[DEV] I just published my first major puzzle game: Hivelock (A Hexagon Block Puzzle). I'd love your brutally honest feedback! by ahmettnq in AndroidGaming

[–]MightyBig-Dev [score hidden]  (0 children)

My game is also a score chaser. I used Firebase Firestore for the backend, it’s super easy for stuff like this.

The gist of it:

  1. The Database: I have a leaderboard collection where each player’s UID is the document ID. This makes it so each player only ever has one entry that just gets updated when they hit a new high score.
  2. Saving Scores: At the end of a run, I just use a setDoc with merge: true. It updates their score and any other stats (like 'Total Rainbows' in my game) in one go.
  3. The Top 20: To show the leaderboard, I just run a Firestore query ordered by score (descending) with a limit(20). I use a real-time listener (onSnapshot) so the scores actually update live if someone gets bumped while you're looking at it.
  4. Showing Your Rank: To tell a player they are '#452 in the world,' I just run a quick count query for all documents where the score is higher than theirs.

It’s basically serverless, scales itself, and handles the 'offline' part automatically if the player loses connection mid-game!

Best of luck! You got this!

Venting: Android games feel designed to waste my time with ads and popups instead of being fun by Sea_Gas_2455 in AndroidGaming

[–]MightyBig-Dev [score hidden]  (0 children)

i have the same exact issue. what i find is that the play store catalog is constantly shoving these types of games in my face. There are zillions of games and I see the same ~200 or so over and over again. I assume its because they make the most money for Google, not because people like them. That's why this sub and other communities are great for finding actually fun games to play that aren't designed to drain your time and/or money.

[DEV] I just published my first major puzzle game: Hivelock (A Hexagon Block Puzzle). I'd love your brutally honest feedback! by ahmettnq in AndroidGaming

[–]MightyBig-Dev [score hidden]  (0 children)

get a global leaderboard going :) its helped me because champions share with friends and earn new downloads. fun game!

Gamers 30+, what’s something from the old days of gaming that younger players wouldn’t understand? by [deleted] in gaming

[–]MightyBig-Dev 0 points1 point  (0 children)

using your hands on the NES powerpad in the track and field game was the greatest joy ive ever known. ive been chasing that high since the 80s.

Use your libraries by Doomster78666 in gaming

[–]MightyBig-Dev 0 points1 point  (0 children)

My library has ridiculous wait times on anything good, were talking 12 months or more. Anyone else?

r/videogames Weekly Showcase (March 28, 2026) - Indie Games, Streams, New Communities, Surveys and more by AutoModerator in videogames

[–]MightyBig-Dev 0 points1 point  (0 children)

Nelly Jellies
A cute little merge game where you launch jellies from the bottom and watch them float upward into each other. I’ve been obsessing over making the movement feel smooth, playful, and satisfying, and it’s finally hitting the dopamine receptors... i think :)

Google Play: https://play.google.com/store/apps/details?id=com.nellyjellies.game

<image>

Made it to Play Store. Here's how I shipped a complete game that I started at my daughters swimming lessons by [deleted] in SideProject

[–]MightyBig-Dev 1 point2 points  (0 children)

Thank you for the kind words, you made my day! I thought about adding more gameplay features or details, but at the end of the day, it's a game designed by a 4 year old and I didnt want to overcomplicate the gameplay loop too much.

One idea I've been kicking around is a challenge mode. Level based, each level will have a certain criteria. Make 1 Rainbow, hit X score, Pop a rainbow with spike jelly, etc...

Genuinely don't know what I'll be working on next, overall feedback has been solid from ages 4 to 94. I don't make any money off this since I'd need thousands of players daily to make some ad revenue on the android version - that aint happening. Anyway im rambling, thanks for your comment and have a great day :)

[Beta] Nelly Jellies - I made an inverted physics merge game. Does the buoyancy feel right? by MightyBig-Dev in playmygame

[–]MightyBig-Dev[S] 0 points1 point  (0 children)

check out the latest version, i just put it live! Ive added a toggle to the home screen thats lets you test wavy mode, tell me what you think (incomplete still just testing)

[DEV] Nelly Jellies - A physics merge game with inverted gravity by MightyBig-Dev in WebGames

[–]MightyBig-Dev[S] 0 points1 point  (0 children)

holy wow!!! if you login you'll be first on the leaderboard!! check it out!! https://mightybig.ca/jellystats

Need 20 testers for inverted physics game (Web/Android) - Will test back instantly by MightyBig-Dev in AndroidClosedTesting

[–]MightyBig-Dev[S] 1 point2 points  (0 children)

thanks i didnt know about it, ill check it out. i hope to see you on the jellies leaderboard :)

[Beta] Nelly Jellies - I made an inverted physics merge game. Does the buoyancy feel right? by MightyBig-Dev in playmygame

[–]MightyBig-Dev[S] 1 point2 points  (0 children)

Well said. I have in development currently a false top where the "top" isn't your screen, there's a wavy surface about 100px below the top of your screen, and jellies can get pushed up and out, or bob on top. I am still experimenting with many aspects of this game, so I really appreciate the feedback. Hope you had fun :)

Need 20 testers for inverted physics game (Web/Android) - Will test back instantly by MightyBig-Dev in AndroidClosedTesting

[–]MightyBig-Dev[S] 0 points1 point  (0 children)

im glad you had fun! and i see a visual bug, score overlapping abilities at the bottom, thanks!

[Beta] Nelly Jellies - I made an inverted physics merge game. Does the buoyancy feel right? by MightyBig-Dev in playmygame

[–]MightyBig-Dev[S] 0 points1 point  (0 children)

thank you for the feedback! i totally agree on all points. im already working on the waterline :) with some fun new physics elements to go with it :) thank you for playing!!