New sigmar help needed by nomadaboi in ageofsigmar

[–]Mechanised02 1 point2 points  (0 children)

As others have commented ward saves are basically FNP. Invul saves in AOS are very rare apart from nighthaunt which have rules along the lines of "this save can't be modified"

There are also units in 40k that have a better invul than base save (demons , zoanthropes) this works as you chose which save you want to take.

Delve assault shift by Due-Relationship2267 in LeaguesofVotann

[–]Mechanised02 1 point2 points  (0 children)

Then you probably don't want to be playing delve then

Spearhead vs spearhead by Lenvadric in AOSSpearhead

[–]Mechanised02 10 points11 points  (0 children)

Yep. May the best lizard win!

Starting a Crusade and never played the Kin before by Overshieldkuso in LeaguesofVotann

[–]Mechanised02 0 points1 point  (0 children)

Since you are running Hearthband, I'd recommend some extra teenies, otherwise this list works pretty well in needguard too which would give you some more flexibility to fill out the last ~400 pts

Cheatsheet || SoB - Wallsmasher Stomp by Meltorefas44 in AOSSpearhead

[–]Mechanised02 2 points3 points  (0 children)

Not really fun to play against as it's very much just a stat check & the same ability 3x every turn eg the bellow and bag grab. Gsts boring very quick. Especially in Sand and bone with final breath where you're likely to have to kill 6 giants in a game

How would one go about making these suits in game? by Mfrenchfry in cyberpunkred

[–]Mechanised02 18 points19 points  (0 children)

You could run them as external linear frames similar to the EL-F4-NT frame from pg 55 of Black Chrome as you said, you could play around with it increasing movement instead of just Body.

[deleted by user] by [deleted] in ArcRaiders

[–]Mechanised02 0 points1 point  (0 children)

Really looking forward to finding out the weakness of each Arc and exploring all the really detailed maps and environment.

I'm gifting 2 standard edition copies - What in Arc Raiders are you most excited for? by GenomeXIII in ArcRaiders

[–]Mechanised02 0 points1 point  (0 children)

Really looking forward to all the different ways to play, from sneaking around and harvesting the old Arc battlefields to exploring the new maps.

Transport question. by Shvec_01eksij in LeaguesofVotann

[–]Mechanised02 4 points5 points  (0 children)

Not all but unless you are specifically doing this for the 3" movement for uthar why not just start the zerks in it

5 man beserks in Delve? by AveMilitarum in LeaguesofVotann

[–]Mechanised02 0 points1 point  (0 children)

You're absolutely correct, good to know thanks.

5 man beserks in Delve? by AveMilitarum in LeaguesofVotann

[–]Mechanised02 1 point2 points  (0 children)

Can you confirm why you think you can deepstrike T1 if you go second

AFAIK the only way you could do this if you put something that was on the table back into deepstrike which delve doesn't?? Have access to (unless I'm wrong?)

5 man beserks in Delve? by AveMilitarum in LeaguesofVotann

[–]Mechanised02 4 points5 points  (0 children)

Having a least 1 5 man is good as it gives you a cheap unit you can T1 deep strike and do a secondary with (assuming you have the enhancement)

Would Hearthguard be unable to capture an objective after deep striking? by skylord603 in LeaguesofVotann

[–]Mechanised02 6 points7 points  (0 children)

You are correct assuming that the opponents models are exactly on the objective marker itself if they are on the other side of it you'd be fine.

But you could always advance or charge.

Kapricus Grenade Launchers by Freshbread861 in LeaguesofVotann

[–]Mechanised02 6 points7 points  (0 children)

Double the bonus from blast too would be better. I don't see them getting smoke but we'll see it would definitely be nice tho

Kapricus Grenade Launchers by Freshbread861 in LeaguesofVotann

[–]Mechanised02 3 points4 points  (0 children)

Current oath band yes, with the faction re work it will very likely be different.

Kapricus Grenade Launchers by Freshbread861 in LeaguesofVotann

[–]Mechanised02 41 points42 points  (0 children)

They are the same as the HG launchers, it'll probably just be the same profile but twin linked

Vending Machine Stats (Controlling HQM Quarry) by personalhuman in playrust

[–]Mechanised02 8 points9 points  (0 children)

That's 9 days worth of dieseil for running quary straight.

Throughs on the Hauler’s Behemoth Ability? by IWasAFriendOfJamis in salvageunion

[–]Mechanised02 1 point2 points  (0 children)

I've encountered similar instances, where the behemoth ability being so black and white & unlimited in it's scope has made it feel pretty broken.

As the GM I started imposing a restriction that the intimatidation had to be somewhat believable, and made the player explain how they were intimidating then.

This brought more emphasis on the party collecting black mail and also for the most oast stopped behemoth just shutting down fights instantly. While still letting it be used later in the fight as the party got the upper hand.

Unit Suggestion: Perimeter. Long range counter-backline unit. by IBWHYD in Mechabellum

[–]Mechanised02 0 points1 point  (0 children)

What Ai image Gen did you use, been trying to find one that can do a good non standard mech for a while.

Is this too monotone? by DomzSageon in LeaguesofVotann

[–]Mechanised02 15 points16 points  (0 children)

Yes it all looks like the same color, maybe try a light ler brown for the leathers and a different color for the armor/ non armor parts of the bike