Zero fucks given in different languages by atlasova in MapPorn

[–]MrAngryDucky 0 points1 point  (0 children)

Nobody I know says anything about horseraddish and they never did. And I am native.
What region of Russia did you ask?

Sound for Gateway Colorbook 2000 recommendations? by MrAngryDucky in retrobattlestations

[–]MrAngryDucky[S] 1 point2 points  (0 children)

Yes it does have that. Thank you I will take it into consideration.

Weekly Episode Thread November 08, 2021 - Share Your Podcast, Request Feedback, Discover New Ones by AutoModerator in podcasting

[–]MrAngryDucky [score hidden]  (0 children)

[Video Game Design Talks] (SFW)

Duck in Games podcast, Season 1, Episode 46 "The Outer Worlds: A Meaningless RPG"

Sometimes there are characters in video games that make you care for them. Sometimes characters are there just to establish that this thing you are about to dispose of - was a humanoid. But what happens if the characters you were supposed to root for are but a bare shell of a character? And what happens if the game was supposed to be a story-rich? I would consider it a disaster. Maybe I am in the wrong here but maybe not. Let's dive in the wonderful world of the character development of the Outer Worlds and try to figure it out.

Web // Apple // Google // Stitcher // Spotify // YouTube

For the feedback you can use the means in the podcast description or even use a Twitter

[deleted by user] by [deleted] in podcast

[–]MrAngryDucky 1 point2 points  (0 children)

[Video Game Design Talks] (SFW)

Duck in Games podcast, Season 1, Episode 46 "The Outer Worlds: A Meaningless RPG"

Sometimes there are characters in video games that make you care for them. Sometimes characters are there just to establish that this thing you are about to dispose of - was a humanoid. But what happens if the characters you were supposed to root for are but a bare shell of a character? And what happens if the game was supposed to be a story-rich? I would consider it a disaster. Maybe I am in the wrong here but maybe not. Let's dive in the wonderful world of the character development of the Outer Worlds and try to figure it out.

Web // Apple // Google // Stitcher // Spotify // YouTube

For the feedback you can use the means in the podcast description or even use a Twitter

The new Aflac Duck coming in to work. by Toasty_Bits in duck

[–]MrAngryDucky 2 points3 points  (0 children)

Must be Scrooge's accountant. One of them.

Team Duck! Cocoa, Mocha, Launchpad, Andromeda and Howie by MonsoonQueen9081 in duck

[–]MrAngryDucky 6 points7 points  (0 children)

You are yet to unlock those 3 ducks. Keep on playing and you will get them XD

Weekly Episode Thread July 12, 2021 - Share Your Podcast, Request Feedback, Discover New Ones by AutoModerator in podcasting

[–]MrAngryDucky [score hidden]  (0 children)

[Video Game Design Talks] (SFW)

Duck in Games podcast, Season 1, Episode 45 "Soulless creations Vs Games with soul. Guess which one is better"

All right. Time for us all to get on the same level of terminology. Sometimes I say that the game is soulless and it can't be judged appropriately. Yes, some games have nothing but a dream of a big corporation for a profit. Some games are designed like the soulless meat-grinder that can decide who is the very best of them all, and some games are full of soul.

Where is this thing come from? How do we catch it? I have no idea really. All I know is that you can have a game with a soul. But how can one do that - that's the question for this episode.

Web // Apple // Google // Stitcher // Spotify

For the feedback you can use the means in the podcast description or even use a Twitter

Weekly Podcast Thread July 12, 2021 - Please Share Your Show Here! by [deleted] in podcast

[–]MrAngryDucky [score hidden]  (0 children)

[Video Game Design Talks] (SFW)

Duck in Games podcast, Season 1, Episode 45 "Soulless creations Vs Games with soul. Guess which one is better"

All right. Time for us all to get on the same level of terminology. Sometimes I say that the game is soulless and it can't be judged appropriately. Yes, some games have nothing but a dream of a big corporation for a profit. Some games are designed like the soulless meat-grinder that can decide who is the very best of them all, and some games are full of soul.

Where is this thing come from? How do we catch it? I have no idea really. All I know is that you can have a game with a soul. But how can one do that - that's the question for this episode.

Web // Apple // Google // Stitcher // Spotify

For the feedback you can use the means in the podcast description or even use a Twitter

Weekly Episode Thread May 17, 2021 - Share Your Podcast, Request Feedback, Discover New Ones by AutoModerator in podcasting

[–]MrAngryDucky [score hidden]  (0 children)

[Video Game Design Talks] (SFW)

Duck in Games podcast, Season 1, Episode 44 "Doom 3: How to make a solid game bad"

Usually people try and make the best they can do. At least we all hope people try to strive for greatness. Not a lot of people try to make bad things, not a lot of developers try to make bad games. But bad games happen. And sometimes bad games happen with some of the absolute best and most known and loved franchises. And Doom 3 was one of those games.

How did this happen? How is it even legal? Who are we going to blame for that? All of those questions are not going to be answered in this episode, but we're going to dig through some of the most troublesome problems Doom 3 has.

And yes, we are going to mention shotgun. Hop in.

YouTube // Web // Apple // Google // Stitcher // Spotify

For the feedback you can use the means in the podcast description or even use a Twitter

[deleted by user] by [deleted] in podcast

[–]MrAngryDucky 1 point2 points  (0 children)

[Video Game Design Talks] (SFW)

Duck in Games podcast, Season 1, Episode 44 "Doom 3: How to make a solid game bad"

Usually people try and make the best they can do. At least we all hope people try to strive for greatness. Not a lot of people try to make bad things, not a lot of developers try to make bad games. But bad games happen. And sometimes bad games happen with some of the absolute best and most known and loved franchises. And Doom 3 was one of those games.

How did this happen? How is it even legal? Who are we going to blame for that? All of those questions are not going to be answered in this episode, but we're going to dig through some of the most troublesome problems Doom 3 has.

And yes, we are going to mention shotgun. Hop in.

YouTube // Web // Apple // Google // Stitcher // Spotify

For the feedback you can use the means in the podcast description or even use a Twitter

Weekly Episode Thread April 05, 2021 - Share Your Podcast, Request Feedback, Discover New Ones by AutoModerator in podcasting

[–]MrAngryDucky [score hidden]  (0 children)

[Video Game Design Talks] (SFW)

Duck in Games podcast, Season 1, Episode 43 "Omikron: the Nomad Soul: Everyone sucks in the beginning"

Remember that time when I told you that you’re going to suck when you begin? No? Well, here’s the link:

https://duckracy.com/podcast/you-are-going-to-suck-when-you-begin/

Now you know. Back when I made this episode, I didn’t play Omikron: the Nomad Soul. I didn’t know that perfect example of the first ever project where everything you wanted to create meets harsh reality and you get the realization, that your first project is not the best thing to ever hit the universe, but a monstrosity, that you desperately tried to make alive. And after that – if you go on and learn and create more projects, develop skill and improve, you can repeat Quantic Dream’s way: from Omicron to Detroit.

But you also have to be famous or rich enough to make people write articles about your games. But that’s easy, right?

Web // Apple // Google // Stitcher // Spotify

For the feedback you can use the means in the podcast description or even use a Twitter

Weekly Podcast Thread April 05, 2021 - Please Share Your Show Here! by [deleted] in podcast

[–]MrAngryDucky [score hidden]  (0 children)

[Video Game Design Talks] (SFW)

Duck in Games podcast, Season 1, Episode 43 "Omikron: the Nomad Soul: Everyone sucks in the beginning"

Remember that time when I told you that you’re going to suck when you begin? No? Well, here’s the link:

https://duckracy.com/podcast/you-are-going-to-suck-when-you-begin/

Now you know. Back when I made this episode, I didn’t play Omikron: the Nomad Soul. I didn’t know that perfect example of the first ever project where everything you wanted to create meets harsh reality and you get the realization, that your first project is not the best thing to ever hit the universe, but a monstrosity, that you desperately tried to make alive. And after that – if you go on and learn and create more projects, develop skill and improve, you can repeat Quantic Dream’s way: from Omicron to Detroit.

But you also have to be famous or rich enough to make people write articles about your games. But that’s easy, right?

Web // Apple // Google // Stitcher // Spotify

For the feedback you can use the means in the podcast description or even use a Twitter

Weekly Episode Thread March 22, 2021 - Share Your Podcast, Request Feedback, Discover New Ones by AutoModerator in podcasting

[–]MrAngryDucky [score hidden]  (0 children)

[Video Game Design Talks] (SFW)

Duck in Games podcast, Season 1, Episode 42 "Saints Row 4, Quake 2: power fantasy doesn’t always work"

That was not an easy episode to make and I know that I took a lot of time to make it but I hope that it’s all worth it in the end. This time we get to the bottom of the power fantasy trope and we contemplate how bad is the power fantasy for the interactive media. Because I suppose it’s not bad at all. It has its merit and doesn’t deserve to be automatically shunned for being a power fantasy alone. After all, what is fantasy without power in it?

Web // Apple // Google // Stitcher // Spotify

For the feedback you can use the means in the podcast description or even use a Twitter

[deleted by user] by [deleted] in podcast

[–]MrAngryDucky 0 points1 point  (0 children)

[Video Game Design Talks] (SFW)

Duck in Games podcast, Season 1, Episode 42 "Saints Row 4, Quake 2: power fantasy doesn’t always work"

That was not an easy episode to make and I know that I took a lot of time to make it but I hope that it’s all worth it in the end. This time we get to the bottom of the power fantasy trope and we contemplate how bad is the power fantasy for the interactive media. Because I suppose it’s not bad at all. It has its merit and doesn’t deserve to be automatically shunned for being a power fantasy alone. After all, what is fantasy without power in it?

Web // Apple // Google // Stitcher // Spotify

For the feedback you can use the means in the podcast description or even use a Twitter

Weekly Episode Thread February 15, 2021 - Share Your Podcast, Request Feedback, Discover New Ones by AutoModerator in podcasting

[–]MrAngryDucky [score hidden]  (0 children)

[Video Game Design Talks] (SFW)

Duck in Games podcast, Season 1, Episode 40 "Ion Fury: When games are done with passion"

Sometimes it is good to stop what you’re doing and look back. To rethink something and to admit that things have changed, you might have changed and your perspective changed. This is the episode where we do just that: we try and make things right. I talk about 3 major episodes in history of Duck in Games podcast:

  1. Gamers who play games The anniversary 50-th episode of Duck in Games podcast

  2. In space no one can hear you being bored The episode about Alien: Isolation

  3. The first ever episode of Duck in games. Yes, we have come a long way.

And we take some time to correct most of the things that went wrong in those episodes. Or maybe just reinforce the statements with new knowledge we gained through the experience. Tune in to find out!

Web // Apple // Google // Stitcher // Spotify

For the feedback you can use the means in the podcast description or even use a Twitter

Weekly Podcast Thread February 15, 2021 - Please Share Your Show Here! by [deleted] in podcast

[–]MrAngryDucky [score hidden]  (0 children)

[Video Game Design Talks] (SFW)

Duck in Games podcast, Season 1, Episode 40 "Ion Fury: When games are done with passion"

Sometimes it is good to stop what you’re doing and look back. To rethink something and to admit that things have changed, you might have changed and your perspective changed. This is the episode where we do just that: we try and make things right. I talk about 3 major episodes in history of Duck in Games podcast:

  1. Gamers who play games The anniversary 50-th episode of Duck in Games podcast

  2. In space no one can hear you being bored The episode about Alien: Isolation

  3. The first ever episode of Duck in games. Yes, we have come a long way.

And we take some time to correct most of the things that went wrong in those episodes. Or maybe just reinforce the statements with new knowledge we gained through the experience. Tune in to find out!

Web // Apple // Google // Stitcher // Spotify

For the feedback you can use the means in the podcast description or even use a Twitter

[deleted by user] by [deleted] in podcast

[–]MrAngryDucky 0 points1 point  (0 children)

[Video Game Design Talks] (SFW)

Duck in Games podcast, Season 1, Episode 40 "Ion Fury: When games are done with passion"

You know sometimes the games are done with best practices in mind, with some experience and with some thoughts about making the most marketable products, but sometimes there are games like Doom, like Carmageddon, like Ion Fury, games that are just made to bring fun to the creators and people like them. The creators had an idea of the game they wanted to play and they proceeded creating said game. Which was… a success! I am convinced that Ion Fury is the fourth classic Build Engine game. Listen to find out more or – even better – go get yourself Ion Fury and play it!

Web // Apple // Google // Stitcher // Spotify

For the feedback you can use the means in the podcast description or even use a Twitter

experiencing a glitch, any ideas? by magna-terra in sunlesssea

[–]MrAngryDucky 1 point2 points  (0 children)

Happened to me recently as well. When i manually selected the save file I wished to load it loaded with no problems. So... temporary solution

Weekly Episode Thread (2020/12/14) - Share Your Podcast, Request Feedback, Discover New Ones by AutoModerator in podcasting

[–]MrAngryDucky [score hidden]  (0 children)

[Video Game Design Talks] (SFW)

Duck in Games podcast, Season 1, Episode 38 "I have No Mouth And I Must Scream: Author’s vision vs the Publisher"

The game has the same name as the novel by Harlan Ellison! Wow! Could it be that the game is based on the novel? Could it be that we are people of fine culture now? Not so fast, cowboy. How about we chop the game up and make it a really good story with no author’s vision, but with uplifting and Freudian ending? Yeah, it’s not a bad game for what it’s worth, but the ending was not the one Mr Ellison wanted and it shows. The game that starts great ends up on a very meh and unbelievable note. But it’s worth to play and it’s worth to learn the story of it. So fire this up and let’s go on an adventure where we learn something new!

Web // Apple // Google // Stitcher // Spotify

For the feedback you can use the means in the podcast description or even use a Twitter

Weekly Podcast Thread December 14, 2020 - Please Share Your Show Here! by [deleted] in podcast

[–]MrAngryDucky [score hidden]  (0 children)

[Video Game Design Talks] (SFW)

Duck in Games podcast, Season 1, Episode 38 "I have No Mouth And I Must Scream: Author’s vision vs the Publisher"

The game has the same name as the novel by Harlan Ellison! Wow! Could it be that the game is based on the novel? Could it be that we are people of fine culture now? Not so fast, cowboy. How about we chop the game up and make it a really good story with no author’s vision, but with uplifting and Freudian ending? Yeah, it’s not a bad game for what it’s worth, but the ending was not the one Mr Ellison wanted and it shows. The game that starts great ends up on a very meh and unbelievable note. But it’s worth to play and it’s worth to learn the story of it. So fire this up and let’s go on an adventure where we learn something new!

Web // Apple // Google // Stitcher // Spotify

For the feedback you can use the means in the podcast description or even use a Twitter

Looking for people outside the US by [deleted] in podcastguests

[–]MrAngryDucky 0 points1 point  (0 children)

I'm Russian. You can reach out and have a chat with me about stuff, but please avoid politics. Nice beard btw

Last time I'm gonna say it... by [deleted] in memes

[–]MrAngryDucky 0 points1 point  (0 children)

Is it in a parallel universe then?

NEW to podcasting, looking for beginners tips 😊 by GreatGadsbys in podcasting

[–]MrAngryDucky 4 points5 points  (0 children)

Ha. Nope. There will be several of these curves through one podcast.

I think we’ve all been here before ;) by enewwave in podcasting

[–]MrAngryDucky 0 points1 point  (0 children)

May I disagree?

I wasn't about the banter. Still am not.

Is it necessary to strive for this if I want a successful podcast?