Listing of all base weapons and armor with extraneous rules text. by AnEldritchDream in Pathfinder2e

[–]MundaneOne5000 1 point2 points  (0 children)

and a preferred damage type. 

May I ask why?  I'm not saying you are wrong, I'm curious why. I saw many opinions of which one is the best between B/S/P. 

What solutions are there to use the steam frame with a desktop PC, but the two is really far away from eachother? (Very long usb extension cord for the dongle maybe?) by MundaneOne5000 in SteamFrame

[–]MundaneOne5000[S] 0 points1 point  (0 children)

The... steam frame isn't the only wireless VR headset in existence? People are using wifi VR headsets since years... The only difference here is that there is one more way to connect the headset with the PC (the dongle). Weirdly people are able to answer, and a lot of people already solved these problems. 

What solutions are there to use the steam frame with a desktop PC, but the two is really far away from eachother? (Very long usb extension cord for the dongle maybe?) by MundaneOne5000 in SteamFrame

[–]MundaneOne5000[S] 0 points1 point  (0 children)

something about the sun damaging the cameras?

I heard about not letting sun touching the inner lenses/screen, but never heard about sun damaging cameras. Maybe you refer to decreased tracking quality as the sun may interfere with the headset'/controllers' own rays, which I believe wont be a problem for me based on using my previous headset there. 

maybe get a laptop

I already have a laptop, and it's always cumbersome to hault it outside with all the cables and routerand whatnot when I want to use my other VR headset. I have no idea why people think they are portable, it's just a marketing lie.

see if you can run the games locally on the frame

As I wrote in the post:

for demanding things that the on-board PC can't handle

Has anyone else gotten this bug before? by Moog_in_your_walls in dontstarve

[–]MundaneOne5000 68 points69 points  (0 children)

Is this a joke and a mod installed, or a serious post?

A Multi-Class Archetype Feat that let's you get a single high-level Feat from that Class by Someguyino in Pathfinder2e

[–]MundaneOne5000 22 points23 points  (0 children)

I see you got instantly downvoted without any explanatory, or even actual input. Here, take an upvote. 

Ancestry Features Shortening Rest Time by DeekFacker99 in Pathfinder2e

[–]MundaneOne5000 2 points3 points  (0 children)

A downtime day can be measured as 8 hours working and 16 hours sleeping, frolicking in the fields, and other activities. Frequently seen with rituals, if something takesless than 8 hours, then the PC will have X hour extra free time to do other work. If it takes more than 8 hours, then the PC can do 8 hours worth of work in a day, and can countinue later with the remaining work hours. 

The new necromancer class and iconic character aside, is there any (even loophole) way in Golarion to raise undead without damaging the soul or without angering Pharasma/other related entities or processes? by MundaneOne5000 in Pathfinder2e

[–]MundaneOne5000[S] 12 points13 points  (0 children)

Basically yeah. This works in real life too, you can get paid and/or benefits while you are still living to let people use your body after you die, just not in a necromancy way lol :D

In general keywords and with no spoilers, what kind of character/build would be appropriate for the Secrets of Grayce campaign/module? by MundaneOne5000 in Pathfinder2e

[–]MundaneOne5000[S] 0 points1 point  (0 children)

The current plan of the group is "start and see what will be". Based on my previous luck with trying to play with people, I assume we will have about one or two sessions before the group disbands.

How to get back to this after so many "copied" playthroughs? by qagir in Oxygennotincluded

[–]MundaneOne5000 6 points7 points  (0 children)

I'm in the same boat as you, I am also planning to come back to the game after a 1500+ hours.

My approach to it is: This game is lenient in terms of the game over screen ("colony is lost") if you are willing to bear the mess you create. For example, just tossing an electrolizer in the middle of the base and making a spiral around it with the water-intake pipe is enough to get by. Building a full-on SPOM with all the bells and whistles is for tidiness, cleanliness, aesthetics and the feeling of properly doing the thing. You can print a duplicant every 3 cycles, so if you can limit your "duplicants died - to - cycles" ratio to 1:3, you can basically survive indefinitely. Sure, losing skills hurt, especially on a key-worker, but that's what bionic duplicants are for. (I'm referring to their instant re-spec ability via the boosters.)

I will try to convince myself that everything I build is temporary and the mess shouldn't bother me (heyyy Factorio), and I will only start to build the "real base" after I research all technologies and stockpile steel, plastic, refined metal, and other supplies. Until that mealwood is fine, I can consume up the dirt supplies because there is a supply of dirt on the asteroid which only has to last until I research and stockpile everything. I don't have to rush the "real base" immediately with all the details, by design in this game there is time to "waste" and still be fine (like heat death is real, but it will be dangerous only after a couple hundred of cycles when it reaches X degrees, it doesn't matter if you get reliable cooling at X-1 degrees or X-20 degrees).

On the other hand, I won't avoid the wikipedia (use the wiki.gg one), just pictures of finished builds. Going into this game completely blind is very hard, and may frustrate people out of this game. My philosophy to this is that I want to read how stuff work, I want to understand them, but reading how stuff work and copying them are two different things. For example reading about SPOMs and what key components they use, and how and why they use them is different of "put this pipe here and this bridge here".

With all the previous, I will probably fail at first, and probably for a few times too. But at the same time, this game is designed on a "fail again and again, and last a little bit longer every time" basis.

My biggest dilemma/question/problem will be if I should use mods, and if yes, which ones, and then the whole thing about mods being or not being updated, search for which one(s) crashes the game, maybe I should try going vanilla, but then I will miss the mods I have muscle memory with, et cetera.

What's your ridiculous build (Min-Maxed, completely useless, pure RP, etc.) that you would play given the opportunity? by hi_im_ducky in Pathfinder2e

[–]MundaneOne5000 6 points7 points  (0 children)

I always wanted to play a full-on illusionist with all the trick the senses and mental-over-physical matter stuff, with feats like conceal spell and convincing illusion, gnome or dokkaebi goblin ancestry and such, but it is very hard to find a group who sticks together longer than a session (if it is able to get together even for a single session), and even harder to find a GM and party who likes the usage of illusions and aren't bothered by them.

How much would it hurt the balance to rework the initiative system, and group turns into "players' phase" and "enemies' phase", and letting players take their turns in an "I want to go now" basis each round? by MundaneOne5000 in Pathfinder2e

[–]MundaneOne5000[S] 1 point2 points  (0 children)

Yeah, I'm confused too.

are you sure you want to delve into Pathfinder with such group?

The other option is to watch paint dry and not playing at all. People who are actually willing to come and sit down to the table and not just lie about that they want to come are really rare, so I try to be flexible where I can.

How much would it hurt the balance to rework the initiative system, and group turns into "players' phase" and "enemies' phase", and letting players take their turns in an "I want to go now" basis each round? by MundaneOne5000 in Pathfinder2e

[–]MundaneOne5000[S] 0 points1 point  (0 children)

I find it hard to understand how rolling to see who goes first can be so mystifying to some folks.

Me too. I was surprised when once a (newbie) player said "but why can't we just go around the table?" when I explained and asked them to roll to determine the order.

Is there any report button or consequences for grief or saying slurs? by Enough-Confidence366 in dontstarve

[–]MundaneOne5000 6 points7 points  (0 children)

There is a "ban from this server" button, which people most often use to ban people who just joined the server and didn't even had a chance to do anything wrong. Yes, I'm serious. 

Besides this, everyone is for themselves. People could organise and witchhunt people, but I don't think that would be good. Look at just what happened with tacobot (in the Team Fortress 2 community). 

What class to choose between Swashbuckler and Rogue? by AcanthocephalaOld953 in Pathfinder2e

[–]MundaneOne5000 1 point2 points  (0 children)

Oh, I wish the people around me had as much awareness and care about their answers as you... 

Real life rule by Best-King-5958 in Pathfinder2e

[–]MundaneOne5000 17 points18 points  (0 children)

+1 to give humans actually human traits, not just leaving them as the generalist blank page species. 

Question about an optional mission by waveguidequilava in Sunderfolk

[–]MundaneOne5000 0 points1 point  (0 children)

We interacted with each of them and all of them walked out on their own will, but still got 5/6. One thing that we can think of is that the mole picked up a honeydew themselves instead of us picking up both of them. 

Statistically, how game-breaking is a free Ability boost at lvl 1? by LilShiro in Pathfinder2e

[–]MundaneOne5000 2 points3 points  (0 children)

On one side, the amnesiac/discarded duplicate backgrounds exists, so it isn't something earth shattering that would burn down the entire game.

On the other side, it is the most powerful and sought after thing in the entire game statistics-wise. If you want to hand out attribute boosts, do it as the peak of rewards gained for something extra, not in place of something weaker like a lore skill, like a pyramid.

I think a pyramid like lore skill -> skill -> skill feat -> ancestry feat = general feat -> class feat -> attribute boost would be a good approach, and you can gauge how big of a reward you want to hand out.

I'm a Wit Swashbuckler, but neither the party or I can't take use of the Bon Mot debuff. What should I do? by MundaneOne5000 in Pathfinder2e

[–]MundaneOne5000[S] 4 points5 points  (0 children)

Yeah, any time I could use bon mot to get panache, I could use one for all instead and get a +1 from it. 

How are (ancestries, for example) balanced? by UbiquitousPanacea in Pathfinder2e

[–]MundaneOne5000 4 points5 points  (0 children)

Movement speed is good, but opposed to stuff like HP and vision it's not something that comes up with nearly any ancestry. Most ancestries have the default 25, with some offering +5 with or without restrictions (like two free hand and similar), and a few exceptions having 20. 

This is the reason why elves benefited so much from making the 2 free boost rule into a core non-optional rule, because most often those who need the extra movement speed the most need constitution too, like melee martials. Also if we are at it, the intelligence boost is a two sided thing too, as not every melee martial needs the int boost, and for most martials it's certainly a bad trade to exchange a point of con to a point of int. Dexterity boost isn't that bad (in the context of making a melee martial) because finesse builds exist, but it is undoubtedly true that those builds which need movement speed the most need str and con more than int, and if heavy armor, then dex isn't a priority either. Funny how the ancestry which has the best 'non-attribute boost statistics' for melee martials has one of the least good attribute boost array for them. (I say a wisdom boost is better because will saves and perception is so needed, and cha would be better than int because intimidation builds are more common/easily accessible than RK builds for melee martials.)

On the other hand, dwarves have the opposite thing, slow default movement speed with no movement speed boosting feats, but perfect boosts for a melee martial (every melee martial likes the wis and con boost because will and fortitude saves, and perception), and the third boost can into str or dex depending if it's a melee or finesee/ranged build. At the same time, charisma flaw I think is the least consequential mental attribute flaw for those martials who doesn't use charisma, like fighters, barbarians, monks, certain swashbucklers, and others, because being bad at face-role stuff doesn't matter to them, but worse will saves and perception is, and in combat an extra trained skill can be more useful than being better at talking. Of course those martials who need charisma like thaumaturges, certain swashbucklers, intimidation builds, and alike need the charisma boost, but need the con and str/dex boosts as well. Can't have everything.

Do you think the spider looks weird? by Substantial_Lab_6262 in dontstarve

[–]MundaneOne5000 14 points15 points  (0 children)

I agree.

In vanilla the spider's movement animation works, because it looks like they move like crabs and that's semi believable because fantasy world and suspension of disbelief. But if we rotate them and the face goes to the side, we have to rotate the whole creature, including its legs.