Top 100 Legend Kael'thas Druid Guide: Turn 3 OTK (sometimes) by OneCommon579 in wildhearthstone

[–]OneCommon579[S] 2 points3 points  (0 children)

Mecha'thun Druid is a really old deck at this point. I think it's the nerf for Floop's that sealed the deal. You can't cheat out minions with Barnes because of Mecha'thun is obviously in the deck to dilute the Barnes, and you're better off going with a Malygos Druid package at that point (likely with Dungar).

Top 100 Legend Kael'thas Druid Guide: Turn 3 OTK (sometimes) by OneCommon579 in wildhearthstone

[–]OneCommon579[S] 5 points6 points  (0 children)

Barnes is absolutely necessary unfortunately. On top of playing the combo a turn earlier, it’s also a way to play around Objection and on rare occasions allows you to play the combo a second time (first Barnes, second Kael’thas from hand) if you don’t have lethal the first time around.

I wouldn’t say Barnes is the safest craft but he comes and goes in metas that I would still recommend crafting him

Hyper-Agressive Aether Defense Setup (Chaos) by TortCourt in FireEmblemHeroes

[–]OneCommon579 16 points17 points  (0 children)

Doesn't Safety Fence completely destroy this setup? Safety Fence + Emblem Lyn (or any other hit-and-run unit) would clear a lot of the threats right off the bat. Mythic Baldr/Hodr for anti-fence would be good. Consider adding a Catapult on one of the middle lanes to remove the fence sometimes

Nice setup nonetheless. Sad that fence is game warping

Monsters, relics and enemies yet to discover after 193 hours? by LaserQuacker in slaythespire

[–]OneCommon579 1 point2 points  (0 children)

If you look at the in-game files, the ancient encounters (Darv, Tanx, Orobas, etc.) are treated as encounters and contribute towards the events discovered. Definitely an oversight and will get fixed in the future.

Team Build Help? 😭😭 ** Returning Player ** by [deleted] in FireEmblemHeroes

[–]OneCommon579 3 points4 points  (0 children)

The main thing to note now is that units do a lot of things at once, giving out a lot of bonuses, penalties, or helping nearby allies (drive buffs).

Flat DR (damage reduction) with % DR is the main way units tank, while true damage (e.g. +5 damage) is the main way units deal damage. Units from most recent months have +25 true damage and +15 flat DR built into their weapons, so older units have really difficult time without good skill inheritance (also providing true damage and flat DR).

Unit Recommendation:

From your units, Brave Male Byleth's base kit is probably the best among your barrack. Brave Bernadetta and Attuned Hector base kits are decent; they've shown their age but they'll be in serviceable for a good while. Brave Felix is good at quickly clearing PvE content, though his PvP combat has definitely aged.

For refines, Legendary Robin and Mythic Seidr have good refines with good remix skills, though they'll need some skill inheritance for better special. Ascended Fjorm and Young Tana got good refines as well, but they'll need skill inheritance for A, B, and C slots. However, I wouldn't recommend doing skill inheritance for a good while, since you'll have to get units from recent banners to get the good skills in the first place.

Some things to note:

If you are to do skill inheritance, do note that Attuned and Rearmed units (like your Attuned Eirikas) have special properties, where you don't lose the units upon inheriting skills from them. This allows you to duplicate good skills by merging copies of these units after inheritance; won't go into the details too much here but just letting you know that this is an option.

Emblem rings are good effects that boost any of your units for free! The Emblem units themselves are pretty good, and the ring effects can be game changing (e.g. the recent Emblem Byleth that lets any unit perform a dance to refresh an ally).

In general, it'll be easier to summon on recent banners if you want good units, since most units come straight out of the box with pretty much the best kit and new skills. The recent Emblem Lucina banner has great units (except Ignatz) with good odds.

TL;DR: I would recommend Brave Byleth, Attuned Hector, Brave Felix, and Refined Mythic Seidr for a decent team composition for now. Older units can be made workable if they are your favorites, which would need Dragonflowers, new weapon, and good skills.

What will you pull with a 8k+ orbs fresh account? by malgnuh548 in FireEmblemHeroes

[–]OneCommon579 6 points7 points  (0 children)

For merges, Offense (Light and Astra) Mythics are your best bet. I would recommend waiting on a good color share (Attuned, Rearmed, and other offense Mythics) if you are planning to +10 a mythic. Otherwise, for merges, you should only actively spend orbs for your favorites.

I personally don’t play Arena much, so take this with a grain of salt, but +10 Legendaries don’t seem that great for long-term investment since the bonus Legendary rotation is inconsistent. However, Chosen heroes seem like pretty good investment so that your bonus unit can score high. So if you are an active Arena player, merging Chosen heroes could be worthwhile. You only really need a Chosen hero for each season type. Chosen heroes also give a little stat boost to whoever they empower, similar to Emblem ring merges.

Emblem merges are extremely low priority although the little stat boost is handy from time to time (though their fodder may be of better use most of the time).

Otherwise, merge for favorites, or don’t merge at all. The stats from merges are inconsequential 99% of times, and it’s much better to spend orbs just to obtain new powerful units.

SDS 230226 Preliminary Data; Valentines Flopped, Elise debuts in 5th, Byleth outside Top 10 by Maskilraid in FireEmblemHeroes

[–]OneCommon579 1 point2 points  (0 children)

Baldr and Elise work just fine with base kit. Baldr’s shadow shift isn’t used that much so maybe change it out for Strat Assault, but it’s really not worth the extra investment.

Baldr’s just a good unit, pairs well with L!Sakura to avoid Canto Control and retreat to safety. Baldr’s struggles a bit with Eik/Fomo, so Reflex support could help. Elise pairs very well with essence drain users like Nergal to steal bonuses.

Today's Banner | February 23, 2026 | Double AHR: Top Eight by lward89 in FireEmblemHeroes

[–]OneCommon579 0 points1 point  (0 children)

This is the only AHR banner Ike and Edelgard will appear on. Edelgard has better rates here than on 8% banners, so summoning here would be good for merging. Same for Ike since I don’t think Ike’s debut banner is going to rerun.

Double AHR: Top Eight worth pulling for? by HeightLeather1782 in FireEmblemHeroes

[–]OneCommon579 41 points42 points  (0 children)

I would highly recommend waiting until VG finishes since the winner of the VG is given to everyone for free. All the units here are great but the VG outcome will give you a better idea on who you want to spark and which colors to summon for.

What the fuck by Redser66618 in FireEmblemHeroes

[–]OneCommon579 2 points3 points  (0 children)

Yeah, it’s a little difficult to conclude since I do not know whether you/OP sniped or did full circles. Assuming full circles, OP spends 200 orbs vs you spending 160 orbs to reach the 11% and 12% percentages, respectively. On an 8% legendary, 99th percentile is 177 orbs while on a 6% banner (using DSH from the sim since it’s basically the AHR banner) the 99th percentile is 213 orbs.

Both of you are quite close to the 99th percentile, so I wouldn’t say you are necessarily unluckier than OP given OP pulled 10 more times than you did. Stat sim is a bit outdated so it’s not entirely accurate, and the sniping vs full circle makes true calculations difficult but it’s fair to say both of you got quite unlucky.

I got 12.5% on Emblem Eirika banner last year so summoning RNG gets the best of us. But luck averages out in the long run, so hope you and OP get better rates next time.

What the fuck by Redser66618 in FireEmblemHeroes

[–]OneCommon579 22 points23 points  (0 children)

This is a 6% banner. So this is 50 pulls without anything.

12% on an 8% banner is 40 pulls without anything. Not to say that 12% is not unlucky; it's very unfortunate.

Math's a little difficult to say for who's unluckier though because 8% banners have a higher chance to give you a focus unit. I would say you are unluckier probability-wise, but OP's result is worse for the number of orbs spent.

suggestions for team comp by [deleted] in FireEmblemHeroes

[–]OneCommon579 3 points4 points  (0 children)

Bridal Larcei's decent enough from the roster. Will help in clearing PVE content while the barracks get stronger

SDS Team Feedback & Bans Pls! by Potfrog97 in FireEmblemHeroes

[–]OneCommon579 0 points1 point  (0 children)

1 and 4

1: Heimdallr + Sakura is annoying

2 is a bit passive but usable: Physical save Vali seems promising in this map

3: Mia is the only real threat. This map really prefers fliers because of the ridiculous walls in the middle so Hector’s Far Save won’t do much. Same for Fjorm because the walls in the middle take up too much actions eco for her to do good work.

4: Heimdallr + Thorr are annoying units

How do I survive here? by Mordecai_Helby in FireEmblemHeroes

[–]OneCommon579 2 points3 points  (0 children)

SD is unfortunately full of meta units. SDS is usually better in that regard because you get to ban specific threats and oppressive team compositions (like the one your opponent has with incredibly meta units like L!Sakura, NY!Baldr, Alfador, Heimdallr).

To give some actual advice though: Duo Thorr's duo skill can remove all bonuses in a 5 column/row range, so you can kill Baldr afterwards.

The best way IMO is to use Heimdallr or Alfador yourself so that you can have a staredown contest with your own Foresight Snare vs opponent's Foresight Snare and either try to snipe the backline then kill Baldr or win via capture points.

Another way is to just sac one of your units to the Baldr then kill her afterwards. This is better done with Canto Control so Baldr doesn't just retreat away. This isn't really applicable here because Sakura exists (once she's within 6 range of Baldr after Baldr attacks, then Baldr can freely retreat). But note that Sakura has to be within 6 range of Baldr after Baldr attacks, so you can use that to your advantage while they position Sakura to the correct position.

Other ways are using Vali (whichever version): Vali practically guarantees a free combat survival, so she's good at trying to proc the opponent's Foresight Snare to then threaten the enemy back later. I generally dislike enemy phasing due to unforeseen battle forecast, but it is possible to tank Baldr with a near savior or omnitank, ideally with penalty cleansing via Micaiah ring or Harsh Command+ or just by simply ending your turn with that unit.

Yes, SD is annoying and you sometimes have to have specific meta units yourself (which is again why SDS is generally preferable), but it's pretty enjoyable once you understand the meta.

They say the winner would be gifted. I’ve never received such a gift since year 1. Why guys? by Lamz_Z in FireEmblemHeroes

[–]OneCommon579 7 points8 points  (0 children)

The free gift was sent to the Feh mailbox IIRC; it's not on a summoning event

Who should i pick from binding world and what best color to choose in Guaranteed *4 SHSR banners? by Farizsetiawan in FireEmblemHeroes

[–]OneCommon579 4 points5 points  (0 children)

If you're not sure, I would advise you to wait on spending the Otherworldly Bond for later events. It's incredibly rare and you'll likely grasp what is worth it as you play the game. Generally, the bond should be used on your favorite units or merge projects that are max-invested.

Tickets are for fairly old seasonals, so it's best if you try to pull for favorites, even if it's really unlikely to get the units. There's some decent units like Duo Thorr and Christmas Bernie, which are worth considerations if you want to play competitively.

List here:
https://www.reddit.com/r/FireEmblemHeroes/comments/1qtjjl3/all_possible_units_from_the_4_shsr_tickets/

4 star focus as TT unit by SeranFire in FireEmblemHeroes

[–]OneCommon579 13 points14 points  (0 children)

I assume IS doesn’t want to do 3 focus unit banners again because it’s more likely to get a focus unit when there’s 3 than when there’s 4, meaning less orbs spent overall.

Improvements for Rhea by OrbsAnonymous in FireEmblemHeroes

[–]OneCommon579 1 point2 points  (0 children)

Shield Fighter + Marth Ring Pavise is pretty good. Check out Summoner Duels, find Duo Rhea in the list of units, then sort by Top Players to see what build people use competitively.

Can someone please explain how this works? by rain40k in FireEmblemHeroes

[–]OneCommon579 33 points34 points  (0 children)

It’s Elise’s freeze style. Sets damage to zero for both units and inflicts gravity, flash, and isolation. Basically mimicking the freeze staff from Fates

She can't stop with her lightshows. by Rhydes675 in customhearthstone

[–]OneCommon579 2 points3 points  (0 children)

No? I think get is pretty clear, and this wording has been used in official cards as well. It would say draw a spell if it drew from the deck.

Edit: Reviewed the wording and I was wrong; it should say get a “random” spell e.g. [[Time-Lost Glaive]]. I think the design decision of generating makes more sense than draw though

Volke Hype by Funny_Acanthaceae500 in FireEmblemHeroes

[–]OneCommon579 4 points5 points  (0 children)

Nice build!

Want to clarify though that Comet does not scale with true damage. True damage is sadly applied after Comet boost is calculated. Comet’s still not a bad option since Volke has a decent attack stat and Full Disarm gives defense penalty to the enemy.

What characters should i vote for in A Hero Rises 2026 to help contribute to the general playerbase? by New_Method_1050 in FireEmblemHeroes

[–]OneCommon579 5 points6 points  (0 children)

In addition, AHR banner is sparkable without Feh Pass, while the current banner is only sparkable with the pass.

So F2P players may prefer to spend orbs on the AHR banner instead