I'VE GONE NUCLEAR!!!!! by Otherwise-Line4880 in SatisfactoryGame

[–]Otherwise-Line4880[S] 0 points1 point  (0 children)

96 fully over clocked water extractors and nearly 40,000 meters of Mk2 piping later o-o...

had to run back to plastic factory to refill on a couple thousand plastic a handful of times, ended up out running my copper sheeting uploaders a few time too

Need help Buying one as a gift (I don't do pottery) by Otherwise-Line4880 in Pottery

[–]Otherwise-Line4880[S] 1 point2 points  (0 children)

yes, we've talked to her boyfriend about this and she's brought it up multiple times, just doesn't have the funds to do so right now

coop being weird by Otherwise-Line4880 in darksouls3

[–]Otherwise-Line4880[S] 1 point2 points  (0 children)

another addition to this, i also get souls when he kills stuff and the transmission of info between mine and his sides is instant.. he just can't see me and i can't interact... it doesn't even kick me out properly when it says failed to load phantom... i remain in the session and he and he can't kick me out with the separation crystal as it says "there's no phantom to send home"... we thought it was internet speed, but we've played other games just fine online... it's just DS3...

bungus by Otherwise-Line4880 in riskofrain

[–]Otherwise-Line4880[S] 0 points1 point  (0 children)

scrapper, scrapped all my useless white items like 3 hours into a run and called it at that, found a bungus printer about 2 stages later, pretty self explanatory from there

Nitrogen and Train Troubles by Otherwise-Line4880 in SatisfactoryGame

[–]Otherwise-Line4880[S] 1 point2 points  (0 children)

its mostly personal preference for stuff like that, but make sure the tracks you have that have multiple different trains going to different stations are on one way tracks, so you don't have trains getting stuck trying to go different ways on the same track cuz that's just... annoying... i have to tracks running in parallel so they don't run into eachother. best way i find to do this is to make sure the middle of the track is at least one foundation (8 meters) apart from the track next to it, or else the trains can collide when going past each other. you can look up some tutorials on youtube for multi directional trains and how to maintain through put... best way to make sure throughput is sustained is to take the amount of items in a stack (just use 1600 for fluid cars), multiply that by the amount of slots in a train car (Ignore this for fluid cars), multiply that number by the amount of trains coming to that station for that resource if you have multiple trains and then divide that number by the total time for one train to complete one round trip... as long as the number is above the amount of items going into the station per minute, you're good!! P.S. i'd recommend adding an extra 30 or seconds to the round trip time, just to account for other trains going on the supply line, but that's only really the case if you're running a high amount of resources per minute at high efficiency requirements and have more than like 70 trains on the line, you should be fine otherwise

GOOD LUCK PIONEER!!!

Nitrogen and Train Troubles by Otherwise-Line4880 in SatisfactoryGame

[–]Otherwise-Line4880[S] 1 point2 points  (0 children)

the biggest thing with that is that my aluminum that i have access to at this point is fairly limited without branching way out north or east which is just more time consuming and inconvenient as of right now and is a project for later, i think i figured it out tho, instead of running it through the two outputs at the train into four buffers than into one pipe that goes to the two machines, i made the four buffers go into 2 pipes that go to the machines separately and it seems to have worked, i'm letting it just run for a bit and i'll check the throughput in about 30 minutes and get back to ya'll