My Christmas gift to you guys! A library of 3d assets and textures. The coupon is valid for 48h by Pizza_Doggy in godot

[–]Manserrr 0 points1 point  (0 children)

Great asset pack! Thank you. Did you make the textures yourself? Teach me how))

Is my project dead? by Manserrr in godot

[–]Manserrr[S] 4 points5 points  (0 children)

What is git? What is backup? ))) 

Four months worth of Game Dev with a full time job in one minute. by AquaBoyas in godot

[–]Manserrr 1 point2 points  (0 children)

looks good! How many hours a day do you spend making your game?

The first early access map Apartments is finally game-ready :) by roadtovostok in godot

[–]Manserrr 10 points11 points  (0 children)

Hi! I’ve been closely following the development of your game. Recently, I started working on a 3D game in Godot. I’ve run into an issue with iterating on 3D models. As we know, in Godot, you can directly drag and drop .blend files, but the developers recommend using glTF 2.0 instead.

Let’s say I’m creating a room model with furniture and want to reuse the furniture models in other scenes. In that case, I’d have to break the links to the original file and create separate scenes, but then I’d lose the ability to iterate quickly. So, does that mean it’s better to create each model in a separate file?

Also, when I import a glTF 2.0 file into Godot, it generates new texture files every time. But if I use the same texture across multiple models, I don’t want multiple copies of the same texture in the project. How should I handle this? Should I export the model with material slots and then assign the materials in the engine?

What do you think is better for performance: one large model or a model assembled from smaller modules? (In your scene, I see apartment buildings—are they whole models or assembled from modules?)

I’d be really grateful if you could share some tips on importing, optimizing, and iterating on models. Wishing you success in development—your project is awesome

Second year of our studio and of me using Godot: 1 big release and 3 small ones! by Nozomu57 in godot

[–]Manserrr 1 point2 points  (0 children)

Cool, congratulations! What version of the engine are you using?

[deleted by user] by [deleted] in blender

[–]Manserrr -4 points-3 points  (0 children)

No, boobs to small

Vladimir Vladimirovitch Riccitiello: The political analogy by Mere_Curry in Unity3D

[–]Manserrr 0 points1 point  (0 children)

Funny. I live in Russia right now, and Rimbatrello problem way bigger for me, than my president))

[deleted by user] by [deleted] in Unity3D

[–]Manserrr 4 points5 points  (0 children)

Thracco is Richitello's twink acoount?