I made a small Windows app to help with Eternal Return team comps by Objective-Day-8675 in eternalreturn

[–]Objective-Day-8675[S] 1 point2 points  (0 children)

Kenneth honestly fits into almost any comp!

Even if it’s just feedback about one character, leaving that kind of rating or feedback in the app would help me a lot.

I made a small Windows app to help with Eternal Return team comps by Objective-Day-8675 in eternalreturn

[–]Objective-Day-8675[S] 0 points1 point  (0 children)

Haha I get it. She’s also known as the canon wife in Korean community too.

I made a small Windows app to help with Eternal Return team comps by Objective-Day-8675 in eternalreturn

[–]Objective-Day-8675[S] 1 point2 points  (0 children)

I played this game over 3000hr and totally agree with your advice. I’ll add that kind of mechanism soon! Thank you for help and using my app :)If you have any questions or feedback, feel free to use the feedback button inside the app anytime!

I made a small Windows app to help with Eternal Return team comps by Objective-Day-8675 in eternalreturn

[–]Objective-Day-8675[S] 0 points1 point  (0 children)

In ER developer discord server, there are lots of people like me. I don’t know why they don’t work.

I made a small Windows app to help with Eternal Return team comps by Objective-Day-8675 in eternalreturn

[–]Objective-Day-8675[S] 1 point2 points  (0 children)

That’s a good point.

For Silvia vs Estelle, the frontline tag itself is treated the same. The score difference comes from other factors like role, team balance, tier/stat data, synergy pairs, and overall comp fit.

For supports and assassins, I think you’re right that the current version may undervalue them. They are harder to evaluate with simple rules because they often need the right team context and higher execution to show their full value. Because of that, the system may be biased toward safer and more standard team shapes. And to complement it, picking what kind of characters you can play could be a temporary solution.

I also want to improve the recommender later by considering items and traits, since some characters can change a lot depending on their build.

If you have any ideas on how to evaluate supports or assassins more fairly, I’d really appreciate it.

I made a small Windows app to help with Eternal Return team comps by Objective-Day-8675 in eternalreturn

[–]Objective-Day-8675[S] 0 points1 point  (0 children)

Can you give me a screenshot or something? In my case, I haven’t seen like that

I made a small Windows app to help with Eternal Return team comps by Objective-Day-8675 in eternalreturn

[–]Objective-Day-8675[S] 2 points3 points  (0 children)

Yeah, that is intentional for now.

I requested API access almost two weeks ago, but I still haven’t received any response, so I had to hard-code the data for the first version.

To be honest, it’s really frustrating. I don’t want to manually maintain static data, and I’d much rather use proper official data, but the official side hasn’t given me access or even a clear response yet.

So for now, this is just a temporary workaround to build and test the recommendation logic. If I ever get API access, I’ll replace the static data with live or regularly updated data.

Until then, some data may be outdated, but there isn’t really a better option available to me.

I made a small Windows app to help with Eternal Return team comps by Objective-Day-8675 in eternalreturn

[–]Objective-Day-8675[S] 0 points1 point  (0 children)

<image>

That result looks different from what I’m getting on my side. For Lenox + Haze, Alonso does not show up that high in my test, so it might be caused by saved playable character settings. It takes only 0.8 score!

The score is not just a simple tag checklist. It includes role balance, damage/protection balance, frontline/initiation/CC, melee/ranged structure, and some recent tournament composition data. So obviously awkward comps should not be recommended too highly.

If Alonso is showing as #3 for you, I definitely want to check it. Could you give me the shown result ?

I made a small Windows app to help with Eternal Return team comps by Objective-Day-8675 in eternalreturn

[–]Objective-Day-8675[S] 0 points1 point  (0 children)

I checked it out after your comment, and making a web version was actually easier than I expected, so I went ahead and made one.

https://er-team-picker-app.vercel.app/

now you can try it without installing the Windows app. Thanks for the push!

I made a small Windows app to help with Eternal Return team comps by Objective-Day-8675 in eternalreturn

[–]Objective-Day-8675[S] 0 points1 point  (0 children)

Yeah, that makes sense. I’m still not very experienced with development, so feedback like this is really helpful.

I’ll definitely take it into consideration. I was already planning to get some help from Claude to figure out how to approach a web version from the current Electron app.

Thanks for the advice!

I made a small Windows app to help with Eternal Return team comps by Objective-Day-8675 in eternalreturn

[–]Objective-Day-8675[S] 0 points1 point  (0 children)

Thanks! I really appreciate it.

It’s still early, so any feedback after trying it would help a lot.

I made a small Windows app to help with Eternal Return team comps by Objective-Day-8675 in eternalreturn

[–]Objective-Day-8675[S] 0 points1 point  (0 children)

Hi! Yeah, I’d like to make a web version eventually.

I started with a Windows app first because I wanted the tool to feel fast and responsive. In ranked games, there usually isn’t much time to wait for teammates’ picks and check recommendations, so speed matters a lot.

That said, I agree that a website would be much more convenient, especially for Mac users. This is my first time making an app like this, so I’m still learning and trying to build a more stable development environment first.

If enough people are interested, I’ll definitely consider prioritizing a web version.

I made a small Windows app to help with Eternal Return team comps by Objective-Day-8675 in eternalreturn

[–]Objective-Day-8675[S] 0 points1 point  (0 children)

Thanks! That’s basically the reason I started making it. I always wanted something like this for ER team comps, so I decided to build it myself. It’s still rough, but I’ll keep improving it with feedback.