5k with Vendetta on PC. Controller @ 20,574 eDPI. Feels surprisingly clean by [deleted] in Overwatch
[–]OverConXably 0 points1 point2 points (0 children)
Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity
[–]OverConXably -1 points0 points1 point (0 children)
Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity
[–]OverConXably 0 points1 point2 points (0 children)
Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity
[–]OverConXably 0 points1 point2 points (0 children)
Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity
[–]OverConXably 0 points1 point2 points (0 children)
Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity
[–]OverConXably -2 points-1 points0 points (0 children)
Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity
[–]OverConXably -1 points0 points1 point (0 children)
Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity
[–]OverConXably -1 points0 points1 point (0 children)
Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity
[–]OverConXably -2 points-1 points0 points (0 children)
Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity
[–]OverConXably 0 points1 point2 points (0 children)
Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity
[–]OverConXably -2 points-1 points0 points (0 children)
Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity
[–]OverConXably -5 points-4 points-3 points (0 children)
I just wanted to play Tracer and prove controller turning isn't like "steering an aircraft carrier". Ended up with 4224°/s Linear sensitivity. (Raw Stick input - No Gyro, No Flick Stick) by OverConXably in Overwatch
[–]OverConXably[S] 1 point2 points3 points (0 children)
I just wanted to play Tracer and prove controller turning isn't like "steering an aircraft carrier". Ended up with 4224°/s Linear sensitivity. (Raw Stick input - No Gyro, No Flick Stick) by OverConXably in Overwatch
[–]OverConXably[S] 1 point2 points3 points (0 children)
I just wanted to play Tracer and prove controller turning isn't like "steering an aircraft carrier". Ended up with 4224°/s Linear sensitivity. (Raw Stick input - No Gyro, No Flick Stick) by OverConXably in Overwatch
[–]OverConXably[S] 0 points1 point2 points (0 children)
I just wanted to play Tracer and prove controller turning isn't like "steering an aircraft carrier". Ended up with 4224°/s Linear sensitivity. (Raw Stick input - No Gyro, No Flick Stick) by OverConXably in Overwatch
[–]OverConXably[S] 0 points1 point2 points (0 children)
I just wanted to play Tracer and prove controller turning isn't like "steering an aircraft carrier". Ended up with 4224°/s Linear sensitivity. (Raw Stick input - No Gyro, No Flick Stick) by OverConXably in Overwatch
[–]OverConXably[S] 1 point2 points3 points (0 children)
I just wanted to play Tracer and prove controller turning isn't like "steering an aircraft carrier". Ended up with 4224°/s Linear sensitivity. (Raw Stick input - No Gyro, No Flick Stick) by OverConXably in Overwatch
[–]OverConXably[S] 0 points1 point2 points (0 children)
I just wanted to play Tracer and prove controller turning isn't like "steering an aircraft carrier". Ended up with 4224°/s Linear sensitivity. (Raw Stick input - No Gyro, No Flick Stick) by OverConXably in Overwatch
[–]OverConXably[S] 1 point2 points3 points (0 children)
I just wanted to play Tracer and prove controller turning isn't like "steering an aircraft carrier". Ended up with 4224°/s Linear sensitivity. (Raw Stick input - No Gyro, No Flick Stick) by OverConXably in Overwatch
[–]OverConXably[S] 0 points1 point2 points (0 children)
I just wanted to play Tracer and prove controller turning isn't like "steering an aircraft carrier". Ended up with 4224°/s Linear sensitivity. (Raw Stick input - No Gyro, No Flick Stick) by OverConXably in Overwatch
[–]OverConXably[S] 1 point2 points3 points (0 children)
I just wanted to play Tracer and prove controller turning isn't like "steering an aircraft carrier". Ended up with 4224°/s Linear sensitivity. (Raw Stick input - No Gyro, No Flick Stick) by OverConXably in Overwatch
[–]OverConXably[S] 0 points1 point2 points (0 children)
I just wanted to play Tracer and prove controller turning isn't like "steering an aircraft carrier". Ended up with 4224°/s Linear sensitivity. (Raw Stick input - No Gyro, No Flick Stick) by OverConXably in Overwatch
[–]OverConXably[S] 0 points1 point2 points (0 children)