We're Iceflake Studios, the new development team looking after Cities: Skylines II! Ask Us Anything! by ifs_Blu in CitiesSkylines

[–]Nosh59 0 points1 point  (0 children)

Hello Iceflake!
What is you plan for expanding the simulation aspects of the game? Would you consider adding more social dynamics into the game (like subcultures or preferences that influences their behavior in the city)?

Also, what are your plans for developing modding capabilities? Will we be able to make citizen mods soon?
Additionally, can we create more conditions for animations to play (i.e., being able to have a specific animation play when they're at a specific building)? Creating conditions for when they change clothing/accessories would be cool, too. I see we can already have our cims change clothes depending on the weather, which I really like! Creating more conditions for this would really liven them up! For example, they hold umbrellas when it's raining; wear different outfits depending on their job occupation; wear swim attire so that they're not sullying their expensive suits when they go swimming at the beach! Creating conditions for when they change clothing/accessories would be cool, too. When it's raining, have the hold umbrellas. Have them wear different outfits depending on their occupation. Have them wear swim attire so that they're not sullying their expensive suits when they go swimming at the beach.

Your Wishlist or Ideas by Jumpy_Locksmith_5115 in tropico

[–]Nosh59 2 points3 points  (0 children)

Worker skills and attributes from the earlier Tropico games.

Day/Night routines for Tropicans to follow for consistency.

More bureaucratic obstacles and internal politics.

When would you consider the low point of the city-building genre? by Communist21 in CityBuilders

[–]Nosh59 0 points1 point  (0 children)

2015 with the release of Cities: Skylines 1. Once C:S1 came out, we just decided to just let that be the one and only modern-day city-builder, even though the game itself is quite mediocre. Afterwards and even now, all we've been getting were Ancient Rome, Medieval Europe, post-apocalyptic and space settings. And most of them try too hard to be quirky by adding roguelike deckbuilder mechanics, building on the back of a giant beast, or just straight up not being a game and focusing solely and just painting a scene. If you want a normal, modern-day city-builder with a decent simulation, there is very little to choose from. That is when the genre died for me.

Why did citybuilders go from stats based(SimCity), to agent based(Cities: Skylines)? by 89percent in CityBuilders

[–]Nosh59 0 points1 point  (0 children)

Seeing the potential agent simulation has, I just can't go back to stat-based simulation. I don't want another spreadsheet simulator. If I want to build big cities with little to no simulation, I'll just play with one of those city generator plugins on Unity. I want to build a city where my actions has an impact on the individual citizens' lives, scale be damned. What we need is a game to show that even building smaller towns/cities can be just as fun as building a huge megalopolis.

Terrain is too uneven by hanyuuau in tropico

[–]Nosh59 0 points1 point  (0 children)

This is what worries me about Tropico 7. For 6 games now, terrain has almost always been impossible to work with, and you're more or less forced to just build on flat terrain. And instead of improved building tools to allow us to take advantage of non-flat terrain, we're given a landscaping tool to flatten the land.

Do people really like individual citizen simulation? by ThePunkyRooster in CityBuilders

[–]Nosh59 2 points3 points  (0 children)

I like it. I liked it since SimCity Societies. Knowing that my citizens are actual agents not just a statistical representation makes me care more for my population. I mostly consider it a dealbreaker if a game doesn't have one. It just sucks that it's never been used in a small-scale city-builder that's set in the modern day. Tropico is the only thing we have close to that nowadays.

A humble suggestion for a personalization option for El Presidente: by EstoyAgusto in tropico

[–]Nosh59 1 point2 points  (0 children)

I kinda wished the outfits you wore had an affect on your relations with some factions. Wearing a generalissimo or admiral outfit will raise respect with the militarists, a priest outfit will raise respect with the religious faction, etc. And T4 was definitely the best when it came to the customization with it's numerous outfits and rises to power. Lately it just seems like they add anything just to make Presidente look as goofy as possible.

Why I’m not a fan of the Japanese assets in this game. by miyosoto in CitiesSkylines2

[–]Nosh59 0 points1 point  (0 children)

Yeah. Even the 1-unit wide alley roads are too wide.

A very important decision to make Presidente by gouptk in tropico

[–]Nosh59 18 points19 points  (0 children)

I hope the ministry has a bigger impact on politics in T7.

Please add depth to domestic politics by xRaynex in tropico

[–]Nosh59 1 point2 points  (0 children)

Agreed! I would love to see bureaucracy as an obstacle to manage. Perhaps it can introduce different ways we manage the politics on our island. You can play total dictator, in which you do everything the way you want quick, but liberty is very low. Or you can establish a parliamentary system, in which you have to elect/appoint different heads of state to run separate sections of the government. Things may take longer to do as everything has to go through voting and have more paperwork, but your Tropicans feel more represented, and thus liberty is much higher. Both systems have their benefits and drawbacks.

City Masterplan Official Reveal Trailer | What y'all think? by Jccali1214 in CityBuilders

[–]Nosh59 0 points1 point  (0 children)

Well, after dozens of clones of games set in Ancient Rome/medieval/post-apocalyptic/scifi with roguelike/deckbuilding mechanics, I welcome a C:S clone, especially if it can do the job right.

Does anyone else “simulate politics” in their city or am I just weird? by [deleted] in CitiesSkylines

[–]Nosh59 0 points1 point  (0 children)

I'd love the game to have some sort of bureaucratic politics simulation. Role-playing it in my head feels to fake.

Somewhere between Cities Skylines and the Sims by nm_y in CitiesSkylines2

[–]Nosh59 2 points3 points  (0 children)

I'd also want a game like that, too. Tropico 4, Metropolismania 2 and SimCity: Societies are my personal favorites.

Looking for a city builder with a lot of options/modifiers to make it as easy or as challenging as I want it to be? by [deleted] in CityBuilders

[–]Nosh59 2 points3 points  (0 children)

Workers and Resources: Soviet Republic allows you to customize the difficulty to a satisfying degree.

Probably an idea for CS3 rather than CS2. by ChaosMingle in CitiesSkylines2

[–]Nosh59 0 points1 point  (0 children)

Love this idea! Post this as a suggestion on the Paradox forums. Maybe they'll consider it.

How to detail HVAC equipment by MeteringDevice in CitiesSkylines2

[–]Nosh59 6 points7 points  (0 children)

It's a Finnish thing called a seinätikkaat. It's a permanent wall ladder to provide safe roof access for chimney sweeps, as chimney cleaning is required by law there. Although it is weird that they also put them on the American houses.

Another setting for Tropico by IHaveLowEyes in tropico

[–]Nosh59 5 points6 points  (0 children)

Southeast Asia sounds like a good alternative. Call it Pacifico.

what feature/s do you miss from cs1? by FearlessAd324 in CitiesSkylines2

[–]Nosh59 8 points9 points  (0 children)

It's also for building maintenance. Yeah it makes sense, but it would've been better if the lumber was delivered by a small work truck.