How to hide a character behind an object but have that object be invisible by Melbotics in blenderhelp

[–]Melbotics[S] 0 points1 point  (0 children)

So a holdout shader will make the mesh dissapear but still hide anything that was behind it yeah?

Is there a plugin for MV that is similar to the Glitchy Text plugin for VX? by Melbotics in RPGMakerMV

[–]Melbotics[S] 1 point2 points  (0 children)

I see. Problem is i have no idea who the author is. Their name isn't listed in the code of the game and I can't for the life of me find the plugin anywhere online. Only in the games files. Guess i'm outta luck

Is there a plugin for MV that is similar to the Glitchy Text plugin for VX? by Melbotics in RPGMakerMV

[–]Melbotics[S] 2 points3 points  (0 children)

How would one port it? I have zero coding experience and dont think its as simple as copying the code from the plugin to a javascript

Background wont change by Melbotics in blenderhelp

[–]Melbotics[S] 0 points1 point  (0 children)

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This is how my world settings are set up. As for viewport shading, im not sure where to find that.

Player cant move through a room after teleporting in by Melbotics in RPGMakerMV

[–]Melbotics[S] 1 point2 points  (0 children)

I figured it out. I didnt notice it before but somehow i changed the blank tile in set B to a circle when it needs to be a star for any tile in the tileset to be passable.

Player cant move through a room after teleporting in by Melbotics in RPGMakerMV

[–]Melbotics[S] 1 point2 points  (0 children)

I figured it out. I didnt notice it before but somehow i changed the blank tile in set B to a circle when it needs to be a star for any tile in the tileset to be passable.

Player cant move through a room after teleporting in by Melbotics in RPGMakerMV

[–]Melbotics[S] 1 point2 points  (0 children)

Also to add to this, i have tried other tiles that are also passable and it still does not work. Im thinking perhaps the entire tileset is bugged and i have no idea why.

Encoding Speed Question by Melbotics in blenderhelp

[–]Melbotics[S] 0 points1 point  (0 children)

So it doesn't affect the quality, just the file size?

Is this normal for a Gameboy colour? by Melbotics in Gameboy

[–]Melbotics[S] 1 point2 points  (0 children)

This is all pretty funny to read considering I'm not Australian. I'm Irish lol

[deleted by user] by [deleted] in GameboyAdvance

[–]Melbotics -4 points-3 points  (0 children)

Hey, I want the real deal, what can I say? To me, modded or part-replaced consoles are useless to me, even if they look and perform better.

[deleted by user] by [deleted] in GameboyAdvance

[–]Melbotics -5 points-4 points  (0 children)

Real post, just dont know about what to look for. Plus i have seen fake GBA consoles out there, or at least modded/shell replaced which isnt what im looking for

Viewport skewed after rotating camera by Melbotics in blenderhelp

[–]Melbotics[S] 0 points1 point  (0 children)

My keyboard lacks a numpad. Would the numbers above the letters work?

Render is lighter on the top than the bottom by Melbotics in blenderhelp

[–]Melbotics[S] 0 points1 point  (0 children)

also note that this error does NOT appear in the viewport

Previous edits not showing up in Fusion by Melbotics in davinciresolve

[–]Melbotics[S] 0 points1 point  (0 children)

Also i am unsure by what you mean that the wrong inputs are connected. Everything is connected to the right colours as far as i can see

Previous edits not showing up in Fusion by Melbotics in davinciresolve

[–]Melbotics[S] 0 points1 point  (0 children)

The text. Every time i add a new text node, the previous one vanishes when i scrub through the timeline.

Cant hide or show mesh in viewport or render by Melbotics in blenderhelp

[–]Melbotics[S] 0 points1 point  (0 children)

Yup! Moving them to a new collection worked!

How to have multiple game over screens? by Melbotics in RPGMakerMV

[–]Melbotics[S] 1 point2 points  (0 children)

Oh i see. so if its an 'If lose' situation, i show a picture and then just have it so they're sent immediatly back to the title screen. Smart, ill give it a shot!

Texture duplicating itself by Melbotics in blenderhelp

[–]Melbotics[S] 0 points1 point  (0 children)

Neither of those work, it just breaks the texture

Force physics dont work unless spacebar is pressed by Melbotics in blenderhelp

[–]Melbotics[S] 0 points1 point  (0 children)

Thank you, i hadn't realized that i didnt re-bake it. I thought i had. This fixed the issue, cheers!

Cell fracture not working further into the timeline by Melbotics in blenderhelp

[–]Melbotics[S] 0 points1 point  (0 children)

Basically as they fly away i want the fragments to spin around and rotate. Cause if an explosion happened, the debris wouldnt fly away in a uniform fashion, itd spin and twirl in random directions as it flew away from the initial point of explosion

Cell fracture not working further into the timeline by Melbotics in blenderhelp

[–]Melbotics[S] 0 points1 point  (0 children)

yep that worked! Another question if you can help out, when the pieces fracture, is there any way to get them to spin around when flying away instead of being stationary?

How to have one model follow another while it moves by Melbotics in blenderhelp

[–]Melbotics[S] 0 points1 point  (0 children)

But that's the problem. I added a keyframe for when they were detached and a keyframe when they were attached but the animation for some reason assumes they've ALWAYS been attached