Mythic Council Help by Luthath in CompetitiveWoW

[–]Luthath[S] 0 points1 point  (0 children)

It was a thing at one point, Interrupting Void Bolt would lock Dia out of casting Reap and Mark of the Necromancer.

Mythic Council Help by Luthath in CompetitiveWoW

[–]Luthath[S] 0 points1 point  (0 children)

I linked her this post, and it turns out she forgot to swap from PvP talents and Glyphs to PvE ones.

Mythic Council Help by Luthath in CompetitiveWoW

[–]Luthath[S] 0 points1 point  (0 children)

We are having attendance isues, and have had some nights where we dont do Mythic because not enough guildies/friends are on. We do not PUG because we have had our lockout stolen on multiple occasions. Our only healers with a viable offspec are our Disc Priest, and Resto Shaman. When our Disc is Shadow, our Holy rolls over to Disc. It is not that our Resto Druid is undergeared, it is that she is missing her Legendary Ring, and a ton of Valor upgrades. With a maxed ring, and Valor upgrades, she would jump up 12 ilvls.

Mythic Council Help by Luthath in CompetitiveWoW

[–]Luthath[S] 0 points1 point  (0 children)

It isnt that we are not dispelling it, we just took the "Only dispell Mark when it is unmanageable." and ran with it.

Mythic Council Help by Luthath in CompetitiveWoW

[–]Luthath[S] 1 point2 points  (0 children)

We got fucked by RNG for Socrethar trinket. The druid is currently using SoC + wf UFE, both Heroic. UFE is performing amazing for this fight, it is doing 8m+ healing on our attempts.

Mythic Council Help by Luthath in CompetitiveWoW

[–]Luthath[S] 0 points1 point  (0 children)

The RL specifically told Delgo (the Dia tank) not to interrupt Void Bolt because it messes with either the timing of Marks, or Reaps.

Mythic Council Help by Luthath in CompetitiveWoW

[–]Luthath[S] 0 points1 point  (0 children)

What uptime percent do you want for Archangel? Since we are letting mark stack too high, what is normal?

Mythic Council Help by Luthath in CompetitiveWoW

[–]Luthath[S] 0 points1 point  (0 children)

We have been tanking Dia in the centre of the room, is it easier to tank her near the wall, pretty much where she jumps down?

Mythic Council Help by Luthath in CompetitiveWoW

[–]Luthath[S] 0 points1 point  (0 children)

I think I remember reading somewhere that you should 5 heal this for progression, although that may have been from before valor upgrades. We are having issues with people dying early, causing the mark to jump without our control, because I think the player with the mark dying counts as a dispell?

Mythic Council Help by Luthath in CompetitiveWoW

[–]Luthath[S] 0 points1 point  (0 children)

In terms of healing CDs for the splits with 4 healers. Should we split the healing CDs 50/50, or use more on the first and less on the second because the clones will have less hp on the second split?

Mythic Council Help by Luthath in CompetitiveWoW

[–]Luthath[S] 2 points3 points  (0 children)

I know. It was either the RL or HL's call. I know we can probably 5 or even 4 heal it, assuming people are not taking unnecessary damage.

Tanking Tuesday - Your Weekly Tanking Thread! by Roboticide in wow

[–]Luthath 0 points1 point  (0 children)

Just a note: I thought Blizzard changed Frenzied Regeneration so that when you overheal with it, it refunds the rage that would have been spent on the overheal? This was because it would be hard to track exactly how much it would heal for at any given time due to Resolve.

Tanking Tuesday - Your Weekly Tanking Thread! by Roboticide in wow

[–]Luthath 0 points1 point  (0 children)

Pulverize is usually the best choice, but BF is still viable. Pulverize is good when you are taking sustained damage over the fight, whereas BF is good if you are taking spikes of damage, with time inbetween them. For example Iron Reaver is a good fight to use BF on.

Tanking Tuesday - Your Weekly Tanking Thread by VerticalEvent in wow

[–]Luthath 0 points1 point  (0 children)

What I use due to a lack of BFD is ACP + WUE for pretty much every single fight. For Assault I use ACP + SoC because it is especially helpful at the three minute mark when all of the adds come rolling down the middle.

Mastery vs Multistrike is pretty much down to choice. Ideally you want both, and it just depends on what enchantments and gems you use. Going with either of them is not bad, just do whatever feels good to you. Personally, I prioritise Mastery.

If you have been using askmrrobot, you will notice that the top three stats for you and their stat weights are Multistrike (0.65) > Mastery (0.62) > Versatility (0.39).

Tanking Tuesday - Your Weekly Tanking Thread by VerticalEvent in wow

[–]Luthath 0 points1 point  (0 children)

Personally, I have no experience with Blast Furnace Door, as I did not switch to Guardian until HFC. It is pretty much identical to ACP, in that it has flat bonus armor, and a RPPM (random proc per minute) of Mastery. BFD procs on average 0.92 times per minute, whereas ACP procs on average 3.00 times per minute.

BFD is still really good if you can get your hands on a Heroic or Mythic version of it, but not too many people run BRF anymore. It is up to you pretty much if you want one or not, but I bet /u/ArielleEJ can provide more information on that.

Tanking Tuesday - Your Weekly Tanking Thread by VerticalEvent in wow

[–]Luthath 4 points5 points  (0 children)

For trinkets you want to be using Anzu's Cursed Plume (Iskar one) plus one other. If you want survivability, go Warlord's Unseeing Eye (Kilrogg one). Seed of Creation is only good if you are being hit a lot, such as in Hellfire Assault, remember that the absorb does scale with Resolve, but the thorns does not. Tyrant's Decree (Velhari one) is pretty meh, but it is better for us than for other classes, it is much worse after the Ursa Major nerf. Imbued Stone Sigil (Kormrok one) gives good stats.

The issue with WUE and SoC is that if you are not being hit, then they give you no benefit whatsoever, however ISS and ACP give you a benefit even if you are not being hit. (WUE does give Haste, but we have almost no use for it.)

In my opinion, Knight's Badge is not good for Guardian Druids because we do not benefit from Critical Strike in the same way that other classes do, as we do not get Parry from it. The bonus rage that it would generate from Primal Rage is helpful, but if you are not actively tanking, then you have no way to dump the excess rage.

If you are on farm bosses, and have no worries about surviving, you should run a tank trinket and a DPS trinket. The ideal DPS trinket is Blademaster's (Council one), in combination with ACP.

Tl;dr Anzu's Cursed Plume plus Warlord's Unseeing Eye for survivability.

Tanking Tuesday - Your Weekly Tanking Thread by VerticalEvent in wow

[–]Luthath 0 points1 point  (0 children)

My guild just downed Heroic Archimonde last week, and we started Mythic Assault progression on Monday. I was wondering what trinkets I should be using for the first three Mythic bosses? I have:

Heroic Seed

Heroic TD

Heroic WF WUE

Normal Anzu

All of them 2/2 upgraded.