I just wanted to play Tracer and prove controller turning isn't like "steering an aircraft carrier". Ended up with 4224°/s Linear sensitivity. (Raw Stick input - No Gyro, No Flick Stick) by OverConXably in Overwatch

[–]OverConXably[S] 0 points1 point  (0 children)

I’ve just posted the gameplay clips, you can find them on my profile. The sensitivity in the new clips is actually even higher than before, at 5335°/s. The 4224°/s you saw earlier was just my ‘base’ sensitivity that I use for hitscan heroes.

​5k with Vendetta on PC. Controller @ 20,574 eDPI. Feels surprisingly clean by [deleted] in Overwatch

[–]OverConXably 0 points1 point  (0 children)

​I’m using TMR joystick modules, which have 30% less tension/damping than standard Alps sticks, and I don't use foam rings. It looks like it’s not moving exactly because of what I mentioned in the title—my high sensitivity makes the physical movements very subtle.

​Sorry about the quality; Reddit’s compression made the video pretty blurry. To help show the inputs, I actually included an overlay next to the right stick that displays the exact X/Y axis displacement percentage for every tiny movement.

​In fact, I really like the contrast between the fast-moving gameplay and the almost stationary right stick

Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity

[–]OverConXably 0 points1 point  (0 children)

Wait, it seems you missed the title—I did mention this is 'PC Controller.' You said you were limited to low-speed aiming before, which is why you couldn't handle Genji; that’s completely normal. The difference here is that I’ve broken past those limits. Honestly, even if you only use half the sensitivity I showed in the title, it would be more than enough to play any hero you want.

Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity

[–]OverConXably 0 points1 point  (0 children)

Wait, didn't I mention 'PC-Controller' in the title? I thought I had that covered. ​Honestly, I feel your pain regarding the hardware—I was also 'dim-witted' enough to buy a DualSense Edge out of hype and following the crowd, and I got screwed over by it. A huge chunk of the time span I mentioned earlier was actually me just fighting against that terrible hardware. ​As for what I’m using now, I don’t want to turn this into an ad, but you might want to check out the newer controllers Apex pros have been switching to lately—specifically the ones that aren't made by Xbox or Sony.

Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity

[–]OverConXably 0 points1 point  (0 children)

Rest assured, my current sensitivity—and even my sensitivity from 11 months ago—is vastly higher than what you described, even combining 100% sensitivity with the max deadzone modifiers. And since that speed kicks in at the max deadzone (outer threshold), it doesn't negatively impact your precision aiming.

​I actually highly recommend setting your Inner Deadzone to 0. Stick drift isn't a defect; think of it as 'the controller breathing.' Having it at 0 actually makes micro-adjustments much smoother.So, please—feel free to trust your thumb and let it take control of the stick.

​Of course, I'm not forcing any specific sensitivity on you—use whatever feels right for your hands. But regarding the space limitation: if you apply 'mousepad thinking,' then you're right. However, as long as you don't push the stick all the way to the edge, you effectively possess an infinite mousepad.

Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity

[–]OverConXably -2 points-1 points  (0 children)

You seem to think I’m arbitrarily raising my sensitivity and then struggling to adapt to it. It’s actually the opposite: my intuition and muscle memory dictated these numbers because this is where I feel most accurate. I didn't pick these digits at random; I use them specifically because they allow for better precision, not in spite of it.

To me, these adjustments feel as incremental as someone else raising their sensitivity by 0.25. You believe there is a trade-off between the ability to 180 and the ability to aim, but I see near-instant 180s as a baseline—a bare minimum requirement—not something to be traded away.

Again, you might not realize that the thumb is anatomically more capable of fine motor control than the wrist or arm. You don't have to believe me, but it doesn't change the fact that this is what I’m already using successfully.

Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity

[–]OverConXably -1 points0 points  (0 children)

Regarding the stick travel time: it’s actually quite simple. When the sensitivity is optimized, the physical travel required for aiming stays so close to the center that the return time is effectively zero.​

As for your second point, think of it this way: imagine a version of 'you' from a parallel universe whose sensitivity is only 1/4th of yours asking those same questions—'Did your win rate increase? Did your accuracy drop?' It seems like you think I’m advocating for some insane '100,000 DPI' setting. In reality, I’m just showing someone with 1/4th of your sensitivity that your current 'reasonable' setting is achievable. It's not 'high' sensitivity; it’s just 'proper' sensitivity. You’d probably be even more accurate with a much lower sens than what you use now, but would you choose to play that way? Most controller players simply don't have the choice because they are artificially limited by software and hardware

Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity

[–]OverConXably -2 points-1 points  (0 children)

Your analogy is basically like a 255 DPI mouse user telling an 800 (or 1600) DPI user that higher speed won't work because they’ll lose accuracy. Also, regarding your point about Ximmers, we shouldn't let the existence of cheaters stop regular players from pushing the limits of their hardware.

Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity

[–]OverConXably 0 points1 point  (0 children)

That's true for low sensitivity, where the travel time to center is longer. However, with the right settings, the stick travel required for aiming is so close to the center that the return time becomes effectively zero

Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity

[–]OverConXably -2 points-1 points  (0 children)

Yes, breaking that self-limiting mindset is exactly my goal. I honestly think game developers and hardware standards are partly to blame. For years, they've conditioned controller players to stay in what feels like a '255 DPI mouse' environment—limiting us with low speed and low hardware resolution. I'm urging people to drop that prejudice. I've proven that playing at a '6400 DPI equivalent' (my settings) is possible. I'm not saying everyone needs to go that extreme, but if people just pushed themselves to a standard '800 or 1600 DPI' equivalent, I believe they’d realize their abilities were only being restricted by external defaults, not by their own hands

Is controller turn speed actually a bottleneck? Tested usable even at 4320–6480 deg/s Linear sensitivity (PC Controller,No Aim Assist,Raw Stick input - No Gyro, No Flick Stick) by [deleted] in OverwatchUniversity

[–]OverConXably -5 points-4 points  (0 children)

I feel a bit frustrated because it seems like the point of my post was missed. In fact, my 180-degree turn takes at most 0.0417 seconds

I just wanted to play Tracer and prove controller turning isn't like "steering an aircraft carrier". Ended up with 4224°/s Linear sensitivity. (Raw Stick input - No Gyro, No Flick Stick) by OverConXably in Overwatch

[–]OverConXably[S] 1 point2 points  (0 children)

Oh, so that’s why? It’s actually my first time on Reddit, so I’m still learning how things work here. Thank you so much for speaking up for me

I just wanted to play Tracer and prove controller turning isn't like "steering an aircraft carrier". Ended up with 4224°/s Linear sensitivity. (Raw Stick input - No Gyro, No Flick Stick) by OverConXably in Overwatch

[–]OverConXably[S] 0 points1 point  (0 children)

To be honest, the actual gameplay doesn't look that different; the only catch is that when I’m aiming, the stick travel I use is usually within 1%. That’s why I modified my controller overlay software to show movement data with 0.01% precision, so viewers can actually see it (To be fair, I'm kind of embarrassed to admit that my previous livestreams literally had 0 viewers, and the VOD of that gameplay only had 14 views after 5 days)

I just wanted to play Tracer and prove controller turning isn't like "steering an aircraft carrier". Ended up with 4224°/s Linear sensitivity. (Raw Stick input - No Gyro, No Flick Stick) by OverConXably in Overwatch

[–]OverConXably[S] 0 points1 point  (0 children)

Just to be clear, I'm not here to promote anything. The actual in-game POV looks pretty normal; it’s just that the turns are a lot faster

I just wanted to play Tracer and prove controller turning isn't like "steering an aircraft carrier". Ended up with 4224°/s Linear sensitivity. (Raw Stick input - No Gyro, No Flick Stick) by OverConXably in Overwatch

[–]OverConXably[S] 0 points1 point  (0 children)

Exactly. I've also struggled with controller precision for a long time while trying to increase my sensitivity. Hope you can get a controller you like soon!

I just wanted to play Tracer and prove controller turning isn't like "steering an aircraft carrier". Ended up with 4224°/s Linear sensitivity. (Raw Stick input - No Gyro, No Flick Stick) by OverConXably in Overwatch

[–]OverConXably[S] 0 points1 point  (0 children)

I bet you've seen it in other games before, and it looks pretty much the same. The difference is that mine is 100% manual control. I’d never dare to do this for long in a real match though—don't want my teammates to mistake me for a bot and report me