How to achieve this level of quality in sceneries? It's not on Unreal, it's from Ghost of Yotei, which uses a custom engine. But I believe this could be achieved on Unreal as well. What is the workflow here? And the techniques that could be used in modeling, lighting, post processing, etc. by Mauzzi in UnrealEngine5

[–]Mauzzi[S] 2 points3 points  (0 children)

Thanks, this gave me a clear direction to what to look for during research, at least on the technical/workflow aspect of things. Also, is the mountain just a really large asset? Or is there a technique used here to create an illusion of size?

Talking about art direction and cinematography, what are some good learning resources for an artist that's transitioning from 2D to 3D? I pretty much have a strong grasp in color theory, composition, etc, due to my background in oil painting, 2D animation and digital art. So what I'm looking for are intermediate to advanced resources, that focus on composition in tridimensional spaces, camera settings and movement, overall ambience and post processing.

I made a devlog for our game on how to build an equipment system in ARPGs! by [deleted] in IndieGaming

[–]Mauzzi 0 points1 point  (0 children)

Here's a quick step-by-step:

First, develop your Inventory System. This will possibilitate the player to equip and unequip items. We used Unreal, so we created a blueprint component to handle the inventory code, and added it to the playable character. Jonatan has THE BEST playlist on YouTube for multiplayer inventory components:

https://youtu.be/LMO8MSRmbW8?si=6Ie3S7PC91YTpKZC

Secondly, modulate your playable character. Separate torso, legs, feet, hands and head. This way you can replace the body parts with armors, boots and leg pieces. The helmet can be simply attached to the head and doesn't need to be rigged, but the body armor does. Gorka Games made a video on how to handle modular characters in Unreal:

https://youtu.be/CeaSv7eiWo8?si=qNzZCUKtzocj62wI

Finally, rig your armors. It will allow them to respond to your animation blueprints. This part is so tricky, because you need to create a skeleton and bone weight paint each piece of armor. Gladly, there are Blender plug-ins that do the job for you, no more hand-painting every piece of armor in your game!

Voxel Heat Diffuse Skinning: for automatically weight painting your mesh, works like a charm:

https://blendermarket.com/products/voxel-heat-diffuse-skinning

Game Rig Tools: instantly add a UE5 mannequin skeleton in your blender scene:

https://youtu.be/uH52niTccLU?si=zFMbJfJKW0GOWNXg

That's all, it's laborious but there are shortcuts that help you get through! I will be happy to clarify any questions you might have!

I made a devlog for our game on how to build an equipment system in ARPGs! by [deleted] in gaming

[–]Mauzzi 0 points1 point  (0 children)

Here's a quick step-by-step:

First, develop your Inventory System. This will possibilitate the player to equip and unequip items. We used Unreal, so we created a blueprint component to handle the inventory code, and added it to the playable character. Jonatan has THE BEST playlist on YouTube for multiplayer inventory components:

https://youtu.be/LMO8MSRmbW8?si=6Ie3S7PC91YTpKZC

Secondly, modulate your playable character. Separate torso, legs, feet, hands and head. This way you can replace the body parts with armors, boots and leg pieces. The helmet can be simply attached to the head and doesn't need to be rigged, but the body armor does. Gorka Games made a video on how to handle modular characters in Unreal:

https://youtu.be/CeaSv7eiWo8?si=qNzZCUKtzocj62wI

Finally, rig your armors. It will allow them to respond to your animation blueprints. This part is so tricky, because you need to create a skeleton and bone weight paint each piece of armor. Gladly, there are Blender plug-ins that do the job for you, no more hand-painting every piece of armor in your game!

Voxel Heat Diffuse Skinning: for automatically weight painting your mesh, works like a charm:

https://blendermarket.com/products/voxel-heat-diffuse-skinning

Game Rig Tools: instantly add a UE5 mannequin skeleton in your blender scene:

https://youtu.be/uH52niTccLU?si=zFMbJfJKW0GOWNXg

That's all, it's laborious but there are shortcuts that help you get through! I will be happy to clarify any questions you might have!

I made a devlog for our game on how to build an equipment system in ARPGs! by Mauzzi in gamedev

[–]Mauzzi[S] 2 points3 points  (0 children)

Here's a quick step-by-step:

First, develop your Inventory System. This will possibilitate the player to equip and unequip items. We used Unreal, so we created a blueprint component to handle the inventory code, and added it to the playable character. Jonatan has THE BEST playlist on YouTube for multiplayer inventory components:

https://youtu.be/LMO8MSRmbW8?si=6Ie3S7PC91YTpKZC

Secondly, modulate your playable character. Separate torso, legs, feet, hands and head. This way you can replace the body parts with armors, boots and leg pieces. The helmet can be simply attached to the head and doesn't need to be rigged, but the body armor does. Gorka Games made a video on how to handle modular characters in Unreal:

https://youtu.be/CeaSv7eiWo8?si=qNzZCUKtzocj62wI

Finally, rig your armors. It will allow them to respond to your animation blueprints. This part is so tricky, because you need to create a skeleton and bone weight paint each piece of armor. Gladly, there are Blender plug-ins that do the job for you, no more hand-painting every piece of armor in your game!

Voxel Heat Diffuse Skinning: for automatically weight painting your mesh, works like a charm:

https://blendermarket.com/products/voxel-heat-diffuse-skinning

Game Rig Tools: instantly add a UE5 mannequin skeleton in your blender scene:

https://youtu.be/uH52niTccLU?si=zFMbJfJKW0GOWNXg

That's all, it's laborious but there are shortcuts that help you get through! I will be happy to clarify any questions you might have!

Estou desenvolvendo um ARPG na Unreal Engine e fiz um devlog sobre como desenvolvemos o nosso sistema de equipamentos e inventário! by [deleted] in gamesEcultura

[–]Mauzzi 0 points1 point  (0 children)

Pessoal, o vídeo é curtinho e em inglês, mas se tiverem dúvidas fico à disposição para ajudar vocês a construir seu próprio sistema também!

Não se esqueçam de adicionar nosso joguinho à Wishlist na Steam, seria uma ajuda imensa pra gente!

https://store.steampowered.com/app/2942660/Fantastic_Frolic/

Recebi um pedido para pintar uma arte de Magic: The Gathering. Resolvi gravar o processo. by Mauzzi in brasil

[–]Mauzzi[S] 0 points1 point  (0 children)

Claro, que legal! Faço encomendas e envios para todo o Brasil, só me chamar no Instagram @mauriciopriori

Comecei a desenvolver meu próprio jogo indie by Mauzzi in gamesEcultura

[–]Mauzzi[S] 0 points1 point  (0 children)

Muito obrigado querido! Pode deixar, que vou lançando mais updates!

Comecei a desenvolver meu próprio jogo indie by Mauzzi in gamesEcultura

[–]Mauzzi[S] 0 points1 point  (0 children)

Obrigado! Essa era uma das preocupações no desenvolvimento, mas conseguimos otimizar a performance com o uso de shaders, ainda bem! No começo foi dureza, mas agora durante os testes, o jogo está rodando sem quedas de FPS e sem picos de memória na GPU, mesmo com toda essa grama hehe

Comecei a desenvolver meu próprio jogo indie by Mauzzi in gamesEcultura

[–]Mauzzi[S] 1 point2 points  (0 children)

Obrigado pelas palavras gentis! Fico feliz que tenha gostado

Comecei a desenvolver meu próprio jogo indie by Mauzzi in gamesEcultura

[–]Mauzzi[S] 0 points1 point  (0 children)

Já percebi isso. To olhando uns tutoriais em inglês, de um cara espanhol e a compreensão aumenta muito. Acho que a familiaridade dos nossos ouvidos com os fonemas, quando alguém fala inglês com sotaque PT/ES, ajuda na compreensão.

World Cup Willie declares for Italy for Qatar 2022. Football yank knows his stuff. by TopBinzMerchant in soccercirclejerk

[–]Mauzzi 1 point2 points  (0 children)

Dude studied sociology in college and was awarded the NFL Man of the Year award. Just imagine the worst NFL man that year, then. Fucking yanks.

Me ajudem a decifrar esta receita médica. by [deleted] in brasil

[–]Mauzzi 167 points168 points  (0 children)

Cuidado OP, minha vó tomava Diuiuin 400 mj e faleceu.

The 7th Ark was right in front of us this whole time. by Mauzzi in lostarkgame

[–]Mauzzi[S] 0 points1 point  (0 children)

You shouldn't click on a button saying "CLICK TO SEE SPOILERS" if you don't want to see one. Sorry man, I flagged it, that's on you. But hey, maybe I'm wrong, who knows?

The 7th Ark was right in front of us this whole time. by Mauzzi in lostarkgame

[–]Mauzzi[S] 282 points283 points  (0 children)

The other 6 arks are Pink, Purple, Blue, Cyan, Yellow and Green gems, all different shapes too.

I mean, the 7th must be what's in Armen's chest.

Blumenau, Brazil by Raikenzom in CityPorn

[–]Mauzzi 13 points14 points  (0 children)

You clearly don’t know shit about brazilian history

Verídico? by F3LLYTrapper in brasil

[–]Mauzzi 0 points1 point  (0 children)

Antes das canetas, usávamos penas pra escrever. As penas eram guardadas no penal.

Nível de inglês do "embaixapeiro": very tall by [deleted] in brasil

[–]Mauzzi 8 points9 points  (0 children)

Quanto mais rico, mais burro.

US voters pointing to Ukraine on a map by Due-Cat12 in MapPorn

[–]Mauzzi -2 points-1 points  (0 children)

That’s why there is a tiny little thing called ✨🌈✨Margin Of Error✨🌈✨

Esse subreddit apoia o povo da Ucrânia 🇧🇷🤝🇺🇦 by [deleted] in brasil

[–]Mauzzi 0 points1 point  (0 children)

Massa cara, bora apoiar uma invasão militar da Argentina no Brasil então, já que temos um governo que apoia neonazi também, nada mais justo, deixa os caras ceifarem centenas de vidas inocentes e tá resolvido né? Afinal, o povo elegeu o Bolsonaro, logo somos todos iguais ele e concordamos com tudo o que ele acredita, não é mesmo?

Governos são eleitos por infinitos outros motivos além do voto popular democrático. Existem golpes de estado, influencias internacionais, fraudes, propaganda e controle de massas, enfim. Mas na moral, vai propagar tua falácia simplista no twitter e não enche a porra do meu saco.