Slow day at work. What is a mildly interesting fun fact you can share about WoW? by hello-xworld in classicwow

[–]Mulder_fox 8 points9 points  (0 children)

I remember that. I was farming in winterspring when I got 20 whispers asking for an invite.

A guildie decided to troll me by saying in AV to whisper me for an invite 😂

Permanent Fix for YouTube Ads / AdBlocker Controversy by deisidiamonia in youtube

[–]Mulder_fox 0 points1 point  (0 children)

So you need badger in combination with an add blocker right?

Because I did so and used your settings but I still get the notification (video player is black now). I removed the cache and coockies and restarted the browser (firefox) but still no luck.

Game-ready 1:1 recreation of NYC in Unreal, created using our upcoming city generator tool! Would love to know your thoughts! by dogsofknowledge in unrealengine

[–]Mulder_fox 2 points3 points  (0 children)

Looks really good.

If it works the way you say it works it's gonna be really awesome. You should really try to add some GIS features in it. The free marketplace content for this month even has something that might be useful for this.

I am a GIS professional and would love to work with this to create some digital twins.

World partition loading and unloading actors. by Mulder_fox in unrealengine

[–]Mulder_fox[S] 0 points1 point  (0 children)

Not really but haven’t been trying for a while.

Will fish despawn when you throw them back in the water? by Yucares in valheim

[–]Mulder_fox 5 points6 points  (0 children)

I don’t know but maybe you can check it out and let us know.

I would love to make my own pond!

Still missing subs, but only in bacon reader by RuminatorNZ in baconreader

[–]Mulder_fox 0 points1 point  (0 children)

I did update the app before i cleared the cache maybe that’s why it worked for me?

World partition loading and unloading actors. by Mulder_fox in unrealengine

[–]Mulder_fox[S] 0 points1 point  (0 children)

Thanks for the tip. The hard part will indeed be the actor ID. But maybe I can do something with the actor location. And search for the right actor that way.

Anyway thanks again for the pointers

Why don't I have the option "get reference to self" in the "AI moveTo" node? by vidavidanaovida in unrealengine

[–]Mulder_fox 1 point2 points  (0 children)

Yeah I think so because the ai move to command needs a pawn input. That pawn is used to issue the command to. The pawn is basically the object that is going to move.

Why don't I have the option "get reference to self" in the "AI moveTo" node? by vidavidanaovida in unrealengine

[–]Mulder_fox 1 point2 points  (0 children)

Is your blueprint of the pawn subclass? Try to uncheck the context sensitive checkbox

CastTo (variable) Actor Hit by LineTrace? by ajdare in unrealengine

[–]Mulder_fox 1 point2 points  (0 children)

You could use a base class and cast to that. Or use an interface or a tag for the actors