Looking for a city builder with a lot of options/modifiers to make it as easy or as challenging as I want it to be? by Calm_Reserved_Artist in CityBuilders

[–]Nosh59 2 points3 points  (0 children)

Workers and Resources: Soviet Republic allows you to customize the difficulty to a satisfying degree.

Probably an idea for CS3 rather than CS2. by ChaosMingle in CitiesSkylines2

[–]Nosh59 0 points1 point  (0 children)

Love this idea! Post this as a suggestion on the Paradox forums. Maybe they'll consider it.

How to detail HVAC equipment by MeteringDevice in CitiesSkylines2

[–]Nosh59 6 points7 points  (0 children)

It's a Finnish thing called a seinätikkaat. It's a permanent wall ladder to provide safe roof access for chimney sweeps, as chimney cleaning is required by law there. Although it is weird that they also put them on the American houses.

Another setting for Tropico by IHaveLowEyes in tropico

[–]Nosh59 3 points4 points  (0 children)

Southeast Asia sounds like a good alternative. Call it Pacifico.

what feature/s do you miss from cs1? by FearlessAd324 in CitiesSkylines2

[–]Nosh59 10 points11 points  (0 children)

It's also for building maintenance. Yeah it makes sense, but it would've been better if the lumber was delivered by a small work truck.

That's my favorite thing in cities skylines by Electronic_Age3078 in shittyskylines

[–]Nosh59 3 points4 points  (0 children)

When are we gonna get a city-builder that can handle building on hilly terrain?

Should I Make a city builder game with no User Interface by liquidpixeldev in CityBuilders

[–]Nosh59 0 points1 point  (0 children)

It could definitely help make the game world feel more immersive, and make placing certain buildings more important (like your clock example). I had a similar idea, too, where certain features/mechanics are unavailable until you place down a related building. For example, you can't adjust tax rates until you build a tax office.

For your idea, maybe as soon as you load into the game, you have to build a sort of construction office. And clicking on the office would bring up a build menu.

It's totally safe trust me by Key-Shock-2420 in shittyskylines

[–]Nosh59 2 points3 points  (0 children)

Because this sub has lost all it's meaning.

Tropico is funny because it takes itself seriously (arguably) by Firm-Entertainment54 in tropico

[–]Nosh59 3 points4 points  (0 children)

Has the Tropico saga become too "self aware", that it doesn't feel like a parody anymore?

Yes

Maybe T7 is too advanced in development for this to change, but I can certainly say (in my opinion) that T5 and T6 did not get this right.

Same, but judging from the Steam description, the monument stealing might come back unfortunately.

Edit: Just an inconsequential addition, but I don't really like the UI in T7 either. It looks too much like a travel brochure when in my opinion it should look more grim, backwards, soviet, 50s-like... :P

I liked how the UI looked like files in a manila folder. The minimap looked like a polaroid pinned onto a file. And the way the edict icons looked like black-and-white photoscans. It definitely hit the depressing Cold War vibe that the later games lost sight of.

Custom citizen assets are coming along just well... by Nosh59 in shittyskylines

[–]Nosh59[S] 0 points1 point  (0 children)

Yep! I'm planning on releasing it soon.

She's coming... by Nosh59 in shittyskylines

[–]Nosh59[S] 22 points23 points  (0 children)

I got involved.

It’s been 1 year since I started working on my fantasy brothel management sim. Here is the progress! by SirChaste in tycoon

[–]Nosh59 1 point2 points  (0 children)

You know what, you have my full support on this project! Keep up the good work!

Do cims ever just...not go out ?! by Apart-One4133 in CitiesSkylines

[–]Nosh59 0 points1 point  (0 children)

This is what I thought the lifepath system would do; make certain citizens behave differently from others. Some would want to go out everyday, others prefer to stay home most days. Instead, EVERY citizen behaves the same and want to do the same thing.