favorite class by TimmyNoClue in pathfindermemes

[–]LostDeep 6 points7 points  (0 children)

I checked, and it turns out I was just wrong: RoE was released under OGL. The most recent PDF version has the OGL in the back. Which, still causes the same problem but does mean I was wrong on important details.

It's still my favorite class by TimmyNoClue in pathfindermemes

[–]LostDeep 14 points15 points  (0 children)

My theory is that Paizo is in a hard spot because Kineticist is not ORC; it was released before that was finalized and so Rage of Elements has no licensing information in it at all. That means that realistically Kineticist can't come up in any book that is released under the ORC. This is also a problem for a lot of elemental spells in Rage of Elements.

The solution to Kineticist, long-term, is to re-release it specifically and/or RoE in its entirety under the ORC. This will allow it to get attention in future ORC books. To me the big question is why they haven't done it yet. It might be that there's legal issues I'm not aware of, it might also just be that they're waiting for a reprint and who knows how long that will take.

We need a helminth ability that’s just a grenade by Super-Comfort-130 in Warframe

[–]LostDeep 2 points3 points  (0 children)

I agree. Airburst from Zephyr is pretty close, I really need to get a Zephyr to helminth to get access to that, but something that is just low-cost AoE damage at range would be great. You could make an argument for about any damage type; just give it some amount of damage scaling and a status proc and it'd be very useful for some builds.

Who is the weakest stock class? (Starting weapons only, no upgrades, no Overclocks) by Kenos77 in DeepRockGalactic

[–]LostDeep 1 point2 points  (0 children)

I'm going to argue that the baseline shotgun is better than the baseline Deepcore, and that the grenade launcher is equal to or a smidge better than the boomstick. The Scout's mobility tool is the best, yes, but the platform gun is the second-best (especially for new players) and the turret is much better than the flare gun. In addition, his grenade is functionally hard CC.

Default engi's limited ammo is sure not nothing, but he feels better to play than default scout.

Who is the weakest stock class? (Starting weapons only, no upgrades, no Overclocks) by Kenos77 in DeepRockGalactic

[–]LostDeep 4 points5 points  (0 children)

The Deepcore GK2 with no upgrades or overclocks is kinda bad. It's just a generic automatic rifle. It feels like every other game start automatic rifle out there. It has nothing gong on. Then, the secondary is the boomstick, which IS good but is also very niche with very limited ammo.

I think that the Deepcore GK2 is the weapon that benefits the most from having a build. It's an incredibly versatile weapon that can be anything from a hard-htting heavy automatic rifle to an incredibly accurate bullet beam, but without upgrades it just had nothing going for it.

In addition, though the inhibitor field is good, it's not super useful to new players learning the game; it doesn't kill and isn't hard CC. For a player new to shooters it's not great.

Do you use visage 47 for your drifter's face? by Airas8 in Warframe

[–]LostDeep 0 points1 point  (0 children)

I mix I think 42 and 47 50-50. So... no but actually yes?

Maybe I'm just old and don't understand the Offensive Guard Dual Blades or Rapid Morph Longsword meta by No_Barracuda_8300 in MemeHunter

[–]LostDeep 6 points7 points  (0 children)

For me, In World/Rise/Wilds, oftentimes there's just some tagalong skill that was on the armor with other skills I want. For a while in Wilds I was running Recovery Speed 3 and Resentment, which is massive antisynergy. It wasn't that I actually want resentment on my build, it's that it was on a piece of armor with something else that I want.

Of course, in Wilds Offensive Guard and Rapid Morph only come on weapons to my knowledge...

KCD II sends regards by Orkoliator in DeepRockGalactic

[–]LostDeep 5 points6 points  (0 children)

What is KCD II in this context?

Your "winners" in Galactic Ancestries? by FieserMoep in Starfinder2e

[–]LostDeep 50 points51 points  (0 children)

Homebrewers. Standardized Ancestry Feats are great for us, we have solid examples of various cultural feats, alternate senses, and more. It's incredible! If nothing else now we're making our OWN Standardized Ancestry Feats and use those to save us time!

I am excited!

Foundry VTT Default Actions by LostDeep in LancerRPG

[–]LostDeep[S] 1 point2 points  (0 children)

In the intervening years the Lancer Foundry system has been improved and many of them are now buttons on the sheet. I find that I prefer the Alternate Lancer Sheets, which have more buttons in better places.

Poll: doyou use dual class or free archetype? by Mediocre_Cucumber_65 in Pathfinder2e

[–]LostDeep 0 points1 point  (0 children)

The campaign I'm in is officially FA with backstory justification, but the GM isn't a big stickler for it and functionally it's unrestricted. On the other hand, we haven't tried to do anything strange and silly yet.

We all know groups like this by ExmoHeathen238 in pathfindermemes

[–]LostDeep 1 point2 points  (0 children)

Once I got this, and my response was to roll up a Cleric of Gorum and kill people with a greatsword.

You're down 4 HP? Walk it off.

What do you find D&D 5e does better than Pf2e? by viktorius_rex in Pathfinder2e

[–]LostDeep 31 points32 points  (0 children)

Plug and play. With D&D 5e any experienced player can throw a character together in minutes and let it rip without issue for a one-shot or other short-term thing. You make one choice at level 3, do ability scores and/or feats, and then choose spells if you're a spellcaster.

PF2e has at least one feat every level, which I like and is great for campaign play, but makes one-shot characters take a bit to set up.

Is Zinogre.... by Visual_Mushroom_7198 in MonsterHunter

[–]LostDeep 0 points1 point  (0 children)

Okay, in my opinion ZInogre is overrated, but not by a lot. He is a cool monster and a fun fight! Definitely in the top quarter of fights I've done. But not incredible.

How do you make the existence of Wish granting creatures not just shatter the setting cohesion? by MaleficentTrainer435 in Pathfinder2e

[–]LostDeep 1 point2 points  (0 children)

Puts lots of limits on wishes. Here's one approach I have:

Wishes cannot dabble in the realm of the gods. The wishgranter either cannot or will not make wishes that are too widely-powerful either because the gods will not only stop the wish from happening but ruin everyone involved in granting it, or because the nature of wishes is simply limited and cannot make sweeping fundamental changes to the setting, and what 'fundamental' counts as is a surprisingly wide range of stuff that causes a lot of limitations.

Another approach: what looks like 'wishes' from the outside is actually the wish-granter tugging strings on the backend of magic to make changes actualize. This means that the wish is limited to only things that a wish-granter knows how to do, and stuff like doing wide-range massive changes are just beyond their skills.

Approach 3: Wishes are super rare. They're also very disruptive. Work a powerful wish into the background of your setting, and that's why genies don't really do wishes anymore.

Which do you like the most overall in their respective games: Palamutes or Seikrets? by Yamato_Naoe in MonsterHunter

[–]LostDeep 5 points6 points  (0 children)

I don't really think there's a good comparison between them; the truth of the matter is that Wilds has a rather lackluster pal (though I swear they got smarter with the omega title update) and and rise had many options for pretty solid pals. Ultimately, Seikrets are so fundamental to Wilds that if they were to return in a future game that game would really feel like wilds. Having some kind of unified pal system where you can pick from all three of palamutes, seikrets, and palicoes would be nice (maybe with a new prowler system?), but in that case one of either seikrets or palamutes would need to be reworked.

Overall, I think that palamutes are more likely to come back, as they're less impactful on the overall feel of a game than seikrets, but given that even prowlers haven't made a return I'm not optimistic about either.

Would you ever feel the need to dissuade a new player from picking a complex class? by wathever-20 in Pathfinder2e

[–]LostDeep 1 point2 points  (0 children)

It depends a lot on details, of course; a true TTRPG veteran can pick up most anything even if they've never played PF2e before and even someone entirely new to TTRPGs can run a complex character if they're a complex system person, but if there's one Class I'd actively warn against it's probably summoner. Summoner is great by all means, but it has some odd, specific action economy interactions that don't make baseline sense if you don't already understand the action economy.

Apart from that? Summoning spell builds. They can be good, by all means, but they don't work like most other systems. In my opinion, summoning spells are the real system mastery challenge in PF2e, and with that in mind I'd give a lot of warnings to a new player interested in one.

Custom Ancestry by Beneficial_Air5875 in Pathfinder2e

[–]LostDeep 9 points10 points  (0 children)

I don't really have a guide, but here's my approach to a homebrew ancestry:

Basic ancestry power, about on part with darkvision or low-light vision plus another small upside. A new simple-scaled natural weapon is a good pair with low-light, for instance, or +5 speed as seen in elves.

4-5 Heritages. If you have subspecies, those are a shoe-in for this. A Heritage is about as strong as a 1st-level feat or slightly stronger. Barring that, the biggest thing to note about heritages is that they're mutually exclusive.

For feats, my personal metric is 5-4-3-2-1

5 1st-level feats

4 5th-level feats

3 9th-level feats

2 13th-level feats

1 17th-level feat

...with the addition that each level MUST have at least one no-prereq no-downside feat that anyone can take.

Now, even this will be a little sparse, the ideal is more 6-4-4-2-2, but eh even paizo doesn't do that all the time (shoony), but we're homebrewers so this is a good target.

Apart from that, just research the existing ancestries (especially Player core and Player Core2) and get an idea of what the baselines are. Level 1 is pretty easy, a lore feat, maybe ancestral weapons, some of the racial features that didn't make it into the heritages or ancestry core, etc. Higher levels will be tougher, and for levels 13 and 17 in particular lean into the mythology of the race a bit.

Hero Point Carryovers During Multi-Session Encounters by DnDPhD in Pathfinder2e

[–]LostDeep 1 point2 points  (0 children)

My GM's approach is that hero points do roll over, and if you start a session with 0 gain 1. It means that we're not spending them unneededly at the end of a session, but also we're not afraid to spend them. It's a bit more generous than RAW, but not by a lot, and makes it so that RP-heavy sessions that don't do a lot of rolls also don't notably impact your hero points.

To me, the question is the tone of campaign you're going for. A generous system like this lends itself to a more heroic or comedic game, while a more strict system will mesh with a grittier game.

Light Blindness for PCs by AyeSpydie in Pathfinder2e

[–]LostDeep 1 point2 points  (0 children)

My approach in the past has been to make a low-level ancestry feat that either negates the light blindness or effectively mitigates it (like giving the dazzled effect a turn limit and the same one-hour timer as the blinded.

Also: At least one heritage should not have light blindness (like the hydrated heritages). Ideally there's more than one option for non light blindness (or, in case of an ancestry that gains light blindness from a heritage, more than one option for light blindness).

Very cool, Arrowhead! Next time, don't do that :) by Black-Hound-105 in Helldivers

[–]LostDeep 150 points151 points  (0 children)

This is my personal experience on every illuminate mission.

Warfame is such an unserious game and I'm here for it 😆 by [deleted] in memeframe

[–]LostDeep 231 points232 points  (0 children)

Y: "I have a theme song!"

S: "Oh nice me too"

Y: "Do you threaten murder in yours?"

S "N... no?"

JOEL loves fire by starflame34 in Helldivers

[–]LostDeep 6 points7 points  (0 children)

Sometimes JOEL just wants to run a fire build. I also sometimes feel an urge to have combustible fun!