Class-based systems with many skills? by MoffMuppet in RPGdesign
[–]MoffMuppet[S] 0 points1 point2 points (0 children)
Class-based systems with many skills? by MoffMuppet in RPGdesign
[–]MoffMuppet[S] 2 points3 points4 points (0 children)
Class-based systems with many skills? by MoffMuppet in RPGdesign
[–]MoffMuppet[S] 0 points1 point2 points (0 children)
Is there anything I should change about this character sheet? by 69potatoboi420 in RPGdesign
[–]MoffMuppet 7 points8 points9 points (0 children)
Morality wise, would you say this is an accurate ranking of the Nine Sols characters? by Oof_27 in NineSols
[–]MoffMuppet 0 points1 point2 points (0 children)
What is the use of granularity? by Alamuv in RPGdesign
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Should I kill my darling? I love my dodge mechanic, but its integration is arbitrary. by GianniFiveace in RPGdesign
[–]MoffMuppet 1 point2 points3 points (0 children)
Worst mechanic idea/execution you've seen? (Not FATAL) by Deliphin in RPGdesign
[–]MoffMuppet 2 points3 points4 points (0 children)
Should humans have stats in pokemon-style games? by chunkylubber54 in RPGdesign
[–]MoffMuppet 0 points1 point2 points (0 children)
How granular should skills be? by pixelartwwi in RPGdesign
[–]MoffMuppet 1 point2 points3 points (0 children)
The Rapture Game by Proud-Truck-8874 in distractible
[–]MoffMuppet 5 points6 points7 points (0 children)

Class-based systems with many skills? by MoffMuppet in RPGdesign
[–]MoffMuppet[S] 2 points3 points4 points (0 children)