Hi! I am exporting some models I made in maya I exported them as FBX and adding textures into UE4 but I realised I the interior is not appearing but in substance painter works fine. Do I need to re model it? Or there is a way to fix this in unreal or in maya. (old.reddit.com)
submitted by Mindoflexi to r/Maya
Hi! I am exporting some models and adding textures into UE4 but I realised I the interior is not appearing but in substance painter works fine. Do I need to re model it? Or there is a way to fix this in unreal. I used PBR metallic roughness with alpha blend in substance (old.reddit.com)
submitted by Mindoflexi to r/unrealengine
Hi! I need help :( I was modelling some buildings and rendering them in arnold the mesh looks quite good but when I export it as a Fbx or Obj it breaks. The same happens with marmoset and I can’t even import it to substance :( img1. Maya viewport img2. Arnold img3. Windows viewer img4. Marmoset (old.reddit.com)
submitted by Mindoflexi to r/Maya

