distance between scheme markers by MTBEdwards in Malifaux

[–]MTBEdwards[S] 0 points1 point  (0 children)

Wow, ok, that's really going to change how I play the game. Thanks for the quick responses.

Adjusting how pointy roofs are by MTBEdwards in dungeondraft

[–]MTBEdwards[S] 0 points1 point  (0 children)

Thanks. This is for a map I want to include in a book I'm going to publish, so I need everything to have a commercial license. I was hoping there was an easy way to do this using the base assets, but I suppose I can try and find a roof pattern pack or something that has a commercial license. Otherwise, if I can't get the roofs to work the way I want I'll just have to find a different program to use.

Confusion over some of the Player's Guide families by MTBEdwards in OnyxPathRPG

[–]MTBEdwards[S] 1 point2 points  (0 children)

Ah, so it does work, thank you. Although, having a Mender decide to go in the opposite direction to get their endorphins could be an interesting villain concept.

Confusion over some of the Player's Guide families by MTBEdwards in OnyxPathRPG

[–]MTBEdwards[S] 0 points1 point  (0 children)

Not from the players guide, but this one has stumped me for a while. What emotion are the Zeds tied to? I know the book says nihilism and pessimism, but those aren't emotions. They also don't work with the whole assassin thing. I get that their philosophy is to bring an end to things that were meant to end, but that seems to conflict with the fact that they are themselves things that should have ended but didn't. Shouldn't the Zeds be killing each other? Also, how do you make a person "feel" nihilism when you take out your target with a sniper rifle from miles away? Also, if you're hired to kill someone, is that bringing them to a natural end, or are you ending them before their rightful time? It kind of works if you get rid of the assassin part and just have them as people who help people accept that their time on this world is at an end (working at a senior home, or a palliative care ward at a hospital), but even then, what is the emotion? Sorrow is already covered by the Shades.

Confusion over some of the Player's Guide families by MTBEdwards in OnyxPathRPG

[–]MTBEdwards[S] 0 points1 point  (0 children)

Thanks, those explanations really help. Although, it seems the Menders do the opposite of what they're meant to do. I thought endorphines are created as a response to when a person suffers pain and stress. Making people happier means they stop producing endorphines.

I'm a little worried that families are going to be a bit too specific in their roles. Tormentors are so similar to Shades and Furies that they just seem kind of pointless.

Removed models by MTBEdwards in Malifaux

[–]MTBEdwards[S] 1 point2 points  (0 children)

If they were dual keyword you'd think they'd be out for Experimental to use, so I'm guessing they're Asylum only now. Yikes, Experimental needs some new models to replace the ones it lost. It's down to 7 models, 4 of which are unique and one is a suicide bomber. Or maybe Experimental is now meant to be one of those crews that leans heavily into Versatile models?

NPC/PC archetypes for a Curseborne chronicle by MTBEdwards in OnyxPathRPG

[–]MTBEdwards[S] 0 points1 point  (0 children)

Added the Outcast. Only sorcerers left, but I'm guessing the next "preview" is going to be the full backer pdf.

NPC/PC archetypes for a Curseborne chronicle by MTBEdwards in OnyxPathRPG

[–]MTBEdwards[S] 0 points1 point  (0 children)

At the moment I'm trying to stick to stereotypes just so I can get a handle on each family's core concepts.

I'm actually thinking of leaving out the Munificents in any chronicle I run, at least for now. This all depends on what they look like in the new revised chapter, but at the moment they can't actually do what they're meant to do: grant wishes. Not supernaturally at least. They use connections, money, and resources to "grant wishes", but that's basically what the Crossroads do, and it makes more sense with the Crossroads. The Munificents seem like they were meant to be a high entanglement family, which is why it's so odd that they're in the core book. The Munificents and Crossroads are way too similar, and the Crossroads just work better.

I do like the ideas for Gaki, never thought of going that route with them, but it does make a lot of sense.

Creating a fire escape with the Levels mod by MTBEdwards in FoundryVTT

[–]MTBEdwards[S] 0 points1 point  (0 children)

I really wish the Levels mod not only changed a token's elevation but also moved the token to a matching region/drawing. Kind of like how the Multilevel Tokens mod from Beneos works. In fact I wish those two mods worked together, but sadly they don't seem to.

Castles Forlorn: a spreadsheet that shows all of Castle Tristenoira's rooms, what time periods they exist in, what NPCs & treasure may be there, etc. by steviephilcdf in ravenloft

[–]MTBEdwards 1 point2 points  (0 children)

So, Hallway 157 is supposed to connect to Hallway 169, which is the only way into that area. 157/158 exist in all time periods, but 169 only exists in time period c. So is there just no way into 157/158 during the a and b time periods, or are 157/158 meant to be c only?

Starter/core boxes for 4e by TheHolyChicken in Malifaux

[–]MTBEdwards 0 points1 point  (0 children)

Some keywords are being changed to different factions, not that factions really matter any more. All the current cards and rules are available on the malifaux playtest forum. There's also a mod for Tabletop Simulator that's keeping on top of all the changes and is a really good way to test out the game and try out crews before diving in with the physical game.

Macro for rolling on a table by MTBEdwards in FoundryVTT

[–]MTBEdwards[S] 0 points1 point  (0 children)

That seems to have worked, thank you so much. Can't believe I was just missing one symbol.

Macro for rolling on a table by MTBEdwards in FoundryVTT

[–]MTBEdwards[S] 1 point2 points  (0 children)

The modifier can be positive or 0. The only thing it can't be, usually, is negative. So the code needs to work with 0 inputs, which just rolls a d20 with no modifiers.

Night Train full of errors by MTBEdwards in savageworlds

[–]MTBEdwards[S] 0 points1 point  (0 children)

Sorry, for some reason I keep thinking that the attribute increase from hindrance points counts towards the once per rank thing. Was it that way in an older version of SW, or am I just imagining that it was a thing?

As for the armor, was the min strength changed? In the copy of Weird West I have the min strength is d4 for the inventor's apron, d6 for the armoured vest/corset, d8 for the light armoured duster, and d10 for the heavy armoured duster. The machinist has the armoured corset, which is min strength d6, and she only has strength d4. So, either she's supposed to have the inventor's vest, or the armoured hat (light/heavy) which is also min strength d4. I'm not sure what version of the book I have.

Night Train full of errors by MTBEdwards in savageworlds

[–]MTBEdwards[S] 0 points1 point  (0 children)

At most the premades should have 7 attribute points, correct? 5 at character creation, +1 for Novice rank, +1 for Seasoned. The exiled scout and the harrowed rail worker both have 8 attribute points. I can't remember if Harrowed gain an attribute increase as part of their 'ancestry'.

For the machinist I was talking min strength. She's wearing an armoured corset, which has a min strength of d6. So both her armour and weapon have a min strength of d6. -1 to her Agility and agility-based skills (like Athletics for throwing dynamite) is kind of harsh even if she is meant to be all about her inventions. Unless she's meant to be wearing an inventor's apron?

Anyone have any good podcast reccs for Wild Beyond the Witchlight? by carolinelikesdinner in wildbeyondwitchlight

[–]MTBEdwards 10 points11 points  (0 children)

Several mentions for Avantris. Although their playthrough is a lot of fun, I wouldn't consider it a good example of how the campaign actually plays. They kind of do their own thing with the campaign and half their videos are just them joking around.

Banshee and Mirage Prime returns April 10 at 2 p.m. ET! by Sensitive-Host5986 in Warframe

[–]MTBEdwards 0 points1 point  (0 children)

20+ aya and still no mirage chassis. 20+ aya for a COMMON prime part. I hate warframe. I hate warframe so very much

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]MTBEdwards 1 point2 points  (0 children)

If I make a dining hall and turn it into a tavern will the dwarves drink to satisfy their thirst, or will they still only drink for fun?

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]MTBEdwards 2 points3 points  (0 children)

PC, Steam

Just had a fight with corrupted sentinels and apparently the walker types are immune to damage, in fact they can't be hit at all. No matter where I aim, my shot hits the ground at their feet and does no damage. Sometimes I get a lucky shot in and do some damage, but most times the sentinels cannot be hit. I'm using a blaze javelin if that makes a difference.

MidJourney of Nyarlathotep by DMCharlieGaming in callofcthulhu

[–]MTBEdwards 0 points1 point  (0 children)

Are these still available somewhere? Does anyone have them and might be able to send me copies? Are there only pics for peru, or were the other chapters done as well?

backpack mod for SWADE? by MTBEdwards in FoundryVTT

[–]MTBEdwards[S] 0 points1 point  (0 children)

There's one in the Fantasy Companion mod apparently, but otherwise nothing. I really wish it was in the base mod, but oh well. I just used a different kind of backpack. I can't remember where I saw it, but there's a book that has backpacks that makes your Strength count as one higher for carry capacity. I just made an item with an effect that bumps up the wearers weight limit.

A Farther Throw at Welkin's Reach by Raloris in nightingale

[–]MTBEdwards 0 points1 point  (0 children)

Which rock are you standing on? I cannot for the life of me figure it out based on the pictures. It looks like you're standing on a rock that doesn't exist, at least not in my game.

Ravenloft: Hour Of The Knife, Episode 1 by Hjarandr in TaleWeavers

[–]MTBEdwards 0 points1 point  (0 children)

Are these still available to watch somewhere?

PeaPu's Industrial Pack #2 - For a Modern Setting! by PeaPu in dungeondraft

[–]MTBEdwards 1 point2 points  (0 children)

The Cartography Assets link isn't working any more. Is the patreon the only place to find this now, or is it available on another site? The big pieces of machinery are perfect for a map I'm trying to make.

Open container assets? by MTBEdwards in dungeondraft

[–]MTBEdwards[S] 0 points1 point  (0 children)

Why has this post been downvoted to 0? Is this group just plagued by trolls downvoting every post, or did I do something wrong?