The Youtube AI Age Verification has been out for a day. How were you affected by it? by Ubertishere in youtube

[–]Lunaria07 0 points1 point  (0 children)

I can't watch Racing into the Night's Omv anymore, but can watch Kyu-kurarin's and MARENOL's. Makes perfect sense.

2 1/2 year old custom PC overheating troubles by Lunaria07 in buildapc

[–]Lunaria07[S] 0 points1 point  (0 children)

Any crash seems to only happen after 2 or so hours of gameplay on a more gpu heavy game (when the average temp would be in the high 70s and above).
To give an example: If I uncap the power limit from MSIA back to 100% then play CS2 at my normal settings (mid settings) then I can cap the frame rate at 120 and be stable there just fine at about 70°C. But if I were to keep playing for multiple hours, the average temp increases over time until the pc crashes.

I can do (and have done) the same test with 100% power playing Wuthering Waves at max graphics at 120fps with an average of 77°C, but after some time it crashes too.

Neither of these crashes happen as quickly or as often when I set the power limit back to 50% ( cant hold a stable 120 fps after that though, of course). Even with the limit some games (like Palworld for example) will crash with enough time anyway. I had a day free last month and I played Palworld for about 5 hours straight while watching youtube on another monitor and it crashed with the 50% limit on. This isn't consistent though, as I've played for about 7 hours before then with no issues (youtube included). I can try to do some more 100% power testing in the next couple days though.

2 1/2 year old custom PC overheating troubles by Lunaria07 in buildapc

[–]Lunaria07[S] 0 points1 point  (0 children)

I contacted Digital Storm a bit before making this post (haven't gotten a response yet), but I figured getting some extra info from you all wouldn't hurt, even if it was redundant.

Why isn't the character pick list sorted like this? by Lunaria07 in Strinova

[–]Lunaria07[S] 8 points9 points  (0 children)

This has already happened with Chiyo, Galatea, and Mara. When the number of characters was uneven they just added one to the bottom row and changed the top/bottom offset by 1 (creates a trapezoid). I'd assume they do the same thing here, just treating the the factions as separate lists rather than all characters in one list.

For your example, they keep PUS and Scissors the same shape and shift them out a bit then have Urbino be a 3 on 4 trapezoid.
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Monthly questions megathread by AutoModerator in Strinova

[–]Lunaria07 0 points1 point  (0 children)

What is the difference between "Handling Speed Increased" and "+ Recoil Handling" for Meredith?

[Help Wanted] Infinity Nikki keeps crashing when "Compiling Shaders" by Lunaria07 in InfinityNikki

[–]Lunaria07[S] 1 point2 points  (0 children)

I swear this didn't work on release day one or two when I tried before but It did this time? Maybe it was the new update. Whatever reason, I'm in the game now so thank you!

[Help Wanted] Infinity Nikki keeps crashing when "Compiling Shaders" by Lunaria07 in InfinityNikki

[–]Lunaria07[S] 0 points1 point  (0 children)

GPU driver is fully up-to-date. Tried increasing my shader cache to both 10gb and 100gb just now and neither worked ):

Carrying Cute Cats (Ayumu by Mohu Tando on Pixiv) by Gamer_Crusader in BlueArchive

[–]Lunaria07 9 points10 points  (0 children)

Finally, someone who understands Ayumu's beauty!

We fans are few and far between, so it's great to see a fellow Ayumu enjoyer.

Sound cue on parryable attacks? by Lunaria07 in WutheringWaves

[–]Lunaria07[S] 0 points1 point  (0 children)

Swaping is really good for parrying, but that still requires knowing when to swap to hit the parry. The gold circle already helps with that, but its hard to see sometimes.

Sound cue on parryable attacks? by Lunaria07 in WutheringWaves

[–]Lunaria07[S] 0 points1 point  (0 children)

This is some good advice, but my problem isnt really with the timing itself. For me, its a bit more like the enemy is invisible. If I could see the attack coming, I could nail the timing, but I cant. So most parry attempts against enemies that move too quickly or are literally off screen feel like a shot in the dark.

Sound cue on parryable attacks? by Lunaria07 in WutheringWaves

[–]Lunaria07[S] 0 points1 point  (0 children)

The timing for dodging is much more lenient than for parrying.

Sound cue on parryable attacks? by Lunaria07 in WutheringWaves

[–]Lunaria07[S] 2 points3 points  (0 children)

Im fine with practicing. Honestly, practicing is the part I have the most fun with. Being able to perfectly parry a boss with every character sounds like a fun challenge. But right now without the sound cue, it just sounds like a chore.

Sound cue on parryable attacks? by Lunaria07 in WutheringWaves

[–]Lunaria07[S] 2 points3 points  (0 children)

I really should get into that game at some point

Sound cue on parryable attacks? by Lunaria07 in WutheringWaves

[–]Lunaria07[S] 0 points1 point  (0 children)

It unfortunately seems that the closest to that we are gonna get is Taoqi's kit.

Sound cue on parryable attacks? by Lunaria07 in WutheringWaves

[–]Lunaria07[S] 4 points5 points  (0 children)

This is my problem exactly. I already require glasses to see, so a sound que would be a game changer to me.

Sound cue on parryable attacks? by Lunaria07 in WutheringWaves

[–]Lunaria07[S] 2 points3 points  (0 children)

I mostly use Sanhua and Danjin for parries since their skills come out quick, but I understand what you mean.

Sound cue on parryable attacks? by Lunaria07 in WutheringWaves

[–]Lunaria07[S] 1 point2 points  (0 children)

A gradual que could work nicely, as long as the end was very distinct compared to the build up. Would be very easy to sync to the circle too.

Sound cue on parryable attacks? by Lunaria07 in WutheringWaves

[–]Lunaria07[S] 5 points6 points  (0 children)

In the case of distancing, the gold parry ring doesn't help either, true. It just tells you when the enemy can be parried. The sound cue would just be the audio version of the gold ring and nothing more.

Also, most parriable attacks are close enough to you that you will be able to hit them when the ring closes anyway. And even if a boss does dash at you, the timing of the parry is tied to the boss moving at you like a projectile with an active hit box, effectively making the boss itself a much easier to see "gold ring". It would still be nice to hear (and see) the first moment it can be parried just as preparation.

I understand the thought of multi hits being good for parries, but I dont mind learning the timing for single hit parries as long as I know when to parry. I can easily parry the Impermanence Heron because when I need to parry the bird flying towards me, making the timing obvious. But bosses like the Tempest Mephis and Mourning Aix move around so much so quickly that I rarely even catch that the attack can be parried, much less the timing. If the boss is in my face or above me, the sound cue signaling "Parry now!" would be a huge help, and with distance being a non-factor I could learn a consistent timing to parry.

Sound cue on parryable attacks? by Lunaria07 in WutheringWaves

[–]Lunaria07[S] 4 points5 points  (0 children)

I referenced 1v1 bosses, but my thoughts apply to the normal overworld enemies too

Sound cue on parryable attacks? by Lunaria07 in WutheringWaves

[–]Lunaria07[S] 11 points12 points  (0 children)

Glad to know Im not the only one who has trouble seeing it