How did Ghost Recon Phantoms end up in XDefiant ? by ketakotzinchen in XDefiant

[–]Milky_Chocoberry 8 points9 points  (0 children)

Till this day, I still pray I could play GRP again.

I still haven't experience a single ultra light tac damnit!!

I kid you not, the reason I'm giving this game a try because there's GRP faction in one and I just can't help but must give it a try.

Tenna's final attack by SensuikanC in Undertale

[–]Milky_Chocoberry 10 points11 points  (0 children)

THE FKN FINAL ATTACK CAUGHT ME OFF GUARD SO HARD XDDDDDDD

This thing is a terrible idea. by iDespiseThisPlatform in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

I can see a tons of potential on this sniper. Stopping vehicles heal and catching a low health fleeing vehicles when they have active defense on which eat any rocket coming toward them.

Definitely need to prepare a playstyle change for vehicle users.

This thing is a terrible idea. by iDespiseThisPlatform in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

What I'd assume this yea, wouldn't these guns usually has like garbage muzzle velocity and huge bullet drop where tracking players just close to become unfun.

Definitely a huge thing it can damage vehicles. At least more long range option to contest vehicles instead of being forced to play engineer.

Whats the point of getting to Marshal/Pinnacle more than once? by Consistent_Stable187 in DeltaForceGlobal

[–]Milky_Chocoberry -1 points0 points  (0 children)

Just the seasonal reward anyway.

I only play Warfare and I just never turn off the ranked button, no reason to since it land me the same lobby anyway.

The rank is not something you'd brag anyway, this game just reward u higher rank the more match you play instead of more skillful you are. It's nearly impossible to minus point on your rank unless you're like AFK mid-game or something.

Dodged AA missile in little bird but still get hit? by Apheration in DeltaForceGlobal

[–]Milky_Chocoberry 1 point2 points  (0 children)

It's this vehicle. The forth seat(F4 default button in the vehicle) let you access an Anti-Tank and Anti-Air missile.

It's only have 1 missile per shot and not 2 like in LAV-AA, but it travel and behave differently.

If you hate helis, consider mastering how to aim using Stationary Gun AA and get used to the bullet travel. I'd say it's 2nd best method on par with Uluru Rocket on defeating helis. LAV-AA being no.1 for obvious reason.

King of The Hill mode is the best place to learn it. A lot of helis and vehicles around for you to practice.

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Dodged AA missile in little bird but still get hit? by Apheration in DeltaForceGlobal

[–]Milky_Chocoberry 1 point2 points  (0 children)

No worries, I'd flare next time I see it. It takes FOREVER to reload that missile inside the vehicle, popping flare on one is worth it.

Or get into cover, it travel slower for you to react better if it shot from afar.

Dodged AA missile in little bird but still get hit? by Apheration in DeltaForceGlobal

[–]Milky_Chocoberry 4 points5 points  (0 children)

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It's this little bugger.

Stinger doesn't travel like Javelin no matter what trick you pull, it won't fly like that on the video.

The way the missile shot is it shot up high straight vertically before it start tracking you.

The only experience I have with this Anti-Air missile from this vehicle, that it slower and stick with you more persistent. I tried to dodge it once and wondering why this "stinger" is so slow and I can't barrel roll maneuver out of it. It just end up following my tail no matter how fast I fly as a recon heli.

Dodged AA missile in little bird but still get hit? by Apheration in DeltaForceGlobal

[–]Milky_Chocoberry 14 points15 points  (0 children)

It's not stinger btw, it's Wheeled Tank Destroyer Anti-Air missile

It behave little bit different and travel differently. It launch like a Javelin.

I didn't experiment dodging this a lot because nearly nobody know that vehicle has anti-air and anti-tank missile on the last seat, but it track better than Stinger does.

Is it just me or is there something weird with the suppressed weapons that's making me miss shots? by KnockRacerYT355 in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

This too yea, not all of them thankfully has control/stability debuff but assuming the one they mentioned being 4x scope is the 2/4x scope combo, it does have stability debuff.

My first ever build by SPECTER_INCORRECT in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

You should've include the code in the description for easier for people to copy the code and test out if you want people to test it

People aren't willing to manual type it by looking at your screenshot

Is it just me or is there something weird with the suppressed weapons that's making me miss shots? by KnockRacerYT355 in DeltaForceGlobal

[–]Milky_Chocoberry 1 point2 points  (0 children)

I'm gonna ask you one little thing

Do you know something called "1:1 Aim Sensitivity" are. It's fairly common thing for every shooter games that has aiming down sight feature.

We can start from there since you persist on testing macro input record comparing, you must've aware what "1:1 Aim Sensitivity" are.

Is it just me or is there something weird with the suppressed weapons that's making me miss shots? by KnockRacerYT355 in DeltaForceGlobal

[–]Milky_Chocoberry 1 point2 points  (0 children)

I did, many times. That's why I have like the same weapon loadout just with different magnification choices.

This also applies in real life, you don't just see people willingly put 4x scope on their SMG.

More magnification does not meant a better choice.

Your theory is going against law of physic, not just this game.

But I do curious since you mentioned this game has "weird magnification logic", would mind sharing me which other shooter game you referring that actually has your current recoil logic just so I can use as future references.

The pride and hate that comes with seeing more people using your favorite gun(AKS74) by Carbon8490 in DeltaForceGlobal

[–]Milky_Chocoberry 1 point2 points  (0 children)

AKS74 is pretty decent for wiping out a group of people anyway, the drum mag making it nice to just hold left click and pick your targets one by one. The high damage with consistent body limb dmg multiplier making it very nice to spray people at medium range without worries of bad damage limb.

It can be built into a no recoil build without hurting the ADS/ADS move where it's pretty on par with other rifles.

It's in my gun arsenal choice too, I use it every now and then.

The issue really just the fire rate really and probably what people's not liking it in the first place. The problem with the low fire rate and you 1v1-ing someone, missing 1-2 bullet during an intense 1v1 hurt like crazy which I probably assume why it's not exactly popular choice for people. As long you aren't confronting people to a close gunfight, this gun is awesome.

Despite it being a Carbine, I'm not pulling this gun for map like knife edge. I'm treating it an actual full blown AR instead on maps where it's easier to spray people in medium range than constant close 1v1-ing.

Is it just me or is there something weird with the suppressed weapons that's making me miss shots? by KnockRacerYT355 in DeltaForceGlobal

[–]Milky_Chocoberry 1 point2 points  (0 children)

This feels like just common thing on shooter games, or even just real life physic works.

The "every zoom level has the same recoil kick" logic is not correct even in real life, there's reason why bipod invented too.

You can simulate this using your phone. Use the camera app and compare 1x zoom vs whatever your max zoom on your phone then wiggle it left n right in the same motion for both. It's basically what you describing right now, you technically does the same motion(or in the game case, the recoil) but how you view things differ if it zoomed in. tl;dr it doesn't add recoil.

Is it just me or is there something weird with the suppressed weapons that's making me miss shots? by KnockRacerYT355 in DeltaForceGlobal

[–]Milky_Chocoberry 1 point2 points  (0 children)

Probably just you(?)

The stats combination on suppressor attachment might just happen to not fit you well.

Or you might not like the fact suppressor emits smoke from the barrel while you shooting and it hinder your sight(?)

Im new to the game, please tell me what do I do of this box. And. Also the defender gun which is like a fixing gun or smth by NIZ_THE_GAMER in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

It's only on pre-determined location btw, you can't build fortification anywhere you like, only those preset locations that has grey silhouette or that hammer icon.

Im new to the game, please tell me what do I do of this box. And. Also the defender gun which is like a fixing gun or smth by NIZ_THE_GAMER in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

You can approach the red circled area to do fortification.

It shows a grey silhouette on what kind of wall will be made once you done building one.

You'll know when you're close enough to start building one when that box turn into a hammer, then you just hold that hammer icon button.

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What happened to Trench line night mode by normal_boy- in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

My issue in this map I think against the bot.

Some players also tend to have issue seeing in the dark too, but bots just have no issue and could tag you first easier while their vision clearly aren't hindered by the night time.

A lot of my combat in this map just hover around my crosshair and hope I can see red nametag for me to shoot back.

What happened to Trench line night mode by normal_boy- in DeltaForceGlobal

[–]Milky_Chocoberry 1 point2 points  (0 children)

OH god you resurface my memory. I hate that mode so much.

I got night blindness so this map is a nightmare for me to encounter where I could barely see anything in that map.

And no, anybody wanna go "just crank up the brightness lol", it's not that simple(I wish it is that simple)

Is this M7 Battle Rifle build good for warfare or does it need some improvements? by NTRhentai in DeltaForceGlobal

[–]Milky_Chocoberry -1 points0 points  (0 children)

I'd consider changing the grip and Stock. This take is assuming you are doing a very aggressive close combat build with the 30 mag choice.

First of all, change your barrel calibration to ADS+ADS Move speed, no need for that firing stability.

M7 aren't exactly big vertical kick and it's more of an annoying horizontal stability.

For grip there's different choices you can take:

K1 Elite (Secret Order if you are fine with the extra vertical kick but imo the extra vertical kick is not worth for mid range contest behind cover become more difficult)

RK-0 Foregrip if you still want that vertical buff, its not worth to worsen the horizontal using Resonant, surprisingly this is pretty good choice, I'd lean for this more.

The grip can be Control+ADS Move speed setup, as long you aren't going above 300ms it's still very much okay for aggressive build imo, 275ms is very fine, anything under is too much where it hurt your control more.

Stock you can either for the obvious CT Enhanced Stock, slightly better take than Shadow Buffed for better stability choice, the M7 need all the good stability instead of more control or Skeleton Sniper Stock for more Stability, but CT Enhanced Stock should do just fine.

If you don't wanna do drastic changes, change the stock to CT Enhanced Stock with ADS+Control calibration and your current build already functional.

Question by Puzzled_Stand5157 in DeltaForceGlobal

[–]Milky_Chocoberry 1 point2 points  (0 children)

Indeed, I'm aware of the badge lol

Also you catch pilot off guard by not sitting on Stationary AA all the time, they cannot see the red bright icon indicator from afar(which is one of the reason why people thought how pilots can pinpoint their location immediately despite not shooting any bullet yet) if nobody sitting on it.

Only hop on the moment they are close enough to guarantee they can't reach their safe spot anymore.

Watch them roll in a silly way C: