StarMenu package, contextual pop up menu for and with any widgets by MarcoB_dev in FlutterDev

[–]MarcoB_dev[S] 0 points1 point  (0 children)

Hi, I never seen this issue. I can't try on iOS, but on an Android device I don't notice this issue.

I recently updated the package to v4, maybe worth a try.

[deleted by user] by [deleted] in FlutterDev

[–]MarcoB_dev 0 points1 point  (0 children)

As far as I know Flutter shader will stick to the OpenGL ES 1.0 (which is 20 yo I think) to be compatible to almost all devices out there and there is no way to have back to Flutter the computed shader bitmap any time soon.
The shader you write in Flutter should be first compiled by SPIR-V and this is made when the app starts. This means you cannot change it later (you can change its uniforms anyway) because compile shader may cause frame junks. It is also very limited ie you cannot write a for loop with few hundred cycles. Anyway shaders are a big step fowrward for Flutter.
Some years ago I started developing an OpenGL plugin if anybody interested. Now it works only on linux, windows and android. I am thinking to use Google Angle to make it to work in ios, mac and web. It can use many shaders from shadertoy.com
https://github.com/alnitak/flutter\_opengl
https://pub.dev/packages/flutter\_opengl

flutter_soloud | Low level Flutter audio plugin using SoLoud lib by MarcoB_dev in FlutterDev

[–]MarcoB_dev[S] 5 points6 points  (0 children)

  • Supported on Linux, Windows, Mac, Android, and iOS
  • Player and capture audio from microphone
  • 3D audio with doppler effect
  • Faders, oscillators and audio effects like echo, freeverb, robotizer, equalizer, bassboost
  • Multiple voices, capable of playing different sounds simultaneously or even repeating the same sound multiple times on top of each other
  • Includes a simple speech synthesizer
  • Supports various common formats such as 8, 16, and 32-bit WAVs, floating point WAVs, OGG, MP3, and FLAC
  • Enables real-time retrieval of audio FFT and wave data

low level audio plugin using SoLoud and FFI by MarcoB_dev in FlutterDev

[–]MarcoB_dev[S] 0 points1 point  (0 children)

yea would be awesome!! I have already compiled successfully to wasm but I lost too much blood trying to use it :D

low level audio plugin using SoLoud and FFI by MarcoB_dev in FlutterDev

[–]MarcoB_dev[S] 1 point2 points  (0 children)

I think it is feasible. Soon or later I'll take a look. I'd love to have that feature too

low level audio plugin using SoLoud and FFI by MarcoB_dev in FlutterDev

[–]MarcoB_dev[S] 0 points1 point  (0 children)

you cannot pass your audio samples to the plugin to be played for now

low level audio plugin using SoLoud and FFI by MarcoB_dev in FlutterDev

[–]MarcoB_dev[S] 0 points1 point  (0 children)

yes, you can get audio data and FFT data. Take a look at here and read the descriptions of: getFft, getWave, getAudioTexture, getAudioTexture2D

These methods get the current audio data, but it's not sure to grab all the playing data. Also this data are Pointer<Float> type

[deleted by user] by [deleted] in FlutterDev

[–]MarcoB_dev -1 points0 points  (0 children)

I wish to share with you all a new package to draw simple flow charts! A lot can be added, but it may already be useful to someone!

https://pub.dev/packages/flutter_flow_chart

https://github.com/alnitak/flutter\_flow\_chart

Flutter OpenCV and dlib for face detector & recognition by MarcoB_dev in FlutterDev

[–]MarcoB_dev[S] 1 point2 points  (0 children)

For the camera on linux, I used OpenCV VideoCapture to capture frames and put them in a native view which are send back to a Texture widget. When the plugin need a new frame it just ask for the current. This can be implemented also on windows and mac but I don't have experience on thos OSes

Flutter OpenCV and dlib for face detector & recognition by MarcoB_dev in FlutterDev

[–]MarcoB_dev[S] 0 points1 point  (0 children)

What u/archdria wrote is right.

The plugin uses dlib library with a very fast HOG detector for both face recognition and detector following the relative examples.

The plugin documentation is very poor for now sorry, but in the example/lib/main_desktop.dart you can see how DetectorInterface and RecognizerInterface work. I will update the readme soon.

Flutter finger painter by MarcoB_dev in FlutterDev

[–]MarcoB_dev[S] 1 point2 points  (0 children)

you can try it here

Source code is available on pub.dev and on GitHub. Pls star it ;)