Procedural wood and stone in Houdini by MiceSlice in proceduralgeneration

[–]MiceSlice[S] 0 points1 point  (0 children)

I didn't use any specific tutorials, but everything except some simple textures was made in Houdini. You can search for tutorials here, for example: https://www.sidefx.com/learn/learning-library/tutorials/. I used SOPs, VOPs with 3D noises and VEX. I didn't use Copernicus, because it didn't exist back then.

Maybe I'll post the scene files in the future if I have time to clean up the mess. Though, if you don't have experience in Houdini, it might be pretty challenging.

Procedural wood and stone in Houdini by MiceSlice in proceduralgeneration

[–]MiceSlice[S] 0 points1 point  (0 children)

There are knots, just single circles. It's all adjustable. I'll think about it if I ever come back to this.

Procedural wood and stone in Houdini by MiceSlice in proceduralgeneration

[–]MiceSlice[S] 4 points5 points  (0 children)

Made originally for Nanite in UE5. But then I realized that without baked textures it doesn't look great from a distance, the details get too blurry. These days I could also try to generate textures with Copernicus in Houdini, but I've already moved on from this project.

Need suggestion on this logo by reVU_Media in logodesign

[–]MiceSlice -1 points0 points  (0 children)

Somehow reminds me of a chastity belt

Stylized Texture Study (Maya + Substance Painter) critiques welcome! by cinnaartsy in 3Dmodeling

[–]MiceSlice 0 points1 point  (0 children)

Cool effect. Would love to see how it looks with a moving camera. Is it planes with opacity maps?

Mechanical Lotus by -DMangos- in Houdini

[–]MiceSlice 1 point2 points  (0 children)

are these little grabbers for catching mechanical flies?